 SM89
#797 posted by Zwiffle [69.210.56.234] on 2004/11/02 15:59:00
SM89
Theme: Decay
When/where: Saturday, November 6th, 2004.
gamesurge.irc.net, #speedq1, 3:00 pm central.
Oi then.
 Just In Case...
#798 posted by Megazoid [62.252.32.14] on 2004/11/04 20:05:28
You got an email address that 100% works Zwiffle? I'm not saying I will have time, but your supplied email address last time did reject my worthless submission.
P.S. Pimped on QuakeTerminus.
#799 posted by Zwiffle [69.210.56.234] on 2004/11/04 22:46:55
zerglingxx@operamail.com <-- normal address
zerglingxx@ameritech.net<-- normal address 2
sanewton@uwm.edu <-- college address
 Cheers...
#800 posted by Megazoid [194.168.3.4] on 2004/11/05 05:48:23
:)
#801 posted by Zwiffle [69.210.56.234] on 2004/11/06 17:59:34
speedq1.spawnpoint.org/files/sm89_zwiffle.zip
I didn't get any emails from anyone yet, so I'll assume that I'm the only one mapping today. So, in any case, here's my map today.
 Bleh
#802 posted by Zwiffle [69.210.56.234] on 2004/11/06 17:59:51
 I Was Also
#803 posted by PuLSaR [80.254.105.71] on 2004/11/07 02:54:50
making a speedmap last night, but someone turned off the electricity:( Now I woke up and the electricity is fine, so I think I'll finish it (I think I saved it)
 Mine's In The Trash
#804 posted by Megazoid [194.168.3.4] on 2004/11/07 05:58:31
...where it belongs
 Thanx, Zwiffle...
#805 posted by the silent [82.84.71.224] on 2004/11/07 06:08:54
...very nice map.... liked a lot the overall feeling and gameplay... Good theme(ruins and books, nice!), maybe worth developing in a full blown map... it's good to see that someone still cares about good Qsp maps and speedmapping. Keep it up!
Me, on my side, I'm still trying to learn some mapping in my spare time. The results better be kept in the lowest lava pits...
 Sm89_pulsar
#806 posted by PuLSaR [80.80.111.129] on 2004/11/07 07:39:26
Well, it's done.
But it doesn't fit the theme good (read 'I think it doesn't fit the theme at all')
But here it is:
http://quakemaps.nm.ru/maps/sm89_pulsar.zip
Also it is mailed to Zwiffle, cuz there may be problems with my site
 Sm89_pulsar
#807 posted by Zwiffle [69.210.56.234] on 2004/11/07 10:33:41
Awesome map. I saw you clip-brushed some of the ledge at the start, but you can easily jump across the patio areas. From there it's just avoiding certain death, but I'd like to see some speedruns of that. Sweet job, Pulsar.
 Heh
#808 posted by PuLSaR [80.80.111.129] on 2004/11/07 10:43:02
I tryed few times to jump across there, but I didn't reach the another side. Probably I just absolutely suck as a speedrunner ;)
 Tough But Fun
#809 posted by aguirRe [213.101.72.122] on 2004/11/07 10:54:06
and good-looking maps. Zwiffle's was too bright and had too little ammo though; I had to slowly axe the shambler or sneak by with 8 health.
PuLSaR's was just spot-on. I also tried to walk the ledges but was clipped off. Jumping across seems possible, but it short-circuits the map so it's pretty pointless except for running.
Keep it up, guys!
 Yeah!
#810 posted by Hrimfaxi [83.92.1.72] on 2004/11/07 13:51:12
Two small nice maps.
I had the same problem as aguirRe with Zwiffle's map - no ammo! So I gave myself the luxus of 100 nails by cheating!
PuLSaR's map - well what can I say just perfect for a short blast!
It looks like speedmapping is taking off once more.
 Both Maps Available Here -
#811 posted by Megazoid [62.252.32.14] on 2004/11/07 19:37:20
http://www.quaketerminus.com/speed/sm89_maps.zip
It's the least I can do. Both maps are a good crack - thanks for making them ;)
 Hi...
#812 posted by distrans [131.172.4.44] on 2004/11/09 01:58:03
...sm82?
 Sm90
#813 posted by Zwiffle [69.210.56.234] on 2004/11/10 15:12:25
Theme: Babylon
When: Saturday, November 13th, 2004, at 3:00 PM Central
Where: gamesurge.irc.net, #speedq1
 I Dare Someone To Do A Babylon 5 Theme
#814 posted by pushplay [68.148.157.110] on 2004/11/10 20:37:06
 That Would Be..?
#815 posted by necros [66.185.84.208] on 2004/11/11 01:14:51
sci fi?
 Babylon 5 Map
#816 posted by LTH [62.249.237.147] on 2004/11/11 08:06:48
Made entirely of garibaldi biscuits!
 Of The Rouge Maps
#817 posted by HeadThump [65.140.59.167] on 2004/11/11 10:56:57
Tempus Fugit is representative of that style, right?
 Ermmm
#818 posted by Zwiffle [69.210.85.126] on 2004/11/13 15:45:32
Email to: zerglingxx@ameritech.net
or zerglingxx@operamail.com
 Sm90_zwiffle
#819 posted by Zwiffle [69.210.85.126] on 2004/11/13 18:35:52
 Garden
#820 posted by Megazoid [62.252.32.14] on 2004/11/13 19:59:43
Zwiffle has not soiled his reputation with this map.
You know soiled... cos it's a garden. Anyway. Ah, this is gravel, okay? Gravel. This is uuh... that's more gravel. Okay, oh, this is a shell. That.. to me, this is just me talking. It looks like a helmet for a mouse. Now, that sounds crazy, right? But, if you ask the mice about it they don't say nuttin'.
 Nice
#821 posted by aguirRe [213.101.70.220] on 2004/11/14 05:04:21
textures and theme, but lighting was very digital and gameflow a bit tedious (only one route and the underwater passage wasn't very obvious). Enough ammo to do the trick, but I still exited really low on health.
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