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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
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Quake2...
#27619 posted by Shambler on 2016/05/24 20:37:06
Had a strong individual mythology and theme for sure. Hell it almost had a plot which Q1 didn't. Q4 should have been a good reboot of that, but it was pretty forgettable.
Could there be a better reboot of it?? Possibly but then it would be pretty much directly competing with Doom4.
Could there be a blend of Q1 and Q2?? Possibly but then I really want to see Kinn sucking them lollipops....
#27620 posted by Kinn on 2016/05/24 22:22:01
When you boil it down though, Doom and Quake are pretty interchangeable.
Doom: Tech base, rocky alien planet, hell, demons, mecha-demons.
Quake 1: Tech base, medieval, sort-of-hell, demons.
Quake 2/4: Tech base, rocky alien planet, cyborgs that may as well be mecha-demons.
All of the Quake and Doom games have freely cross-pollinated with each others weapons, powerups, and game mechanics.
IMO Doom should just keep on being Doom, and Quake needs to ditch all the tech base stuff and just be about ancient fortresses of monsters and knights, and imaginative lovecraftian nether-realms, that are very different to the Doom Hell stuff.
<- Quake.
#27621 posted by anonymous user on 2016/05/24 22:28:11
When most gamers say "Quake", they think Quake 3 or at best Quakeworld. ID would likely just use the Quake IP for multiplayer focused titles if they're smart.
Doom And Quake
Are two sides of one coin, that coin being "id shooter". (The IDS exchange rate is currently regaining stability vs the dollar.)
Doom = explicit themes and plot, Quake = implicit themes and plot. The other day we had a brief but interesting talk on #tf about Lovecraft in Quake and czg made a good point how the final game doesn't have anything that relies upon the Lovecraft influences. Meanwhile Doom's depiction of Hell is very flashy and overt.
With Doom 3, they tried to make a Doom game but got too much stuff from the other side of the coin, and got a game that's neither a fast shooter or an atmospheric one.
#27623 posted by killpixel on 2016/05/24 23:22:53
IMO Doom should just keep on being Doom, and Quake needs to ditch all the tech base stuff and just be about ancient fortresses of monsters and knights, and imaginative lovecraftian nether-realms, that are very different to the Doom Hell stuff.
I agree completely. Maybe with a dash of brown techbase :) Can you imagine a bloodbourne/dark souls fps? hnnnggg
ID would likely just use the Quake IP for multiplayer focused titles if they're smart.
Eh, I'm not so sure about that. I think trying to essentially resurrect Q3 is a fools errand. The demand for that type of shooter is relatively small and the market seems saturated with those games, both f2p and p2p. (xonotic, warsow, reflex, toxikk, the new UT and many more). Also, what if that were to fail? The negative publicity simply isn't worth it IMO. I feel like the doom mp is clear message that they are not interested in going that route.
Map Stream Soon
Wagh?
#27625 posted by ijed on 2016/05/25 04:50:06
Did I cause that?
Quake 1 needs a focused team of creatives free from corporate mandate to be properly remade.
Also, All the Quake games had a story after a fashion, just not a very good one. They did however tell their stories very well; with spinning bits of metal, showers of gibs and atmosphere.
#27626 posted by metlslime on 2016/05/25 07:31:54
not sure that quake 3 told its story well :)
LOL.
#27627 posted by Shambler on 2016/05/25 10:24:27
Id needs to revisit RAGE really.
Quake Doesn't Need Remaking
#27628 posted by starbuck on 2016/05/25 12:53:22
That said, an id shooter with a lovecrafty vibe would not go amiss.
Or if we just want to see more shamblers in our lives, a community effort to mod Doom 4 in a quake style would make me jizz 360 degrees around the room like a watersprinkler
Metlslime
#27629 posted by starbuck on 2016/05/25 12:59:33
you obviously haven't read my 50 or so volumes of Quake 3 fan-fiction, mostly absolutely filthy. Fills in a lot of blanks in the strongly-implied Sarge-Daemia romance
#27630 posted by Kinn on 2016/05/25 13:32:24
a community effort to mod Doom 4 in a quake style would make me jizz 360 degrees around the room like a watersprinkler
Well there first needs to be a community effort to persuade id/bethesda to release the tools that make it possible to enable community efforts in the first place.
Without that, I'm afraid we won't be seeing any semen-based catherine-wheel action any time soon.
Lol, Forgot About That
#27631 posted by starbuck on 2016/05/25 14:03:42
minor setback
Games In Dev
#27632 posted by killpixel on 2016/05/26 01:48:16
We may not see another quake for quite some time. Here's a handful some rad games that are coming out:
Call Of Cthulhu
Cyberpunk 2077
Dishonored 2
Obduction
Routine
System Shock 3
Out of the hundreds of games that will release in the following years, these are the only ones that I know of that I'm actually anticipating :/
System Shock is life.
Streaming Soon...
Motorcycles Are Just Molotov Cocktails With Wheels.
#27635 posted by stevenaaus on 2016/05/27 00:44:29
No way - SS3 :)
#27638 posted by mfx on 2016/05/28 20:04:46
#27640 posted by mfx on 2016/05/28 20:36:47
No Base In Quake?
#27641 posted by biff on 2016/05/29 16:33:22
Heresy. If they redo it (which will be likely given the new DOOM's success), it needs to be some major "theme" like the original, with an imminent invasion on the "base-side" of things, possibly an attempted strike at the beginning, that of course takes out everyone but the player. His (or her?) dying superior officer essentially wheezes "Get 'em" with their last breath, sending the player into the Dimension of the Doomed with what little supplies he can find, having to go back and forth between it and the now-ruined bases connected by slipgates/teleports. Given the popularity of Bloodborne, id should Chtulhu the fuck out of it, bringing good ol' Sandy Petersen back onboard.
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