Screw Silver And Gold
I want that Copper Jam! Looking good.
How To Submit An Entry?
How does one submit an entry to the speedmapping run? Does one just simply put a link to the finished map or are the entries disclosed only to whoever assembles the complete pack?
Put A Link Here, On The Deadline's Day
to avoid the comments spread between this thread and the news one.
Usually the maps are sent to the organizer's e-mail, and disclosed like you explain, but Naitelveni has none on his profile so this time they must be put here.
, and second map
As i have a bit more of time, instead of doing a quicker one, i am testing a bit of DM gameplay for the second, with its layout seems like it could work.
Looking forward to playing these! Your second map indeed looks very DM-able :)
In the next 3 hours, I published my map. Now I am in the process of placing the monsters, but I need to get away from the computer for a time.
My sm181 map - http://cacodemon.doomer.org/quake/sm181_doomer.zip
Not enough time for balancing monsters and skill levels, sorry :(
-fixed easy skill trigger_counter mistake in laser pillar area.
Hi Doomer, at the end of your map (I took the liberty of already enjoying it!) I just cannot manage to jump into the pipe and I had to noclip to reach the exit trigger. Did I miss something?
are my maps.
Not recommended on skill 2-3. More details on the text files.
Ups. I forgot add small stair :(
I updated my map with fix unaccessable exit gate.
Yay, thanks for the fix! The map works without problems now :)
is there any news from Naitelveni and Fifthelephant?
Naitelveni planned try to make the sm181_pack today
Sadly, As Usual, I Wasn't Finished In Time
forgot about you Qmaster, sorry. Before i was asking mostly about if both Naitelveni and Fifthmaps had a map too, and it seems that not, which is a pity.
About your map, i suppose you are still on time: it is an speedmap, given how not much like an speedmap many speedmaps have been these last two or three years and how real speedmaps are made, if you just put an exit on whatever you have it will be similar to most speedmaps already. If you won't release, just save it for sm182.
I kinda fudged the copse theme anyway.
Any news on when there will be a sm181 package?
I won’t be able to finish mine be unfortunately
On another topic, after five days it seems that Naitelveni forgot about this or didn't know the organizer needed to do the pack, if not he would have asked us for help if he was lacking time. He doesn't seem to be hanging around here or Doomworld much in the last months so poking him a bit is not possible.
So any of us will have to do the pack instead and i volunteer myself for it, as i have time.
In 12 hours i will upload it, just in case he appears or if any of you want to submit something quick or tweak a bug on the map. Just warn me beforehand and I'll wait for you. In the case Naitelveni appears with a map after that I'll update the file.
I created sm181 pack, uploaded it on my host and submmited news on func_
Cocerello, I didn't read your post when I made the decision to do it.
The beef and boning never ends!!
Deadline: April 22nd, 23:59.
It's Monday, so let's give eachother an hour of mapping per day for the week.
id1 + bsp1 please.
Link to wad:
>week long dead line
Quake Is Too Dysfunctional To Do 32in24 Efforts
go fuck yourself.
Where's normal (clean) brick texture like bodst56?
Can I use quake.wad?
And I Want Blood Sky :)
yes to both!
24 Hour Jam 2: Time To Argue Over The Name
Sorry for such short notice on this, but if anyone's interested, a few people in Terrafusion and I will be doing a followup to the [24 hour jam](https://www.quaddicted.com/reviews/24h_jam.html) from about a year and a half back.
Starts June 3rd, 12am func time and ends June 4th, 12am func time. Theme is *base once again. Any base set will do, idbase, ikbase, speedbase, doesn't matter. Id1 only.
Apparently This Doesn't Use Markdown
The original 24 hour jam
for reference. Dammit.
that's more that 24 hours, no?
Is it? Time zones are confusing. 12am one day into 12am the next day. That's what I thought.
that's more that 24 hours, no?
Starts June 3rd, 12am func time and ends June 4th, 12am func time.
Getting A Lot Of Mileage Out Of That One
Haven't Even Scratched The Surface
Alright Fuck It Whatever, SM183 It Is
Start it early, I fucked this one up. End time is still the same. /shrug
He revealed the theme early. So technically more than 24 hours. Sort of. If you are a cheater.
Of Course We Are All Cheaters
Test failed to be viewed by any worthy recipients.
P.S. I threw something together that is quite terrible but forgot about it until now.
i have speedmaps to share but idk my momma told me not to hang out with you guys anymore
i won't tell your mother
I Saw Shots
I want them stat.
what momma dont know wont kill her.
Nice, another "too cool for func" top secret jam from sock. Haven't had those in quite some time.
the idea that "map jams" are to be hosted on func only is something that needs to die years ago.
func is not the great filter for all quake content on the web.
also, sock didnt host anything. we just all made maps at the same time and packed em together.
hell im the one who made the theme of "Zombies and a lift" so 1v1 me or whatever.
thank you for the maps =D
please, don't start a war.
Func isn't the only community for quake, i know it's the most active but there's also people on quakeone forums talking about multiplayer and all sort of things, there's people on Moddb making mods for darkplaces, there's people on insideqc talking about engine mods with FTE, there's people on twitter making new models, there's people on quaddicted forums sharing new textures, there's people on discord talking about something (i don't know what, i don't use discord XD) and all of them just want to have fun and keep quake alive.
let's hold our hands and fight the world together \o/
Honest Question Tho
if func is not the great filter for all quake content on the web.
then why post here at all?
Can't we all just get along?
"then why post here at all?"
to share maps with quake fans.
not gonna respond to the peanut gallery stuff anymore.
play the maps. have fun.
Fair Enough Muk
I played them straight away - loved them all although scar3crow's made me scream in terror and I died spectacularly in Zombie's and Muk's.
