Made A Much Expanded Wad With Textures From AD, Rmq And Some Dm Maps
I'll try to come up with something for SM181.
Just a question regarding the rules of such mapping adventures: Is one restricted to use copper.wad *exclusively*?
but the more you stick with the theme the better. There is also many cases and its encouraged a lot, about using speedmaps from other sessions, even if the theme doesn't match.
Going To Play Through A Few Of These
Starts in ten minutes or so.
Slow Progress Is Progress
I never worked with these textures and am new to speedmapping... things will certainly look rough and unpolished.
Nonetheless a few peeks at my entry "Santan's Farty Underpants": https://imgur.com/a/RbgQJ
The map is, of course, titled "Satan's Farty Underpants"...
Of course, "Santan" could be a weird Santa/Satan hybrid creature...
things will certainly look rough and unpolished.
Then its going to be a genuine speedmap, so don't worry and make it fun for you.
.. if the time limit is more than a couple days you should probably just call it a jam. Copper Jam sounds pretty funky too
On At Least
the last 11 speedmap packs there was a week of time to map, save one or two. It is so people can choose when to map because real life and ..., not intended to use the full of it. Not many of us can map in whatever time we want like years ago.
Small update: https://imgur.com/a/gQLR9
Some corridors remind me of Unreal...
I will be trying make small map for sm181.
When is deadline? 7 Jan 2018 or or sooner?
deadline is 7.1.2018 sunday
You'd better get going!
you have all the way until july to get it done. no worries!
Ya I Thot That Too
But he said Jan 7 earlier. Crazy backwards d.m.y timing (although the units do nicely increase in that method vs the m.d.y).
Depends On The Area
we use d/m/y too here and have it hard with m/d/y but easier with y/m/d.
It is similar on how much a billion is varies between the areas: some say is 10^12 (million of million), some 10^11 and some 10^9 (thousand of million). Makes it harder when i travel around.
Just use "international date format" best part about it is that you can sort it chronologically in excel / file explorers. And it lumps the largest number first, then smaller, then smallest.
Of Copse And Stone
Working on my speedmap with a custom theme that merges hstn% textures with cop% (as seen in the kpbonus level in my old and rather lame keep episode, keep not Keep).
Screenies soon...so long as my little brother-in-laws don't keep piling ontop me.
for this session.
Probably will be one that focus on skill level differences and another smaller one that focus on more or less randomized encounters.
More days to go, but here's an update:
Getting the style right there. Please incorporate more height variation in the area and in the wall finishes if possible :)
Just Messing Around With The Theme
That looks like some *very* nice geometry!
Screw Silver And Gold
I want that Copper Jam! Looking good.
How To Submit An Entry?
How does one submit an entry to the speedmapping run? Does one just simply put a link to the finished map or are the entries disclosed only to whoever assembles the complete pack?
Put A Link Here, On The Deadline's Day
to avoid the comments spread between this thread and the news one.
Usually the maps are sent to the organizer's e-mail, and disclosed like you explain, but Naitelveni has none on his profile so this time they must be put here.
, and second map
As i have a bit more of time, instead of doing a quicker one, i am testing a bit of DM gameplay for the second, with its layout seems like it could work.
Looking forward to playing these! Your second map indeed looks very DM-able :)
In the next 3 hours, I published my map. Now I am in the process of placing the monsters, but I need to get away from the computer for a time.
My sm181 map - http://cacodemon.doomer.org/quake/sm181_doomer.zip
Not enough time for balancing monsters and skill levels, sorry :(
-fixed easy skill trigger_counter mistake in laser pillar area.
Hi Doomer, at the end of your map (I took the liberty of already enjoying it!) I just cannot manage to jump into the pipe and I had to noclip to reach the exit trigger. Did I miss something?
are my maps.
Not recommended on skill 2-3. More details on the text files.
Ups. I forgot add small stair :(
I updated my map with fix unaccessable exit gate.
Yay, thanks for the fix! The map works without problems now :)
is there any news from Naitelveni and Fifthelephant?
Naitelveni planned try to make the sm181_pack today
Sadly, As Usual, I Wasn't Finished In Time
forgot about you Qmaster, sorry. Before i was asking mostly about if both Naitelveni and Fifthmaps had a map too, and it seems that not, which is a pity.
About your map, i suppose you are still on time: it is an speedmap, given how not much like an speedmap many speedmaps have been these last two or three years and how real speedmaps are made, if you just put an exit on whatever you have it will be similar to most speedmaps already. If you won't release, just save it for sm182.
I kinda fudged the copse theme anyway.
Any news on when there will be a sm181 package?
I won’t be able to finish mine be unfortunately
On another topic, after five days it seems that Naitelveni forgot about this or didn't know the organizer needed to do the pack, if not he would have asked us for help if he was lacking time. He doesn't seem to be hanging around here or Doomworld much in the last months so poking him a bit is not possible.
So any of us will have to do the pack instead and i volunteer myself for it, as i have time.
In 12 hours i will upload it, just in case he appears or if any of you want to submit something quick or tweak a bug on the map. Just warn me beforehand and I'll wait for you. In the case Naitelveni appears with a map after that I'll update the file.
I created sm181 pack, uploaded it on my host and submmited news on func_
Cocerello, I didn't read your post when I made the decision to do it.
The beef and boning never ends!!
Deadline: April 22nd, 23:59.
It's Monday, so let's give eachother an hour of mapping per day for the week.
id1 + bsp1 please.
