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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Levels will be compiled with extra4, dirt and bounce.

You don't need to recompile the levels to change the trigger_changelevel. Just run qbsp -onlyents and light -onlyents on the file and it'll update the entities. 
Anything On The Go Soon?? 
Apart from the 2 hour shizzle?? 
2hr 
...is completed AFAIK - not seeing anything on Quake Mapping as of this timestamp. 
Sm197 Attempt 
Create a map in any theme using only six textures as your palette.

Rules: vanilla id1 progs, only six visible textures (no multi-texture shenanigans)

Deadline: Monday 10th June 23:59 func_time

Submitting: Drop files here or on quake mapping discord

Placeholder wad: https://goo.gl/qNDH3n 
No. 
Take it to the beef thread. 
Oh, One Further Edit To Ww's Post. 
Files can also be dropped on terrafusion discord, speedmapping subchannel, of course. ww , maybe they can be emailed to you too for compiling the pack?? 
#4207. 
A Fool Proof Plan Surely 
email: squidjamcninj@gmail.com 
Ww 
Just in case, do you know you can add your email to your profile?

And a doubt, you say to use six textures and not allowing certain tricks on textures to put more but on the other side you give an specific choice of six textures. Which one goes? 
 
hes saying no textures that are a stack of 4 different trims, for example 
Was Not Asking That 
 
Bumping This Thread 
Just in case: there was an extension for SM197

Countdown clock here: https://itsalmo.st/time-xjcw 
That's A Lot Of Time 
I will have enough for another one. Thanks for reporting. 
SM198: 768 ^ 2 
Two weeks without a speedmapping event? Madness.

Theme: 768 x 768
Progs: ID1
Texture wad: No restriction
Deadline: June 29th, 2019
Rules:
Create a map that stays within a two dimensional 768 x 768 area.
There is no restriction on Z-coordinate distance (otherwise known as height).
Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com

Good luck to all. 
SM199 
SM199
Tag Team Championship!

Theme: Collaboration
Progs: ID1
Texture wad: No restriction
Deadline: About 6 days from now. (See countdown)
Rules: You must work with at least one other person to create this map. The map will be credited under everyone's names.
Submission: Either PM the map directly to me on Discord or email them to videogamemixes@gmail.com
Countdown: https://www.tickcounter.com/countdown/1312232/sm199 
Interesting Theme 
but i do not think i will be able to join.

By the way, is there anything planned for sm200? sm100 was a turtlemap pack and a speedmap pack so i suppose sm200 will be a jam pack. 
Ask Otp? 
There are rumors that sm200 has its own Discord server and that it will involve streaming. Other than that no info. 
That 
is what i am doing here, or is it that Otp stopped appearing here or something? Or that he is doing everything in private? 
It Might Be.... 
Being organised quite openly on Discord?? 
 
By the way, is there anything planned for sm200?

Yes.

Hope this helps. 
That Is Not What I Was Referring To 
I was not trolling back then.

Well, i think i can deduce the real situation from both of your posts, so case closed. 
Ok, Otp 
 
I Take Great Pains... 
to cross post mapping events here on func as do many other people... not sure what the sm200 secrecy is all about. Not everyone is on the TF Discord and not everyone is on the Quake Mapping Discord

So why not cross post for the 100s of people who aren't on your Discord? 
Don't Feel Too Flattered By Getting A Reply From Me. 
It's not public because SM199 isn't done yet. 
Also 
Sorry to hear posting on func is giving you great pains, maybe it's time you considered a break. 
Thanks 
for the clarification.

Hopefully, it will be more successful than the Quake Accolades. 
 
Will it be more successful than the project you chose to completely not mention on your podcast? Who knows.

(At least ignoring it was better than enabling Scampie in his quest to rate everything skacky and I made a 1...) 
Geh Ma Nicht Gleich Heulen Du Trottel 
sm_199 will be fine. 
Dibs On Sm666 
The private sm200 discord has been running since at least May. I was kicked from it last month right after calling sm197. Guessing because I didn't consult with otp, and muk was involved in the idea. 
Ww 
Nothing surprising there. I can't wait to see the turn out for this one. Should be illuminating. 
 
lol 
 
Since you all seem so excited about it, come in and have a peek.

https://discord.gg/CPrXUT9 
Though Maybe 
If people are going to just join, ask questions about it elsewhere, and then leave, maybe I should just keep it closed. 
@otp 
I had some confusion about the theme and wasn't sure what all you intend to borrow from the linked doom event's structure. I'm personally not up for an endurance-mapping event, hence my leaving the channel, but I hope we get some good maps out of it and maybe draw in some new mappers and players :)

Best of luck to all participating! 
I Agree OTP 
why open it up to plebs? 
 
