Some More Wads In Here
I'll be dropping a dropbox folder here with some wads that might prove useful for some mappers in here.
abAztec.wad will keep being updated with new textures for the next few days, so keep an eye out on that filesize.
Sunday July 1st - 23:59 func_time.
Hopefully this will give enough people time to finish their maps - and maybe give others a chance to join.
Expect to play it soon!
Sm184_shambler Included In Above Links
Who's Up For Another Spee Dmap?
From now till Sunday evening.
Got a metalic theme in mind.
Bit drunk btw, havrnt checked #speedmapping at Discunt.
Speedmapping Pack 186 Is A Go!
- Theme is Terracotta. Think of maps like E1M5 and E4M4 (some parts of E4M3, too).
- Deadline is August 26th 23:59 func time (Berlin). So about 4 days left to map.
- Texture wad is provided here: http://www.quaketastic.com/files/texture_wads/sm186tex.wad
Now quit dilly-dallying and :gomap:
Whoops, Forgot The Email Adress
Send the maps here: firstname.lastname@example.org
Link is dead.
NVM, Found It
in Dumptruck's Quake mapping Discord.
Q1SP Speedmap "Simpleton"
Quake Single Player Speedmap. Made in a bit over 3 hours. Was listening to XTC Mayor of Simpleton when I started. :)
2 secrets, 19 enemies. All skill levels supported.
SM187 "4h Speed Mapping"
Sm187 event starts now "4h speed mapping session", maps should be made in 4 hours or under it. There is no specific theme, just pick what interests you personally. Vanilla quake maps. Multiple entries allowed as well.
Deadline would be 24~ hours starting from this point, but maps can be send much earlier of course. You can post finished maps to #speedmapping, directly to me or using my
Happy mapping times*
Timer (a bit off): http://khreathor.xyz/jam/sm_counter.html
(Clarification: this session was prompted by post #4046.)
Sm187 Extension Needed?
Do you pll need one extension about 12 hours more? Some might have different timezone or bad timing in rl.
Bad timing = too bad, make a map next time.
Yeah, if idea doesn't get support that is fine ofc ^^; Reminder about 6h left http://khreathor.xyz/jam/sm_counter.html
Last Minute Mappers Fair Extension (sm187)
If you started in last 3h you can use rest 4h for your map. I will pack maps later today (about 6-7h from this point).
just posted func post, should be soon up.
Now You're Warmed Up:
SM188: The Age Of The No Penis Mapper
- read Baker's magnificent first post and make a map inspired by / in response to it.
Obviously this is quite conceptual. It's up to you, as the accused no-penis-mapper, to interpret it. You could acquiesce to Baker's words of wisdom and make a map featuring no penises but lots of coop starts. Or you could make a tribute to the great orator and make the whole map an enormous penis. Or anything in between.
If that's all a bit avant-garde, just make "classic Quake with a modern twist".
Any wad - vanilla Id1 only - runs in Quakespasm and Mark V
12am GMT Monday 17th September (4+ days from now).
(I know this is a bit soon after SM187 but I wanted to do it while it's vaguely topical).
It's My Time To Shine.
Female, trans, etc mappers are encouraged to do their own suitable interpretations of the theme, e.g. "no-vagina" map or "hell yeah I'm a proper no-penis mapper" celebratory map, etc.
should draw CZG out.
You've had two evenings, you have two more days. Let's do it!
I'm going at it hard, got a nice wee map that I might expand a bit. Hoping for some reinforcements from you guys. Remember if the theme is a bit conceptual (just like Baker's ramblings), then just do your own thing and have fun with it.
As a bonus, here's a suitable wad enhancement to inspire you:
Progs_dump Speedmap Pack
There's some interest in doing a speedmap pack around progs_dump. Tentative plan is to start wednesday the 3rd and end at the start of Monday the 8th. Still figuring out exact times and putting together a wad. More details to follow.
For naming this, did sm188 become a thing or just shambler's map? / Should the progs_dump speedmap pack be sm189?
Sm188 Cancelled So This Is Now 188
Do it boiz.
Sm188: Progs_dump Speedmap Pack!
sm188 starts at 12 AM EST (5 AM UTC) October 3rd and ends 12 AM EST October 8th!
We've bundled up all the tools and a custom wad in one spot: https://www.dropbox.com/s/9eowtboa90b031s/sm188_tools.zip?dl=1
Submit your maps to AndrewYoder [at] live.com
Please note that while these tools contain the prog_dump tools, it's not the same as the progs_dump release. If you want examples for how to use those tools, you should download that and check out the maps!
Now get mapping!
Forgot to mention! The custom wad has some new textures from Jazz! Even if you don't intend to submit a speedmap, worth checking out that wad for those!
Wait is this the scary map thing?
I think the scary map pack is going to be after. There was talk of putting together a wad with a lot of gory textures. iirc, Newhouse is the person to check with on that.
SM189: Satanic Mechanism!
Doom textures, because Doom's 25th anniversary is coming up (December 10th).
