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| Posted by CyanBun96 on 2026/09/10 18:13:13 |
A new major version of QrustyQuake, a WinQuake port aimed at faithfulness to the original while adding a variety of optional modern features and QoL improvements, has been released!
Summary of changes since v0.8.3:
-Dawn of the Machine from 2026 rerelease is fairly playable, with the new r_coarseocclusion (set to "Auto" by default, activating on BSP2 maps only) helping to improve performance a lot in some cases with a lot of unseen geometry being processed anyway.
-Lots of other minor adjustments to make Dawn of the Machine work as intended
-vid_scalemode command
-keepmusic cvar
-"Saturn" text and notification styles
-"Startup Behavior" options
-Page scrolling in Maps/Mods menus on controllers with AUX1 and AUX2
-deletesave command, deleting saves in Save/Load menus with Delete key
-r_showtris and r_showtris_color cvars
-"Previous Weapon" option in controls
-A bunch of other minor improvements/features
Get it on GitHub:
https://github.com/cyanbun96/qrustyquake/releases/tag/v0.9.0 |
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| Posted by Izhido on 2026/08/09 04:01:32 |
Slip & Frag, the sourceport of Quake for VR and desktop PCs, has been updated to version 1.1.35 .
Primarily a maintenance release, it however contains a couple of fixes that improve stability and performance significantly in the VR versions:
* Lightmaps are now generated directly on the renderer component of the app, skipping long data transfers from the core engine, thus reducing memory usage and improving performance;
* Alias & viewmodels are now pre-sorted before sending them to the GPU, minimizing the amount of draw calls sent to it, also improving performance.
Also, a few fixes were included (including one with entities that do not have a null terminator in its name, which crashed the app in at least one map).
Go get your update at SideQuest ( https://sidequestvr.com/app/28180/slip-frag ) or jump directly to GitHub ( https://github.com/Izhido/SlipNFrag/releases ) and start playing! Remember, any feedback (good or bad) is welcome - just file an Issue in GitHub, participate on Discussions in there, or even post a review in SideQuest. |
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| Posted by Tigger on 2026/07/31 09:18:20 |
Wow, so much happening at ..::LvL - This update includes 5 maps across three releases. Map-Center's Redux 1 is an awesome release of 3 remixed maps. We also have some PadMan maps from 2000!
* Map-Center's Redux 1 by Various
* PADMAN'S PADHOME for Quake III Arena by ENTE
* PADMANS PADCASTLE for Quake III Arena by ENTE
LiveView and panorama for each.
..::LvL : https://lvlworld.com |
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| Posted by onetruepurple on 2026/07/22 13:23:33 |
What started as a 25th anniversary project is finally out after six years.
(LESTER FREAMON: And one month.)
A 32 level excursion through a parallel version of Quake, an attempt to evoke the Quake atmospheres of old through the vessel of modern design tools and philosophies.
Featuring the mapping efforts of Ionous, Skacky, onetruepurple, Miss Bubbles, Cardo, Zothique, Kell, Fairweather, negke, Newhouse and Chris Holden. Music by AlekswithaK. Coding by Khreathor. Console image by Biff_Debris.
========
Screenshots:
https://www.quaketastic.com/files/screen_shots/tremor01.png
https://www.quaketastic.com/files/screen_shots/tremor02.png
https://www.quaketastic.com/files/screen_shots/tremor03.png
https://www.quaketastic.com/files/screen_shots/tremor04.png
Trailers:
Original teaser trailer (from 2021 but still accurate)
Release trailer
========
Download Tremor from Slipgate Sightseer |
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| Posted by Tigger on 2026/06/29 11:58:07 |
A second update for June at ..::LvL - 3 reviews, one massive review covering 15 map plus another 2 releases. This is a huge update.
* OSP maps for Quake3 by Various
* Raw Shape by Martinus
* SQ3CTF1-Spacial Redux 2026 by Steveo
LiveView and panorama for all, video for the single map releases.
..::LvL - https://lvlworld.com |
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Website copyright © 2002-2026 John Fitzgibbons. All posts are copyright their respective authors.
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