#4236: I would have hoped that the words "get several mappers to livestream the making a speedmap one each, put them in sequence, release as SM200: a brand new community-made episode for Quake" were clear enough, sorry you were confused.

#4237: What the fuck are you even talking about? 
#4237 
The cabal of l33t mappers. Don't sweat it. Good luck with sm200. Maybe we can hit 300 maps this year. 
So 
In the space of an hour, you went from posting a constructive suggestion on the discord, then to saying something about "plebs" and deleting the suggestion, to saying "don't sweat it" and wishing us good luck, despite shitting on the idea on QM.

Are you sure you got your temper in control? 
Sm200 
Well, I was being polite actually. Sometimes that's not the best tact. There are some decent people involved with this so far and I wish them good luck. 
 
Aw, come on guys! Stuff like THIS, I think, is part why there's a whole thread dedicated to the toxicity of the Quake community. Some people might want to bring out the popcorn to check out the fireworks and drama, but I just wish you guys could get along. :c 
Speedmap Numbers Are Abritrary 
Just map if you feel like it. 
Crossposting From The Discord. 
@everyone SM200 is now live.

Here's the guidelines: https://docs.google.com/document/d/1C6IdzKmk93gvBAs0jGSH1O1Si6bfqX5FUBChtN7CfYg/edit?usp=sharing

This is the current schedule: https://docs.google.com/spreadsheets/d/1BXXCPxC5CG6yrkGycvPCQjb-Zn84TzY5o5Bg-ZqDYNs/edit?usp=sharing

Please tag either me, @ionous or @fairweather for when you'd like to be added to the rotation! 
Hmmmm. 
What does this actually entail again?? 
Maybe 
I should actually link to the Discord again: https://discord.gg/CPrXUT9 
 
Reporting in to say that the first map is done and was fun to work on. Good luck to everyone on map 2! 
 
damn open my editor for first time in years.... is like open a new program :| won’t have time to finish to sm200 but maybe sm201 i can arrange something 
 
proposal for a future speedmap (once sewerjam is over):
No Curves Allowed. Make the most beautiful level you can, but no curved geo. 
 
alternatively, call it "Curve Intervention" because between JamX and Sewerjam and things like sm200c, this has been The Year of The Curved Geo 
Not To Spoil The Fun ... 
but that would be 95% of the speedmaps till now, save if there has been that trend in the last ones, as i have not played them till now.

More interesting would be no corner maps, so no angles should be less than 91º or just no corners to simplify things. Easy and fast to do if creating some modules or prefabs at the beginning and combine them. 
 
That's fair. Maybe "pentagon" or "triangle" as a theme would be a more interesting challenge? 
 
"no floors" - people rely on floors too much IMO. 
All The Time On Trigger_push And Teleport? 
Sounds like a joke but could be interesting. There would be some other options too, like liquids, for example. 
Lol @Metl. 
I expect to see a map from your good self :p 
The Floor Problem Of Combat Design... 
 
 
void map themed speedmap event? :P 
Late Announcement From Fairweather 
SM201
Quake The Way ID Did 2: IDectric Boogaloo

Theme: ID
Progs: ID1
Texture wad: id.wad, or other vanilla quake wads. https://www.quaddicted.com/files/wads/id.wad.zip
Deadline: About a day from now. (See countdown)
Rules: Have your level be inspired by ID in some way. A remake of a level or simply using the texture set.
Submission: PM the map directly to me on Discord @fw#6969 or email neva@coin-one.com
Countdown: https://www.tickcounter.com/countdown/1416323/sm201
 
 
Gah, link got screwed up. Just remove the "</span>" from the url. 
SM202: Recycled Trash 
Theme: Recycled Trash
Progs: ID1
Texture wad: No restriction
Deadline: September 28th, 2019
Rules:
We all have those embarrassing, horrible maps we made while learning the fine art of level design. Well, time to go back and confront those ghosts of memory. Take one of those blights upon mapping, and remake them using all the skills you've learned since.

Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com
If you have the original maps you're basing the update from, submit that as well.

Good luck to all. 
 
Have Several 
At some point i decided to clean and make look decent some of the rags from 199x and finished a bunch. They are all speedmap-like, not eyecandy focused, and half of them for Deathmatch.

I think i have the originals for some. 
Screenshots 
BeforeAfter
Second
Third
The ''before'' one is not exactly the original but not too far from it.

I have to search further into the hard drive and find the rest. 
Cocerello 
It's definitely a good excuse to unearth some stuff that's been hanging around the HD too long. 
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