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Someone Really Needs To Sell Jerseys... 
 
Can An Admin Please Block This Spambot Address? 
 
Doom And Fallout 4 For $20 
I just got an email from Newegg that has both Doom and Fallout 4 on sale for $20 with a promo code.

Deals expire at 11:59PM PT on Sunday, 09/25/2016

http://promotions.newegg.com/NEemail/Sep-2016/Express_24/index-landing.html 
Any NFL Jerseys With That?? 
Sick promo anyway bro :) 
 
Yeah, I'm seriously tempted but my next purchase needs to be a video card upgrade so I can actually play games like those. 
LMAO @ #28157 
 
Why Aren't Posts That Are Flagged As Spam Not Hidden Or Deleted? 
All the mention of spam increases this sites spamgoogle rang! 
+1 Negke 
Yeah, they should. 
An Article From Pc Gamer 
 
Someone whisper to mankrip that he should recompile start, e1m1 to e1m7 with lit water and put it in .zip and then make some noise about it. Then people will load it up in a supported engine and try it out.

Because he likes lit water, but few people have experienced it ... maybe if people experienced it ... 
 
that would need lit2 support, otherwise it'll need to either be based on the slightly-different gpl versions and lack textures, or be a copyright violation.
with the original lit format, you can't add lightmaps/styles to a surface that doesn't already have lightmaps, nor move them around 
Baker 
I've read the replies at InsideQC, but at first I couldn't answer because the Android version of Chrome can't login there, and now I've caught a cold so I'm having a hard time giving thoughtful answers. My head and my whole face was hurting nearly all the time, I couldn't sleep and so far I've used about 200m of toilet paper to clean the dripping from my nose.

But yeah, it's in my plans. E1M4 is a pain to compile though, all those angled surfaces in the underwater cave generate lots of leaks which are very difficult to fix without substantially changing the final geometry. A couple other maps have the same problem. Also, I'm waiting for the release of the next version of TyrUtils-EricW.

Spike: I'm using the GPL map sources for this. Using the textures of the shareware episode isn't a problem, and the textures that are only in the registered version's maps can be replaced with downscaled versions of the textures from one of the retexturing projects. 
 
How about compiling them with real textures like a normal mapper would?

Unless you think Interpol is gunning for Pulsar for his remake of episode 4 ... http://celephais.net/board/view_thread.php?id=61288&start=25 ... or distrans and scragbait for Travail.

If you are concerned, host them on DropBox, you can say someone hacked your private server and stole the maps you made for personal use.

We'll pin it on Mugwump.

Bethesda will issue a warrant for recompiling the Quake maps with the textures in them -- meanwhile Mugwump becomes famous like Carlos The Jackal.

Mugwump will get international book deals like Edward Snowden --- and with the extra tens of dollars from the insane fame from being a rogue Quake mapper that dared recompile the Quake maps --- he'll use those extra tens of dollar to splurge on such things like upgrading from Windows XP to Windows Vista.

Everyone wins!

/And Mugwump should know I'm kidding around ;-) 
"We'll Pin It On Mugwump." 
Ha ha, yeah thanks Baker, that's just what I need! Fuck Vista, that's shit on a stick. I'm actually waiting for the cash to buy myself an SSD so I can install the Win7 that's been sitting on my HD for a while. 
Tool For Generating Geometry 
http://structuresynth.sourceforge.net/

Structure Synth allows you to write rules to generate 3d geometry. It comes with a ray tracer for rendering the creations and can export into .obj format.

There are images created with the help of this program on Flickr.

https://www.flickr.com/groups/structuresynth/pool/

If you have difficulty getting started with the very brief documentation, the 2D program that inspired it might help you along the way. It at least gives you much more in the way of examples to try out and modify.

http://www.contextfreeart.org/

I don't know if it would be workable to generate .obj files with it and use OBJ2MAP to import the stuff into Quake maps. You could give it a try :) 
At Least The Images Are Pretty Inspiring 
 
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