December 9th, 23:59:59.
id1, because I feel it's too soon for another modded pack after the last speedmap/halloween jam/xmas jam.
Been a long time since I've looked at DOOM textures. Should be fun!
But Wait, There's More!
produced two new wads of textures from Doom and Doom 2, with better color reduction and actual texture names!
Can I recommend the use of this .wad too?:
BUMP For The Weekend.
I know of at least two people making something for this. Get involved!
Sm189 - Doom 25th - Off Course
Contributing to the birthday cake. Thanks Id.
(Built for Quakespasm)
Is this your first map?
..after years of slouching about with Idtech engines.
***TO ADMIN: I posted 2 .rar files to quaketastic and they're identical. "sm189_tba143_02" can be deleted.
First upload and double posted due to the(?) 'inactivity' error.
It's a nice map, though a bit hard.
I received 9 maps total. The full pack will go online sometime within the next 12 hours.
Sm190: Six Textures
Create a map in any theme using only six textures as your palette.
: vanilla id1 progs, only six visible textures (no multitexture stuff)
: December 31st 23:59
: Drop files here or on quake mapping discord
A 10 day speedmap jam?
:qthink: :qthink: :qthink: :qthink: :qthink: :qthink:
Tis the holiday season, take it at a leisurely pace
I'll see about making a map or two.
wad linked above is only a placeholder, you're free to use any textures you want (barring multi-texture mash ups).
A little under 48 hours til 2019 and the deadline, enough time for a person to knockout at least 4 speedmaps. Prioritize!
sorry off topic here, but in your sm189 map, I'm still hunting for the 3rd secret... I've got the GA and YA. Any hints?
The megahealth secret? The least obvious secret is kinda stupid, just grab the armor behind you in less than 4 seconds after spawning.
the GA is a timed secret! That's a tough one to crack. Any plans to further develop the map, as was suggested I forget where, or are you done with it? It's a good one!
And Here I Am!
Great turn out and a bunch of awesome maps.
Pack should be releasing sometime tomorrow afternoon; counting around 15 maps as it stands!
I spaced out and forgot to VIS my map on my final compile. I know... nice work huh? Here's a link to a fixed version
for anyone who has not played it. Feel free to overwrite the original version with this one.
I am posting this before the news post has gone live but I doubt the revised map will be included.
Dumptrucks fixed version is now included in the release pack.
No custom progs. No skyboxes. No custom textures. Just ID1 goodness, as it was in 1996. Try to stay below 1500 brushes.
Deadline: January 20th, 23:59:59 GMT
Progs: ID1, as one might expect.
Wad: The original. https://www.quaddicted.com/files/wads/quakewad.zip
Send completed maps to:
voice DOT of DOT the DOT nephilim AT gmail DOT com
Good luck to everyone. I look forward to seeing people's takes on the classics.
(An actually complete wad of original textures available here: https://www.quaddicted.com/files/wads/id.wad.zip)
Standard Quake map format?
My maps usually are anything but close to id1 gameplay
#858 posted by Zwiffle on 2004/11/23 22:57:18
Theme: Rooftops (oooooooooh)
Me neither, since sadly nobody finished a map for that event. Now that we're 100 packs and almost 15 years into the future, maybe it's a good idea to revisit the unused theme?? Only one way to find out!
Texture wad: Anything goes
February 17th, 23:59:59 GMT (func time).
That's the second map I've received already.
I had a sudden change of plans and I won't be able to put the pack together tomorrow, so anybody who's still mapping can consider this a brief 24h extension.
Bit mad at myself for letting two speedmap packs slip by this year already, especially one that I called, so let's do one again (and this time with some more time).
SM193: Quakeguy goes to White Castle.
Deadline: March 3rd, 23:59:59 GMT (func time).
Texture wad: This
one would be cool to see, but something else
(thanks ionous) with prominently featuring white textures will work too.
Boycotting Anything Featuring Krampus.
Extended Until March 6th.
Hope that helps.
No Cos I'm Rushing To Get Mine Done You Utter Cunt
You Can Submit Earlier.
Hope that helps.
Or You Know...
you could make another speedmap after finishing the first one.
The pack's almost ready to go with 15
big greasy whoppers. Just waiting for an update from one of the mappers fixing a critical bug.
You can have a taste in the meanwhile: https://cdn.discordapp.com/attachments/327853801514074113/553010123392679948/unknown.png
[7:18 PM] Grim_Fandang0: Speedmaps whith grid limit set to 64
[7:18 PM] Grim_Fandang0: or 32
[7:19 PM] Grim_Fandang0: for practice
[7:19 PM] Grim_Fandang0: I mean lower limit
[7:19 PM] Danz: ah, the McGee style.
[7:26 PM] ionous: @Grim_Fandang0 a fine notion.
[7:26 PM] Ing-ing: 64 grid lmit would be kind of funny, considering how cumbersome it would be to work with
[7:41 PM] ww: build everything on 1 grid then scale it up by 64
[7:42 PM] fairweather??: Snap it
[7:42 PM] fairweather??: Speedmap in Bals 193 theme :smugchan:
[7:43 PM] ww: sm194: Bals Balls :basketball_player:
[8:01 PM] ionous: 64 unit minimum sounds good.
