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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Gay 
Ah well, I'll send the original again sometime if you ever need anything to waste time on. 
So Starbuck... 
You good to go for running the event this weekend? 
I Think So 
i won't be able to map, but there shouldn't be any problem running an event (hopefully)

i guess i should write an announcement :) 
Alright 
I'll be there Saturday to map anyway so I could run it if need be.

and yeah, annouce it dude :D Zwiffle's already pre-submitted a map, but he didn't know any theme. 
Scampie/Starbuck 
And don't forget about my map one more time.
It's getting older and older ;) 
Speedmapping Session 61 
The time
9pm GMT on Saturday, 20th December
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on gamesnet.net

The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.

If you can't make the session, make a map before and email it to me at:
starbuck_dude@hotmail.com
or
jonmilesuk@hotmail.com 
 
wow, an annoucment! finally!

be there or be square! 
Oops, Forgot That Bit :) 
i generally feel be there AND be square is more accurate though 
Err 
i generally feel be there AND be square is more accurate though

But I thought it was Quake speedmapping instead of Cube speedmapping. 
Maybe So 
you are what you map after all...

although that does make you a huge penis! 
Don't Hate Me Cause I'm Sexy 
although that does make you a huge penis!

Yes it does. ^_^ 
Well... 
Guess I'll annouce sm62 and it's theme early this week.

Going to be happening next Saturday, at 4pm EST/9pm GMT. The theme (suggested by Zwiffle) will be 'hybrid maps', meaning that the maps should be built with 2 or more texture schemes/settings/monster sets that aren't done often, or at all. Idbase and Runic, Gothic maps in space, a base styled map built with rock textures... etc etc. Should be a bit of fun.

I'm annoucing it early so people can have time to think up a good combo and presubmit a map during this holiday week if they'd like to. Email presubmittals to scampie@spawnpoint.org

Also, a reminder that Quake Turtlemap event 3 is Jan. 3rd-10th. Should be a ton of fun, especially if a bunch of people can participate! Again, this is an unthemed event, and you can make whatever kind of map you'd like within that week. You can also make a map early and email it to me, as long as you stick to the week timelimit. 
Shit, Forgot It Again. 
Speedmap live events happen on IRC on irc.gamesnet.net in #speedq1. 
Speedmappers 
id like to suggest the theme of 'snow', pretty general and i think would be pretty cool 
Snow 
I'm sure we did that once way back in the day... was my idea iirc and a certain NotoriousRay copped out of it and did a lunmetal one instead.

I copped out of it too though since my map sucked. So yeah like the above, wouldn't mind giving it another go sometime :) 
Yeah, 
post a link to a snow wad, or email me one and I will host it, and that could be the 'the optional secondary theme'. I already said 'Hybrid' was the theme this week, but snow+anything would count anyway, so good idea NotoriousRay. 
 
snow + fire, snow + lava, snow + texas... 
IKsnow 
If I recall correctly, killjoy took IKbase and did a bunch of snow variants on it. Maybe someone has those? 
Theme 
what about making SP maps without any monsters just with traps and puzzles as a theme for future speedmapping sessions? 
Stuff 
I have a hell of a lot of textures floating around. I am fairly sure I have those snowy textures killjoy compiled. I certainly have a few in various wads anyway. There are a few snow textures in Hexen II Portal of Praeveus wad and also one or two in the ogro wad.

About speedchainmaps. Xen, sm32 was not plain sailing as you seem to suggest. Whilst I am not saying it was as difficult as sm36, I had to entirely rebuild Gibbies Quark built section because Quark hadn't put the map on a standard grid (it was crazy floating point madness, which WC didn't like) and also RPGs rocks, which were causing some major compile issues. Both of the rebuilt sections I wanted to keep close to what they were so I spent ages rebuilding to the exact same dimensions etc.

As far as fitting together sections goes, I had to dump a couple because they didn't fit in, and the remaining sections had to be linked together with quite a lot of extra brushes to make it work. In the end, there was plenty of stuff in the map that was never conceived during the original speedmap session. I'm sure this is the same with all speedchainmaps.

can't someone get the sm40 pieces of lun and make a map out of them? It sucks when one of a series is missing (doesn't it, Damaul?) 
So Scampie: 
Has a date been decided on as a deadline for SM second edition maps? If so, what is it? 
 
Well, I had said something about Jan. 2nd, as that's right before the Turtlemap starts, but if you and RPG (the only one doing anything, I believe) need more time, speak up becuase it's not like it's a major, formal project. 
Scamp 
My HDD with Quake got a great crash so I probably won't be able to continue map for a while. I hope I'll get my Quake back in few days and finish the extended versions of my maps in time (only adding some changes to light and skill settings left).
But there's also a chance that my Q won't come back in time. 
More Scamp 
Well I will make extended versions of my maps also. But I don't think I will be able to finish before later in january. then again does it matter if we all finish at the same time?
Btw I need to make a base map to have all 4 flavours! 
 
Pulsar/Hrim: alright, cool. I guess it's not important for everyone to finish at once, I had just hoped to make it a big release. Do your maps whenever, I'll put them on the speedmap site (which I'll be getting together for the 2nd/beginning of Turtlemap). I'll be making a section for maps based off speedmaps, so that's where I'll put them. 
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