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		<title>Func_Msgboard</title>
		<link>http://www.celephais.net/board/news.php</link>
		<description>A community of hobbyist and professional level designers who share insights, opinions, rants, and flames</description>
		<language>en-us</language>
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			<title>New Quake Map: Tower Of Dal Gurak</title>
			<link>http://www.celephais.net/board/view_thread.php?id=60199</link>
			<description><![CDATA[here is a new map its remake of Blade of Darkness' level Tower of Dal Gurak special thanks to Kinn as author of Marcher Fortress I have used Marcher's contents in my map (progs.dat, mdls, ents, sounds). Aguirre for glquake and compile tools, sielwolf for beta testing, and RickyT23 for beta testing.<br /> <br /> the map 7z: <a href="http://shub-hub.com/files/maps_singleplayer/bod.7z">http://shub-hub.com/files/maps_singleplayer/bod.7z</a> <br /> <br /> zip: <a href="http://shub-hub.com/files/maps_singleplayer/bod.zip">http://shub-hub.com/files/maps_singleplayer/bod.zip</a><br /> <br /> screenshots:<br /> <a href="http://shub-hub.com/files/images/quake00_01.JPG">http://shub-hub.com/files/images/quake00_01.JPG</a><br /> <a href="http://shub-hub.com/files/images/quake01.JPG">http://shub-hub.com/files/images/quake01.JPG</a><br /> <a href="http://shub-hub.com/files/images/quake02.JPG">http://shub-hub.com/files/images/quake02.JPG</a><br /> <a href="http://shub-hub.com/files/images/quake03.JPG">http://shub-hub.com/files/images/quake03.JPG</a>]]></description>
			<pubDate>Fri, 02 May 2008 12:47:13 PST</pubDate>
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			<title>HL2SP: Get A Life</title>
			<link>http://www.celephais.net/board/view_thread.php?id=60196</link>
			<description><![CDATA[<span class="quote">Get a Life offers: about 11 hours of playing time, 25 different maps, 61 characters, 13 weapons, 24 music tracks, 76 dialogs, around ten documents to endorse the storyline, a new gameplay (advanced damage system, bullet time...) new AI, HUD, effects and enemies.<br /> <br /> All this with English and French voice acting, provided with English, French, German, Czech, Spanish, Finnish and Swedish subtitles!</span><br /> <br /> <a href="http://www.getalife-mod.com">http://www.getalife-mod.com</a><br /> <br /> This seems to be great. Just played the beginning. A lot of effort has been put into it obviously. Not entirely bug-free yet (or free of possible dead ends for that matter), at least I got stuck in one or two situations, so keep your autosaves. Zombies, government agents, Max Payne-like dream sequences, music that's too loud, etc.]]></description>
			<pubDate>Sun, 27 Apr 2008 00:08:16 PST</pubDate>
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			<title>Cogs Of Conflict: Experimental Quake Single Player Map</title>
			<link>http://www.celephais.net/board/view_thread.php?id=60195</link>
			<description><![CDATA[Cogs of Conflict. <br /> <br /> pics <a href="http://www.speeds.quaddicted.com/">http://www.speeds.quaddicted.com/</a><br /> map d/l <a href="http://www.speeds.quaddicted.com/maps/cogs.zip">http://www.speeds.quaddicted.com/maps/cogs.zip</a><br /> <br /> I dont think anyone has done something like this before. Its quite an experiment, and you might hate it. Please play it, its all about gameplay, visually its rather simple. <br /> Have fun!<br /> <br /> thnx to the betatesters, you have really helped me:  Blackdog, Spirit, Ankel, Moaltz, biff, megaman, metlslime.]]></description>
			<pubDate>Fri, 25 Apr 2008 21:43:04 PST</pubDate>
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			<title>New Quake 1 SP Map - Lair Of The Dragon Ogre</title>
			<link>http://www.celephais.net/board/view_thread.php?id=60194</link>
			<description><![CDATA[Hey all. just completed my first quake map. Made from scratch and using id metal textures to give a feel of an ancient castle. would like to know what everyone thinks about it. Thanks<br /> <br /> download <br /> <a href="http://shub-hub.com/files/maps_singleplayer/dragon.zip">http://shub-hub.com/files/maps_singleplayer/dragon.zip</a><br /> <br /> screenshots<br /> <a href="http://shub-hub.com/files/images/dp000000.jpg">http://shub-hub.com/files/images/dp000000.jpg</a><br /> <a href="http://shub-hub.com/files/images/dp000001.jpg">http://shub-hub.com/files/images/dp000001.jpg</a><br /> <a href="http://shub-hub.com/files/images/dp000002.jpg">http://shub-hub.com/files/images/dp000002.jpg</a>]]></description>
			<pubDate>Thu, 24 Apr 2008 10:59:04 PST</pubDate>
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			<title>New Sauerbraten SP Map Pack</title>
			<link>http://www.celephais.net/board/view_thread.php?id=60188</link>
