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RMQ 
I played through some levels using the latest svn,looks good,will compile again to see if there is a difference.
Only thing is the flayn doesn't work.
E1M1.ent having monster_flayn in place of monster_army.
Anything wrong? 
Nyanpasu~! 
I like freshwater crabs. I think more games should have sideways walking enemies in them! 
 
I remember that the base turrets in RMQ are good, they should be salvaged. 
 
What are the most common/beloved mods/maps that rely on specific engine support? I guess I could rephrase it as "what ain't going to run on QS?" to make it simpler.

Nehahra comes to mind. Official mission packs would be just that if they weren't supported by pretty much every engine. I guess anything that requires uncommon protocol version would end up in this group, no? Darkplaces would fall into this category.

Any suggestions? 
@Thulsa 
I don't think there are many,apart from Nehahra.
Maybe Quake 1.5,Qore,some other engine specific mods.

On a side note,how do I convert iqm to mdl?
Some of RMQ's models are in that format.... 
 
The official mission packs are supported by the latest (1.9) official versions of the engine (Q, WQ, GLQ). I don't remember if they're supported by the version 1.8, though. 
@-ijazz 
Noesis
iqm - Inter-Quake Model. 
 
If I recall correctly, noesis is the only program that can read the chasm models 
 
Guess which non-mapper has a screenshot of their work featured on redbull dot fucking com?

https://www.redbull.com/int-en/gamechangers-quake-american-mcgee

(Thanks Fairweather!) 
Bal? 
 
Happy Birthday Metl! 
Thanks for keeping this place running all these years! 
HBD!!! 
Congrats on making it one more year! 
 
thanks sleepy & generic! 
Morning All. 
All rosy in Quakeland today? 
The Door Problem Of Combat Design 
https://news.ycombinator.com/item?id=20645914

An article by Andrew Yoder was shared on HN last weekend, thought some of you might like the discussion about it.
Features quake examples and some basic steps to avoid corner sniping and all that. 
Oh The Article 
@mfx 
I've been amused by how many responses to the post are "just lock the players in the arena!" or "just let me fight from the door!" And also a good many "make smarter AI!"

But it has sparked a good conversation, and I should write a follow up :) 
Door Problem 
Created a discussion thread for this: http://www.celephais.net/board/view_thread.php?id=61761 
Hey Otp 
is there a thread for sm 199?
i need to play this, and quaddicted has no such entry. 
Mfx 
Thx 
 
Good Read 
 
Hey Anon 
Good Read, Indeed... 
Thanks, MFX! I love the original Alone in the Dark series! 
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