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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Hello. 
To answer your questions: yes. 
@thulsa 
Welcome back to mapping. No need to rely solely on speedmapping to actually map. You could "remix" one of your favorite maps from the original game.

And another option is go back and try older speedmapping events on your own with a self imposed deadline. i.e. sm189 Doom textures.

Good luck. 
@dumptruck_ds 
I wouldn't remix original maps now that I've seen you on your YT channel fixing brushes on one of them. With my OCD I'd spend all the time ironing all of the existing kinks and add nothing instead. :S Unless by "remix" you mean "recreate with a twist" and not "build upon".

Either way once I'm done with all the FreeCAD work that I have on my plate, I'll attempt at building something from scratch by randomly selecting theme like this
 
Yup I meant "recreate with a twist"  
My Entry For SM194 
Hi guys!

Not sure where I'm supposed to submit my entry for the SM194 event, but I uploaded it to Quaketastic:

Download link
Screenshot (Do people usually even provide screenshots for map jams, let alone speedmapping events!)

This is my first ever contribution to a mapping event. My slow mapping speed prevents me generally from participating to any events, but this event happened to align so conveniently with my situation that I just had to participate! The grid 64 rule really helped me lower my standards enough to map faster and settle for less. I still ran out of time, though! xD 
Update: 
The session has ended and the pack is almost ready to go.

Only waiting for Mugwump to send over 10Mb .bsp with a 18Mb skybox and a music file
Just A Note 
I probably won't be hosting any speedmap sessions while Jam X is alive... but don't let that stop you from trying yourself! 
SM195? Exploration / Nonlinear 
Talked a bit in the Quake Mapping discord about a speedmap event themed around nonlinear levels and exploration (no combat).

There was also some interest in using JCR's jumpboots mod from the modding jam.

If folks are up for that, the speedmap would start a week or so after Mapjam X releases. (there are a few bugs with the mod we're trying to sort out first.) 
 
I got word that there's some interest in a knave speedmap after mapjam X ends, and also that this Exploration / Nonlinear thing may be better suited to a jam (maybe call it explore jam 3).

Will post more info in the mapjam thread once details are sorted out (and once mapjam x is out).

So, I am un-calling dibs on sm195 :P 
SM195: Gotta Go Fast 
Theme: None. Paramount Pictures does recommend you go quickly, however- so a 24 hour time limit has been given.

Progs: ID1.

Texture wad: Anything goes.

Deadline: May 2nd, 3PM GMT (func time).

Submit in this thread, or at me on Discord.
fairweather#6969 
SM196: Honey 
Yup, another speedmap event shortly after the previous one. This time, it's theme based and we're using the one from one of the most highly rated and popular maps: Honey by czg.

Theme: Honey
Progs: ID1
Texture wad: http://www.quaketastic.com/files/texture_wads/honeywad.wad
Deadline: May 5th, 23:59 (11:59 PM) func time (Berlin)

Send the maps either to my Discord username Danz#1004 or my email brutusdzd-AT-gmail-DOT-com 
 
 
Yeah, I'm aware of Map Jam 1 being Honey themed, but it was never used during speedmap packs.
So I thought it wouldn't hurt to use it in this speedpack. 
 
:ok_hand: 
 
just say it's "Map Jam 1 Themed" 
Fuck Yes 
Daz you mapping?!
That could bring out some celebrities! 
Oh Hahaha 
danz. sorry!
But its an undeniable and flexible theme 
1hr Jam1 !!! 
Fairweather is running a 1-hour jam in the Quake Mapping discord. Here are the specifics:

1hr Jam1
Within the next two days, create a level in 1 hour in a Medieval theme.

Textures: ID1
Progs: ID1
Deadline: Vaguely 3 days from now

- Max of 30 monsters.
- Weapons will not be wiped between levels, but I will consider your level's overall difficulty and weapon availability within the pack.
- I will accept only .map files, since i'll be linking them and replacing dud textures myself.
- Levels in a style other than Medieval will not be included in the pack.
- You can attempt as many times as you'd like, just do not use prefabs. Keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.


This started a day ago, so you still have time to join in! 
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