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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Made A Much Expanded Wad With Textures From AD, Rmq And Some Dm Maps 
SM181 
I'll try to come up with something for SM181.

Just a question regarding the rules of such mapping adventures: Is one restricted to use copper.wad *exclusively*? 
Not Really 
but the more you stick with the theme the better. There is also many cases and its encouraged a lot, about using speedmaps from other sessions, even if the theme doesn't match. 
Going To Play Through A Few Of These 
https://www.twitch.tv/ionous

Starts in ten minutes or so. 
Slow Progress Is Progress 
I never worked with these textures and am new to speedmapping... things will certainly look rough and unpolished.

Nonetheless a few peeks at my entry "Santan's Farty Underpants": https://imgur.com/a/RbgQJ 
Typo... 
The map is, of course, titled "Satan's Farty Underpants"...

Of course, "Santan" could be a weird Santa/Satan hybrid creature... 
Promising Indeed. 
 
 
things will certainly look rough and unpolished.

Then its going to be a genuine speedmap, so don't worry and make it fun for you. 
Ye, 
.. if the time limit is more than a couple days you should probably just call it a jam. Copper Jam sounds pretty funky too 
On At Least 
the last 11 speedmap packs there was a week of time to map, save one or two. It is so people can choose when to map because real life and ..., not intended to use the full of it. Not many of us can map in whatever time we want like years ago. 
Progress... 
Small update: https://imgur.com/a/gQLR9

Some corridors remind me of Unreal... 
Sm181 
I will be trying make small map for sm181.

When is deadline? 7 Jan 2018 or or sooner? 
 
deadline is 7.1.2018 sunday

You'd better get going! 
 
you have all the way until july to get it done. no worries! 
Ya I Thot That Too 
But he said Jan 7 earlier. Crazy backwards d.m.y timing (although the units do nicely increase in that method vs the m.d.y). 
Depends On The Area 
we use d/m/y too here and have it hard with m/d/y but easier with y/m/d.

It is similar on how much a billion is varies between the areas: some say is 10^12 (million of million), some 10^11 and some 10^9 (thousand of million). Makes it harder when i travel around. 
 
Just use "international date format" best part about it is that you can sort it chronologically in excel / file explorers. And it lumps the largest number first, then smaller, then smallest.

YYYY-MM-DD 
Of Copse And Stone 
Working on my speedmap with a custom theme that merges hstn% textures with cop% (as seen in the kpbonus level in my old and rather lame keep episode, keep not Keep).

Screenies soon...so long as my little brother-in-laws don't keep piling ontop me. 
Doing Some 
for this session.

Probably will be one that focus on skill level differences and another smaller one that focus on more or less randomized encounters. 
More Progress 
More days to go, but here's an update:

https://imgur.com/a/8IkK8 
Nice Start. 
Getting the style right there. Please incorporate more height variation in the area and in the wall finishes if possible :) 
Just Messing Around With The Theme 
@FifthElephant 
That looks like some *very* nice geometry! 
My Progress 
Speedmap-arific DOOMer! 
 
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