Made A Much Expanded Wad With Textures From AD, Rmq And Some Dm Maps
I'll try to come up with something for SM181.
Just a question regarding the rules of such mapping adventures: Is one restricted to use copper.wad *exclusively*?
but the more you stick with the theme the better. There is also many cases and its encouraged a lot, about using speedmaps from other sessions, even if the theme doesn't match.
Going To Play Through A Few Of These
Starts in ten minutes or so.
Slow Progress Is Progress
I never worked with these textures and am new to speedmapping... things will certainly look rough and unpolished.
Nonetheless a few peeks at my entry "Santan's Farty Underpants": https://imgur.com/a/RbgQJ
The map is, of course, titled "Satan's Farty Underpants"...
Of course, "Santan" could be a weird Santa/Satan hybrid creature...
things will certainly look rough and unpolished.
Then its going to be a genuine speedmap, so don't worry and make it fun for you.
.. if the time limit is more than a couple days you should probably just call it a jam. Copper Jam sounds pretty funky too
On At Least
the last 11 speedmap packs there was a week of time to map, save one or two. It is so people can choose when to map because real life and ..., not intended to use the full of it. Not many of us can map in whatever time we want like years ago.
Small update: https://imgur.com/a/gQLR9
Some corridors remind me of Unreal...
I will be trying make small map for sm181.
When is deadline? 7 Jan 2018 or or sooner?
deadline is 7.1.2018 sunday
You'd better get going!
you have all the way until july to get it done. no worries!
Ya I Thot That Too
But he said Jan 7 earlier. Crazy backwards d.m.y timing (although the units do nicely increase in that method vs the m.d.y).
Depends On The Area
we use d/m/y too here and have it hard with m/d/y but easier with y/m/d.
It is similar on how much a billion is varies between the areas: some say is 10^12 (million of million), some 10^11 and some 10^9 (thousand of million). Makes it harder when i travel around.
Just use "international date format" best part about it is that you can sort it chronologically in excel / file explorers. And it lumps the largest number first, then smaller, then smallest.
Of Copse And Stone
Working on my speedmap with a custom theme that merges hstn% textures with cop% (as seen in the kpbonus level in my old and rather lame keep episode, keep not Keep).
Screenies soon...so long as my little brother-in-laws don't keep piling ontop me.
for this session.
Probably will be one that focus on skill level differences and another smaller one that focus on more or less randomized encounters.
More days to go, but here's an update:
Getting the style right there. Please incorporate more height variation in the area and in the wall finishes if possible :)
Just Messing Around With The Theme
That looks like some *very* nice geometry!
Screw Silver And Gold
I want that Copper Jam! Looking good.
How To Submit An Entry?
How does one submit an entry to the speedmapping run? Does one just simply put a link to the finished map or are the entries disclosed only to whoever assembles the complete pack?
Put A Link Here, On The Deadline's Day
to avoid the comments spread between this thread and the news one.
Usually the maps are sent to the organizer's e-mail, and disclosed like you explain, but Naitelveni has none on his profile so this time they must be put here.
, and second map
As i have a bit more of time, instead of doing a quicker one, i am testing a bit of DM gameplay for the second, with its layout seems like it could work.
Looking forward to playing these! Your second map indeed looks very DM-able :)
In the next 3 hours, I published my map. Now I am in the process of placing the monsters, but I need to get away from the computer for a time.
My sm181 map - http://cacodemon.doomer.org/quake/sm181_doomer.zip
Not enough time for balancing monsters and skill levels, sorry :(
-fixed easy skill trigger_counter mistake in laser pillar area.
Hi Doomer, at the end of your map (I took the liberty of already enjoying it!) I just cannot manage to jump into the pipe and I had to noclip to reach the exit trigger. Did I miss something?
are my maps.
Not recommended on skill 2-3. More details on the text files.
Ups. I forgot add small stair :(
I updated my map with fix unaccessable exit gate.
Yay, thanks for the fix! The map works without problems now :)
is there any news from Naitelveni and Fifthelephant?
Naitelveni planned try to make the sm181_pack today
Sadly, As Usual, I Wasn't Finished In Time
forgot about you Qmaster, sorry. Before i was asking mostly about if both Naitelveni and Fifthmaps had a map too, and it seems that not, which is a pity.
About your map, i suppose you are still on time: it is an speedmap, given how not much like an speedmap many speedmaps have been these last two or three years and how real speedmaps are made, if you just put an exit on whatever you have it will be similar to most speedmaps already. If you won't release, just save it for sm182.
I kinda fudged the copse theme anyway.
Any news on when there will be a sm181 package?
I won’t be able to finish mine be unfortunately
On another topic, after five days it seems that Naitelveni forgot about this or didn't know the organizer needed to do the pack, if not he would have asked us for help if he was lacking time. He doesn't seem to be hanging around here or Doomworld much in the last months so poking him a bit is not possible.
So any of us will have to do the pack instead and i volunteer myself for it, as i have time.
In 12 hours i will upload it, just in case he appears or if any of you want to submit something quick or tweak a bug on the map. Just warn me beforehand and I'll wait for you. In the case Naitelveni appears with a map after that I'll update the file.
I created sm181 pack, uploaded it on my host and submmited news on func_
Cocerello, I didn't read your post when I made the decision to do it.