Demo available if anyone wants it...
Ummm let's see...
Time: A very long time =)
Comments: Second attempt at playing Speedy's new map. First attempt was going well but ended abruptly by opening the Quad secret with an axe and getting two Fiends in my face. Playing fairly cautiously thanks to Speedy's useful warning about difficulty. Wasn't too bad except getting embarrassingly low on health before the final room. A good and pretty well balanced map although a little more health would be nice. Spent a ~long~ time trying unsuccessfully to jump to the tantalising GL, boring to watch.
Looks good, cool end room which is a bit underused designwise, pretty nice Quake feel to it.
Skill settings very effective. Will be good for speedrunning, plenty of potential shortcuts. End room suffers from RPGSP2itis, ie very detatched from an otherwise very well connected map.
Hey shit, maybe I should be writing reviews for maps!
"Hey shit, maybe I should be writing reviews for maps!"
looks like you just did
This was my second run. I have demos for both. It was obviously easier for me considering I tested an earlier version of the map. Very challenging; maybe could have used an extra health pack somewhere, as it seems like the map is too hard to complete on the first run, and you force the player to play extremely cautiously (which I never do *cough*). Still, a good fun map.
Visuals are nice. I liked the lighting. Details seem a little sparse, but there are enough to have the map look good.
Conclusion: Very much worth your time, but consider lowering the skill setting by one notch.
Very good map indeed... been cocky, tried demoing a Nightmare 1st run, died brutally with the blue key in hand and an ogre grenade up where it hurts the most.... Then again 5 more times in more or less the same spot... gave up demoing... ended up with 115/115, 14 mins and 4/5 secrets (the GL? Any tips?)... pretty lousy, if u ask me.... But, great map all the way (agree with Shambler on the impossible backtracking map...) Keep 'em comin....
I'm A Triple Dot Junkie... ... ... ... ... ... ... ... ... ... ... ...
You have to do a sloped curve jump to get the GL I believe.
Before anyone accuses me of spoiling it, I should clarify that I thought it was pretty obvious, and was just pointing it out for his edification.
I Like It
Did you use func_explodable for that effect.
When downloading from FilePlanet, does anyone else find the first two characters of the filename are missing? Doesn't scrozzle the download, just a wierd thing.
Very fun map, but I got killed twice after the blue key door (very evil orge behind the blue key left me 30 health) when I ran out of ammo. Anyway I liked this map :)
Especially I liked how the megaheath jumps from me. But than it returns where it should be ;)
Very Good Map
except for three annoying things. One enforcer trapped in solid beneath the silver key (and therefore unkillable), too easy getting squished in the exit lift and the #$@%&! GL ...
Otherwise gameplay and challenge were excellent on Medium.
vodka and women for free !
Absolutely agree with you.
btw it's a good idea for a map name
Make The Next Map Even Harder.
review posted. =)
Nice map overall speedy. Hope you make more!
Post #11 Fatty
Yes Fileplanet just did that to me, I just downloaded xMex instead of TexMex.
The actual file once downloaded was still called xMex
Used to do that to me all the time on my last computer, with all files. Stopepd when I got my current one though, oddly.
First Play Demo
No Good At Slope Jumping....
..anyone got a demo of how to do it properly? I didn't obtain squat with my attempts... you get the GL noclipping to the top of the pillar near the slope and then jumping, so I figured one could be fast enough to use the gate while it goes down to jump on to the top of the pillar and then onto the GL... but again my mad skillz didn't help... anyone got an idea?
Omg He Relased!@#$!
played it on skill2 but didn't get killed
i suck cuz i didn't record that
Nice work Speedy. Enjoyed it. :)
I've got 3 out of 5 secrets grrr, anybody got a demo of all five?
anyone knows where the fifth secret is? I found 3, saw the GL but couldn't reach and have no idea about the last.
Spoiler!!! Don't Read If U Don't Wanna Know The Secrets!!!!
For all who may care...
1)Secret DS in the pool of water near the staircase with the exploding barrels, just shoot the underwater grate....
2)Secret Flyin' Megahealth... shoot the Speedy logo in the place where u're ambushed by Grunts behind the disappearing wall... the megahealth will land..
3)Grenade Laucher... dunno how to get it.... someone says slope jumping, I'm not good enough to do it, anyway, that's a secret...
4)Secret Megahealth2 ... where the ground collapses to throw you in the ending room, there's a MH... just approach the collapsing floor slowly, so that u don't fall and then jump (keepin the left) to the goodies...
5)In the last room there's a secret Blue Armor that can be reached by jumping(from the platform where you first land) to the left onto the girders(?) that come out of the wall and then going along the decoration(u actually can stand on it) to the armour...
Hope you find this useful... sorry about the lack of detail, but I'm doing this from memory...
Wonderful map! I was able to finish it in "Normal"-mode without cheating;) Every other "modern" Quake-map was to hard for me...
So... GREAT Skillworking!!!
How To Get The GL Secret
I'm A Sissy
...that's all Stubgaard!! No excuses.
ya, I supposed there should be a secret in the last room, I've even jumped from the upper platform onto the decorations, but the secret seems to be on the other side :D
Pulsar,there's Always A Secret In The Last Room....
...But I still don't understand if u found it, dumb me! :((
I Found It After You Told Me Where It Actually Was
Thnx 4 Demos
thanks for comments and the demos.
if any one else has demos of playing my maps (especially first-time playing) - Id love to see them. Shambler - if you still have the demo of the first attempt (where you died) - email it to me. firstname.lastname@example.org
Speedy You Fucking Mapist
I must suck at Quake (wait -- there's no must about it) but I couldn't beat it on 'normal' yet. (2 tries)
Anyway speedy you continue to amaze me, and this is a great map. The Q2 rock tex was put to good use, and all the terrain looks very organic and not cheesy. There is just the right amount of ammo (at least on Normal and Nightmare) and I like the way the map is laid out in a very connective fashion (even more so than the usual custom Q1SP) =)
It was a blast to play so far, and when I get some more time I'm gonna beat it. Keep up the good work Dima.
Since I tested the map, does that include me? Do you want to see the two demos I made?
Sorry I overwrote it with the second one. Trust me, I played almost identically except that I had to kill the Fiend in the pool, and opened the Quad door after clearing out that area of grunts.
BTW, I'd be interested to hear on what you've learnt from watching my, and other people's, demos. Actually I was going to speculate on it myself but I'm too lazy =)
Didnt Do It For Me
I've seen speedy's talent for cool design an brushwork in some screenies he's posted but this map had hardly any of that talent on display. I thought it was a visually boring map, although well above id standard. The flattish lighting didnt help either.
Gameplay wise, pretty good and effective on normal and quite enjoyable.
It's ok I guess, but I was expecting something better (like the map who's screens speedy showed at q3w forums, huge base with sprawling rockwork and curves). I hope you're still working on that speedy.
I just like to see the initial reaction to the map, thats why I prefer 1st time run. And its fun to see your own maps played.
And Iv learnt that shambler is a pacifist :)
First and second runs, on hard skill. Approximately 700KB, zipped with DZip.