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Jobs & Mappers Wanted
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
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Guys Im Making A Game 
Its gameplay and story is similar to this: http://199.101.98.242/media/images/34559-Megaman_X_(USA)-3.jpg
but way less good

but with graphics rendered like this: https://cdn0.vox-cdn.com/uploads/chorus_image/image/23024277/bubsy.0.png

All I need is 4 million bucks via my kickstarter and we'll be good. What could possibly go wrong? 
Shamblernaut 
looks good i'll donate

...but's what's really important are the pixels and the polygons, not the style (as long as it still looks like AD and makes me moneys though) 
 
Why so salty? 
No Kidding 
posts #606 - #609 are pretty cringy. 
I Don't Have A Problem With Post 605 
I was just shit posting about the "mighty no. 9".

Post 605 just gave me a good segue to do so :) 
 
Has anyone posting seriously in this thread ever *not* been trolled? 
I Wish The Guy Luck. 
The thing is, I would actually send him some work. I'm just not good enough.

There are plenty of mappers here who are good enough, although posting their own maps as inspiration probably isn't the best way to woo them. I'm not sure if he personalised the pitch for this audience, but the pitch seems a little (for lack of a better phrase) cut and paste?

At the end of the day, money talks. And if he is offering reasonable cash for the work he wants done, then I'm sure he'll get bites. 
Good Question Kinn 
Is the topic of this thread basically a lie since anyone who asks for help always ends up getting a negative response or no response? 
 
There probably shouldn't be any "discussion" in this thread, or at most only requests for additional information on an offer.

No response in the thread shouldn't always mean no actual response though, most people interested should follow up by email. 
Metl 
Well, in the 12-year history of this thread, has there even been a single instance of anyone being recruited to a mod team or a paid job from this thread? if not, maybe it's time to update the OT with a link to this image: http://i.imgur.com/atDWHJC.jpg 
Me 
 
DO A BARTER 
Who can help me to make a progs.dat with rogue(doe) and hipnotic(soa) entities?
I don't have money or something, but I can make music with keyboard effects and guitar, using garageband and sibelius.

Ask to me if you want. 
Zwiffle 
If you're still looking for employment, I hear Monolith is looking for employees. Must be nice working for the guys who made Blood, NOLF and all those great games. Check their website. 
 
Only thing that actually might push out current mods having a 'good' content is to offer "free" ideas, actual help, thoughts or even concept art. I'm sure we all can agree that mods like AD would benefit much more having more similar like enemy models we see on original quake, but just bit modernize them 'new ones'.

One of the concepts that John Romero and id back then kind of over-watched was fantasy theme combined with technology, and by that I mean we can see only Ogre resembling that idea. Ogre is only monster-like creature that uses technology as a weapon (grenade launcher). And in Doom we see a lot of creatures/monsters that had part of mechanism under their skin..

There is nothing bad of having a lots of pure medieval creatures, don't get me wrong. But idbase, mechanical hell theme (which I haven't seen yet). There is not much medieval theme combined with technology in same sense(madness) like doom did, after all I think Quake is almost as abstract as doom in design, but only darker?

Maybe everything similar can be done, but more in serious way, because after all Quake is very 'dark' game.

Tomorrow I can share couple concept arts I made for Quake 1 about half a year ago, if anybody is interested. It is basically something that Quake 2 should have had as enemies (artist's wishful thinking), enemies that are more fantasy/imagination than just cyborgs. 
NewHouse 
I think your headache might be playing tricks on you, as you apparently have posted this in the wrong thread.

Concept art: At least Madfox should be interested, he's a modeller (among many other things). 
 
I just thought they would hire me through this post session ;) (wishful thinking) 
 
Reading through the thread, apparently it's useless to hope for any actual job in here. If you want to do some work for AD or other mods, I think it's best to contact the project leads directly. For AD, it's Sock. He's currently working on v1.5 of the mod, with new maps included, so if you have something for him before he's done, you might feature in the next version. 
 
Welp, always I can try. 
 
I was actually wondering if anyone could come work on my project. Haven't really started it yet, but it's a stealth ARPG bullet hell sim racing game with dating sim elements. I need coders, mappers, texture artists, modelers, concept artists, writers, a project manager, director, and producer. Will pay in Safeway coupons. Thanks. 
NewHouse... 
You heard the guy. 
Ipowell 
I appreciate your passion and energy, but I'm personally more into horror/action games that aren't trying too much. Looking forward where this in going to lead though, but as a designer you need to put all in. Concepts are always just concepts, before someone puts more information and idea behind them and demonstrates it in a way it doesn't end up feeling vague for the most people.

It is always good to know, what are your keys features you can put on this project, and how to help others do their jobs well, so everyone is a sense what is going on.

There has to be group of specific people (mostly leader of different teams, if teams has more than one member), who will mindstorm together and cut off unnecessary ideas that doesn't benefit game's main goals at all OR features that are hard to pull off and still doesn't add much to the gameplay. Team needs outsiders too, for testing purposes, QE testing.

Team needs money, because rarely people work without money (unless hobbiest project that is meaningfull for the most parts), team also needs softwares, good management, healthcaring etc. all the little things. For example if you hire only one programmer, it is quite big risk from himself and to the company. Every resource needs management & caring. There shouldn't be no doubt about what project is trying to achieve from every aspect. 
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