Skill 1 demos here.
g1ftmacher's = whimsical!
muk's = sprawling!
scar3crow's = maniacal!
sock's = spiraling!
zombie's = tubular!
yeah scarecrow gets the most credit from me in this pack. he managed to pull off a map in <3 hours with a limited skill set in TB. congrats to him.
zombie pulled off some good atmosphere in his 3 hours. the water section was cool.
gift had the coolest quad in the pack and the sky made me lol.
socks map giving the weapons it did made me feel all powerful and such. nice use of vertical space, too.
and i spent way too much time on my map. :D
thanks for the demos.
That Sky! What?? Added To The Maps-to-play Hopper.
Doom has about 3 places to easily find everything and most importantly never miss a new map, though you can mostly just go to Doomworld.
Quake has, let's see, one-two-three...seven+ places to go and get cool new and different stuff. Makes it hard to not miss anything important like new maps, cool betas, and screenshots of those jawdroppers that will never be released (this century).
The sky is from khreathors prototype wad.
News Thread Exists Now
ay thanks metl. appreciate it.
Mayan Speedmap Jimmy
One week to create a Mayan
themed map (id1 vanilla) no other rules.
Deadline is Sunday June 24th - 23:59 func_time.
Jungle wad: https://drive.google.com/open?id=1CKq4h9lEeX6ht3MDpvvVj5FcBVlJ5NiY
Email maps to firstname.lastname@example.org
sm184_otp is go!
Let's Do This
No promises, though.
Gooooo Map :)
From where you got the azwall textures? I cannot get to remember them.
I'll try one! Nice textures
Somebody posted em up on discord a while back
Most seem work in progress. The guy didn't say what the source was and the original names have been for some dumb reason.
Mariteux was the guy who put the wad together. Maybe he can share originals if he's still around.
Here's all the info you need on that particular WAD
So if i have understood that well, those azwall textures are textures Id never used but no custom map has used ever before either. I know that there are textures Id never used as I have used them for years for custom maps, but it is hard to believe that in 22 years no one found the rest.
Some More Wads In Here
I'll be dropping a dropbox folder here with some wads that might prove useful for some mappers in here.
abAztec.wad will keep being updated with new textures for the next few days, so keep an eye out on that filesize.
Sunday July 1st - 23:59 func_time.
Hopefully this will give enough people time to finish their maps - and maybe give others a chance to join.
Expect to play it soon!
Sm184_shambler Included In Above Links
Who's Up For Another Spee Dmap?
From now till Sunday evening.
Got a metalic theme in mind.
Bit drunk btw, havrnt checked #speedmapping at Discunt.
Speedmapping Pack 186 Is A Go!
- Theme is Terracotta. Think of maps like E1M5 and E4M4 (some parts of E4M3, too).
- Deadline is August 26th 23:59 func time (Berlin). So about 4 days left to map.
- Texture wad is provided here: http://www.quaketastic.com/files/texture_wads/sm186tex.wad
Now quit dilly-dallying and :gomap:
Whoops, Forgot The Email Adress
Send the maps here: email@example.com
Link is dead.
NVM, Found It
in Dumptruck's Quake mapping Discord.
Q1SP Speedmap "Simpleton"
Quake Single Player Speedmap. Made in a bit over 3 hours. Was listening to XTC Mayor of Simpleton when I started. :)
2 secrets, 19 enemies. All skill levels supported.
SM187 "4h Speed Mapping"
Sm187 event starts now "4h speed mapping session", maps should be made in 4 hours or under it. There is no specific theme, just pick what interests you personally. Vanilla quake maps. Multiple entries allowed as well.
Deadline would be 24~ hours starting from this point, but maps can be send much earlier of course. You can post finished maps to #speedmapping, directly to me or using my
Happy mapping times*
Timer (a bit off): http://khreathor.xyz/jam/sm_counter.html
(Clarification: this session was prompted by post #4046.)
Sm187 Extension Needed?
Do you pll need one extension about 12 hours more? Some might have different timezone or bad timing in rl.
Bad timing = too bad, make a map next time.
Yeah, if idea doesn't get support that is fine ofc ^^; Reminder about 6h left http://khreathor.xyz/jam/sm_counter.html
Last Minute Mappers Fair Extension (sm187)
If you started in last 3h you can use rest 4h for your map. I will pack maps later today (about 6-7h from this point).
just posted func post, should be soon up.
Now You're Warmed Up:
SM188: The Age Of The No Penis Mapper
- read Baker's magnificent first post and make a map inspired by / in response to it.
Obviously this is quite conceptual. It's up to you, as the accused no-penis-mapper, to interpret it. You could acquiesce to Baker's words of wisdom and make a map featuring no penises but lots of coop starts. Or you could make a tribute to the great orator and make the whole map an enormous penis. Or anything in between.
If that's all a bit avant-garde, just make "classic Quake with a modern twist".
Any wad - vanilla Id1 only - runs in Quakespasm and Mark V
12am GMT Monday 17th September (4+ days from now).
(I know this is a bit soon after SM187 but I wanted to do it while it's vaguely topical).
It's My Time To Shine.
Female, trans, etc mappers are encouraged to do their own suitable interpretations of the theme, e.g. "no-vagina" map or "hell yeah I'm a proper no-penis mapper" celebratory map, etc.
should draw CZG out.
You've had two evenings, you have two more days. Let's do it!
I'm going at it hard, got a nice wee map that I might expand a bit. Hoping for some reinforcements from you guys. Remember if the theme is a bit conceptual (just like Baker's ramblings), then just do your own thing and have fun with it.
As a bonus, here's a suitable wad enhancement to inspire you: