"Bricks" is a good theme )))))
Scampie is a good theme creator.
I want to make sure I hit a wide variety of themes. Sometimes they are gameplay themes, sometimes they are style themes... this is a texture theme.
I'll see what happens.
I have something started for BIG but it's pretty gross right now - no lighting etc.
I will work on it a bit and see what happens!
GF/kid out of town for the week, but I'm working A LOT.
Due: Mon. June 10th.
Shambler was asleep, you cunt0r.
[15:49] <ShamblR> mr scampie
[15:49] <ShamblR> cockface scampie more like
[15:54] <@MrScampie> literally writing the news post now, scum
[15:58] <@MrScampie> ShamblR go approve my news
YOU FELL ASLEEP 10 MINUTES AFTER INSULTING MRSCAMPIE!?
Yeah. Talking to you in IRC is THAT boring.
Scampie, could you please continue the good old tradition of adding readme files to the packs? Those include things like the theme. Check any old pack for a template where you can just edit a few lines.
Don't Bow To The Archive Nazi!
It isnt realy finished yet wanted to add some alternative routes and some secrets to make an easy alternative for some of the moves, and even a little more details, but im not sure if i will have any time tomorrow for more mapping
You suceeded in making a very annoying map! Discharged a zillion times actualy should write a select shotgun, +attack alias for it but that would be cheating:)
I started working on mine and then decided it was pretty shit and just gave up... so it's unlit and boring.
orbs is right that digs' map was the most annoying thing ever lol. orbs, I just suck at your map.
Due Monday June 17th
I just failed again time was to short to make it family friendly.Jump one and two are pretty easy, falling through the door is a lot easier then doing it of a boost, but this is just a time penalty doors open after 10 secs.
The third jump is just lined out bad/hard. on max boost you fly over the middle platform,when you try totemper it its very easy to get stuck on the slope and then you loose all speed so you cant hop over the gap. I shoudl have lowered the landings a bit and maybe widen them. The last jump isnt that hard but not family friendly, and to do it as intended with fullspeed from the previous boost is very hard.
Il have a look at your map then upload demo
digs had a trick i only managed with a bit lower hfr, tomany discharges to try it fullspeed(you can strafe onto the explodobox in the last room, thus skipping those two buttons & having to walk around all to get to the safe spot)
scampies was very easy to get it one sec slower but to get this one i had to try for 20 mins:),trick was to shotty the left box so the 2nd door doesnt break so i can sneak past the baddies
only Cocerello made a map, and I couldn't download it from his email (I need access to your google drive? idk)
anyway, I'm becoming very uninclined to keep running weekly speedmaps, I haven't even really felt the desire to map for them recently anyway... if anyone else wants to pick up the slack and run things, please do.
I did not make the map because I was not a clear theme. I could not think of anything
I could swear i made it so you could access it without the Google drive. I'll go check it now.
It's a pity you are resigning, i'll miss the speedmaping sessions, both to map and to play them. I was using them to test things and improve for proper maps. On the brighter side, now i have more time for the maps. :)
Busy the last few weeks, (and was only a sporadic speedmapper in any case) my only quake time going into a project born of a SM.
Was a good run scamps, cheers. Things'll pick up again.