			<description><![CDATA[Hello to the mapping community!<br /> <br /> I have a new single player SAUERBRATEN map pack called &quot;Private Stan Sauer: Run n'Gun&quot;. If you've played any early mpsp series maps, you'll know what to expect!<br /> <br /> Get it here:<br /> <br /> <a href="http://chronicfatiguemusic.com/mpsp9_final.zip">http://chronicfatiguemusic.com/mpsp9_final.zip</a><br /> <br /> Or visit the website here and look around. The 1st page of screens were wips, the 2nd page are completed maps:<br /> <br /> <a href="http://chronicfatiguemusic.com">http://chronicfatiguemusic.com</a><br /> <br /> This is a rather large download, approximately 25mb. The map pack contains the following:<br /> <br /> 1. (3) single player maps (mpsp9a, mpsp9b, mpsp9c)<br /> <br /> 2. 200+ new MitaMAN textures (including normal and spec maps) along with a few new and reworked textures from the loopix, noctua, and g-pack texture collections.<br /> <br /> 3. Mask textures for several of the mitaman models included from the original &quot;Army of One&quot; (mpsp6) map pack.<br /> <br /> 4. New doors, fence, elevator and floor board mitaman models.<br /> <br /> 5. Several DCP models (light, grates, switch, etc...) that were not part of any CUBE or Sauerbraten release.<br /> <br /> 6. A texture/model config template (mpsp9_template.cfg) to make it easy to use the new textures / models in your own map.<br /> <br /> This map will push your system hard in some areas. There are many explosions, items that move, outdoor water areas, and elevators. I used most of what the engine has to offer map builders.<br /> <br /> I know that Sauerbraten is not that popular among &quot;real&quot; games, but I think you'll be surprised by this map pack.<br /> <br /> Enjoy!<br /> <br /> MitaMAN]]></description>
			<pubDate>Fri, 11 Apr 2008 13:48:11 PST</pubDate>
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			<title>..::LvL April</title>
			<link>http://www.celephais.net/board/view_thread.php?id=60187</link>
			<description><![CDATA[Some great Q3A releases at ..::LvL this month. All of the maps in the update have something going for them! Some interesting and original designs as well rich game play.<br /> <br /> * Destroyer by ShadoW - CPM/DM/Tourney/TeamDM 2-4 player<br /> * rushed by acid - CPM/DM/Tourney/TeamDM 2-4 player<br /> * Gajapoor by Zihaben and Yan Zaraki - DM 3-6 player<br /> * East Berlin Roofs by Zihaben and Alex Vishnevsky - DM 4-12 player<br /> * What's That Smell? by Nickster - DM 3-5 player<br /> <br /> 30 second videos are available for all these releases.<br /> <br /> Enjoy the update!<br /> <br /> ..::LvL - <a href="http://lvlworld.com/">http://lvlworld.com/</a>]]></description>
			<pubDate>Fri, 11 Apr 2008 08:21:33 PST</pubDate>
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			<title>Quake Engine Comparison (for SP)</title>
			<link>http://www.celephais.net/board/view_thread.php?id=60186</link>
			<description><![CDATA[<span class="quote">A comparison of Quake Engines focused on Singleplayer.</span><br /> <a href="http://www.quaddicted.com/quake_engines/engine_comparison.html">http://www.quaddicted.com/quake_engines/engine_comparison.html</a><br /> 7MB of screenshots: <a href="http://www.quaddicted.com/quake_engines/engine_comparison_screenshots.html">http://www.quaddicted.com/quake_engines/engine_comparison_screenshots.html</a><br /> <br /> Happy reading and watching.]]></description>
			<pubDate>Sun, 06 Apr 2008 20:21:11 PST</pubDate>
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			<title>Q1SP (Quoth2) - Slave To A Machine</title>
			<link>http://www.celephais.net/board/view_thread.php?id=60184</link>
			<description><![CDATA[OK, here is my new map!  There have been a l00t of high quality maps/mods to have come out in the past month or so, here's my contribution. This one is for Quoth2 so make sure you have the second part of Quoth installed.<br /> <br /> Also note that this level is meant for GlQuake engines, preferably ones with .lit file support for coloured lighting.  I would recommend FitzQuake or JoeQuake, both engines have been tested with this map, and work properly. (NOTE: JoeQuake users type &quot;loadsky dragonheart&quot; to view the skybox) Darkplaces has a bug which causes it to remove all of the doors from the map!!<br /> <br /> This is a medium/large base map using Daikatana, Doom3 and Half-Life textures to give a tech/industrial feel. Almost 180 monsters on hard.  Expect to see random telefraggings and in-fighting!<br /> <br /> Here are some screenshots:<br /> <a href="http://shub-hub.com/files/images/slave1.jpg">http://shub-hub.com/files/images/slave1.jpg</a><br /> <a href="http://shub-hub.com/files/images/slave2.jpg">http://shub-hub.com/files/images/slave2.jpg</a><br /> <a href="http://shub-hub.com/files/images/slave3.jpg">http://shub-hub.com/files/images/slave3.jpg</a><br /> <br /> And heres a download or two:<br /> <a href="http://www.mediafire.com/?nzxcbzl2irx">http://www.mediafire.com/?nzxcbzl2irx</a><br /> <a href="http://shub-hub.com/files/maps_singleplayer/slave.zip">http://shub-hub.com/files/maps_singleplayer/slave.zip</a><br /> <br /> And heres the mapsource:<br /> <a href="http://www.mediafire.com/?elh9vw913wt">http://www.mediafire.com/?elh9vw913wt</a><br /> <br /> Enjoy!  :-)]]></description>
			<pubDate>Fri, 28 Mar 2008 18:20:57 PST</pubDate>
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