[8:03 PM] Grim_Fandang0: now question is... when?
[8:05 PM] ww: now. Deadline in 64 minutes
[8:05 PM] Grim_Fandang0: 64 hours
[9:49 PM] ionous: @Grim_Fandang0 I’m announcing something next week, so this week would a good opportunity to get something in before then. My time is limited, but I’d still try to throw something together.
[9:50 PM] Ing-ing: Oh right, remember that 64 grid also means entities, oh boy, that will be fun
[9:51 PM] Ing-ing: What better way to hate the quake collision code making things one unit larger in practice.
[10:41 PM] Grim_Fandang0: someone post this on func_msgboard
[10:43 PM] onetruepurple: how long?
[10:46 PM] Grim_Fandang0: till Sunday? so busy people can participate during weekend too
[10:46 PM] Danz: sm194: Map like McGee
[10:46 PM] onetruepurple: McGee used grid 32 though didn't he
[10:46 PM] Danz: most of the time, yeah. For the general layout
[10:47 PM] Grim_Fandang0: sm194: "Greater than McGee"
[10:47 PM] Danz: BigMacGee
I guess this is it then:
Theme: Make a map on grid 64.
Texture wad: Anything goes.
Deadline: March 24th, 23:59:59 GMT (func time).
Meanwhile Danzadan's Mapping Is Straight From The Year 3019
If I use a clip-tool, I can cut the brush to any shape.
All vertexes should be on 64 grid. So danz and digs are disqualified.
Can we use the func_* to change the architecture at the time of the game, as shown by the onetruepurple?
I'm not making the rules, go for it. The mo funk the mo better.
all my vertices are on grid. ;)
Here's A List Of Some Type Of General Rules From Khreathor.
Taken from Discord:
Grim_Fandang0: I would say, non 64 grid entities are allowed, kinda lame to not be able to light it properly because light entities are to far from walls
Danz: @Grim_Fandang0 what's the verdict on trigger and clip brushes? Only grid 64 or any grid?
Grim_Fandang0: I would say 64
u]|[KK]|[o: What about rotations? Only verts snapping to grid or rotations allowed?
Grim_Fandang0: verts must snap to grid
Grim_Fandang0: of course rotation hacks are allowed
Grim_Fandang0: but when I open your map file I want to see geometry snapped to grid 64
All above is right, but if you do everything on a grid 64, you'll get bonus points :)
What Are The Rules, Really?
Hi. I was wondering: what are the unwritten rules of speedmapping jams/events? Stuff that everyone knows, unless they haven't been part of the community for ever. Skimming this thread gave me the following baseline but I'm not really sure if it's accurate. And as I'd like to get (back) into mapping, I feel like speedmapping is what I have the time to do.
1. Events have theme (which can be "no theme" too) that people have to adhere to.
2. Theme typically comes with a set of limitations (only this wad or only these kinds of textures, everything on a grid, etc.) but it's not absolutely necessary.
3. Limitations can be bent (sometimes) but fewer kudos are awarded for doing so.
4. Interval between even announcement and deadline tend to be a few days or so.
5. Organizer gathers entries and publishes them as a pack.
6. Redoing speedmaps from other people from other events is OK.
7. Finalizing complex, RC-quality maps is not OK.
Does it sum everything up or am I wrong on something? I'm also wondering about the, uhm, expected quality. I assume that the bar is pretty low, correct?
Thanks in advance for your responses. :)
To answer your questions: yes.
Welcome back to mapping. No need to rely solely on speedmapping to actually map. You could "remix" one of your favorite maps from the original game.
And another option is go back and try older speedmapping events on your own with a self imposed deadline. i.e. sm189 Doom textures.
I wouldn't remix original maps now that I've seen you on your YT channel fixing brushes on one of them. With my OCD I'd spend all the time ironing all of the existing kinks and add nothing instead. :S Unless by "remix" you mean "recreate with a twist" and not "build upon".
Either way once I'm done with all the FreeCAD work that I have on my plate, I'll attempt at building something from scratch by randomly selecting theme like this
Yup I meant "recreate with a twist"
My Entry For SM194
Not sure where I'm supposed to submit my entry for the SM194 event, but I uploaded it to Quaketastic:
(Do people usually even provide screenshots for map jams, let alone speedmapping events!)
This is my first ever contribution to a mapping event. My slow mapping speed prevents me generally from participating to any events, but this event happened to align so conveniently with my situation that I just had to participate! The grid 64 rule really helped me lower my standards enough to map faster and settle for less. I still ran out of time, though! xD
The session has ended and the pack is almost ready to go.
Only waiting for Mugwump to send over 10Mb .bsp with a 18Mb skybox and a music file.
Just A Note
I probably won't be hosting any speedmap sessions while Jam X is alive... but don't let that stop you from trying yourself!