Link to wad:
>week long dead line
Quake Is Too Dysfunctional To Do 32in24 Efforts
go fuck yourself.
Where's normal (clean) brick texture like bodst56?
Can I use quake.wad?
And I Want Blood Sky :)
yes to both!
24 Hour Jam 2: Time To Argue Over The Name
Sorry for such short notice on this, but if anyone's interested, a few people in Terrafusion and I will be doing a followup to the [24 hour jam](https://www.quaddicted.com/reviews/24h_jam.html) from about a year and a half back.
Starts June 3rd, 12am func time and ends June 4th, 12am func time. Theme is *base once again. Any base set will do, idbase, ikbase, speedbase, doesn't matter. Id1 only.
Apparently This Doesn't Use Markdown
The original 24 hour jam
for reference. Dammit.
that's more that 24 hours, no?
Is it? Time zones are confusing. 12am one day into 12am the next day. That's what I thought.
that's more that 24 hours, no?
Starts June 3rd, 12am func time and ends June 4th, 12am func time.
Getting A Lot Of Mileage Out Of That One
Haven't Even Scratched The Surface
Alright Fuck It Whatever, SM183 It Is
Start it early, I fucked this one up. End time is still the same. /shrug
He revealed the theme early. So technically more than 24 hours. Sort of. If you are a cheater.
Of Course We Are All Cheaters
Test failed to be viewed by any worthy recipients.
P.S. I threw something together that is quite terrible but forgot about it until now.
i have speedmaps to share but idk my momma told me not to hang out with you guys anymore
i won't tell your mother
I Saw Shots
I want them stat.
what momma dont know wont kill her.
Nice, another "too cool for func" top secret jam from sock. Haven't had those in quite some time.
the idea that "map jams" are to be hosted on func only is something that needs to die years ago.
func is not the great filter for all quake content on the web.
also, sock didnt host anything. we just all made maps at the same time and packed em together.
hell im the one who made the theme of "Zombies and a lift" so 1v1 me or whatever.
thank you for the maps =D
please, don't start a war.
Func isn't the only community for quake, i know it's the most active but there's also people on quakeone forums talking about multiplayer and all sort of things, there's people on Moddb making mods for darkplaces, there's people on insideqc talking about engine mods with FTE, there's people on twitter making new models, there's people on quaddicted forums sharing new textures, there's people on discord talking about something (i don't know what, i don't use discord XD) and all of them just want to have fun and keep quake alive.
let's hold our hands and fight the world together \o/
Honest Question Tho
if func is not the great filter for all quake content on the web.
then why post here at all?
Can't we all just get along?
"then why post here at all?"
to share maps with quake fans.
not gonna respond to the peanut gallery stuff anymore.
play the maps. have fun.
Fair Enough Muk
I played them straight away - loved them all although scar3crow's made me scream in terror and I died spectacularly in Zombie's and Muk's.
Skill 1 demos here.
g1ftmacher's = whimsical!
muk's = sprawling!
scar3crow's = maniacal!
sock's = spiraling!
zombie's = tubular!
yeah scarecrow gets the most credit from me in this pack. he managed to pull off a map in <3 hours with a limited skill set in TB. congrats to him.
zombie pulled off some good atmosphere in his 3 hours. the water section was cool.
gift had the coolest quad in the pack and the sky made me lol.
socks map giving the weapons it did made me feel all powerful and such. nice use of vertical space, too.
and i spent way too much time on my map. :D
thanks for the demos.
That Sky! What?? Added To The Maps-to-play Hopper.
Doom has about 3 places to easily find everything and most importantly never miss a new map, though you can mostly just go to Doomworld.
Quake has, let's see, one-two-three...seven+ places to go and get cool new and different stuff. Makes it hard to not miss anything important like new maps, cool betas, and screenshots of those jawdroppers that will never be released (this century).
The sky is from khreathors prototype wad.
News Thread Exists Now
ay thanks metl. appreciate it.
Mayan Speedmap Jimmy
One week to create a Mayan
themed map (id1 vanilla) no other rules.
Deadline is Sunday June 24th - 23:59 func_time.
Jungle wad: https://drive.google.com/open?id=1CKq4h9lEeX6ht3MDpvvVj5FcBVlJ5NiY
Email maps to firstname.lastname@example.org
sm184_otp is go!
Let's Do This
No promises, though.
Gooooo Map :)
From where you got the azwall textures? I cannot get to remember them.
I'll try one! Nice textures
Somebody posted em up on discord a while back
Most seem work in progress. The guy didn't say what the source was and the original names have been for some dumb reason.
Mariteux was the guy who put the wad together. Maybe he can share originals if he's still around.
Here's all the info you need on that particular WAD
So if i have understood that well, those azwall textures are textures Id never used but no custom map has used ever before either. I know that there are textures Id never used as I have used them for years for custom maps, but it is hard to believe that in 22 years no one found the rest.
Some More Wads In Here
I'll be dropping a dropbox folder here with some wads that might prove useful for some mappers in here.
abAztec.wad will keep being updated with new textures for the next few days, so keep an eye out on that filesize.
Sunday July 1st - 23:59 func_time.
Hopefully this will give enough people time to finish their maps - and maybe give others a chance to join.
Expect to play it soon!
Sm184_shambler Included In Above Links
Who's Up For Another Spee Dmap?
From now till Sunday evening.
Got a metalic theme in mind.
Bit drunk btw, havrnt checked #speedmapping at Discunt.