News | Forum | People | FAQ | Links | Search | Register | Log in
Jobs & Mappers Wanted
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
First | Previous | Next | Last
And The Post #666 Goes To� 
IIRC, that isn't possible in the QC code because there's no way to concatenate transformations or to change their order in vanilla Quake. When surface alignment is calculated, the original angles gets lost. 
Damn, Mankrip Is Stealing To Many 666. 
 
Where Did All The Posts Go? 
Between 666 and 673? Spam? 
 
correct, the board hides posts that are flagged as spam 
My Proyects And Music For Maps 
1- Hello, my name is Christian.

2- I am working in a BIG Quake proyect(no supporters yet :). I want help in themes like QC compilation and creation, because I want to use some files from the old mission packs to be compiled in one with all ID1 files also. But I think it will be hard at the moment(I just have 6$ in paypal to pay :P and also I use another time).

3- I do music if you want: I can do a relax music or if you want a grunch with guitar, strings, pad effect, etc. Email me to 50leones@gmail.com if you are interested. 
Effect Sounds For Your Mods Can Be Also 
 
Johnison 
I've already combined the mission packs into my mod.

No its not finished yet, but close.

I released a secret early version in my map Terracity if I recall correctly. Check it out, might already have what you need: https://www.quaddicted.com/reviews/terracity.html 
Qmaster 
Thank you, but I think my qc compiler sucks, so I don't know what to use now :P (in mac)

(I will play that attractive map) 
Ya 
You might try fteqcc.exe in Wine: http://triptohell.info/moodles/fteqcc/ 
I Think It Was My Compiler :P 
Thanks anyway :) 
Quake 1 Model Needed - Very Quick 
I have an immediate need for a Quake 1 model of a Mario-style fireflower. I know this would take the right person literally 5 minutes - I just do not have the right combination of tools and skills to make one myself. The freebies I have found online are not converting in a cooperative manner with what I've got. I have been working on a brand new Team Fortress map, and this would really make it, I think. Please contact me at quakeaphasia@gmail.com. 
Hmmm. 
.mdl needed, or does a .bsp the job? 
<- Fire Flower 
Here's the product of about an hour messing about this morning

fflower.zip
screenshot

The model isn't at all an attempt to design a Quake-style fire flower, it's just what a fire flower usually looks like. The skin is pretty basic, flat colours and a touch of shading, which I pretty much painted entirely in the 3d view of QME. You can argue it's stylised, or just lazy. In any case, I wouldn't be hurt at all if you decided to rework it. 
Thank You! 
Awesome! Thanks for your help! And basic is exactly what I was looking for, anyway. 
You're Welcome 
Don't forget to post again when it's done, I'll put something on the blog. I did play around with some palette swaps to make a blue version, would a team colours version be any use for the map? 
10 posts not shown on this page because they were spam
First | Previous | Next | Last
Post A Reply:
Name:
Title:
Body:
message
question
exclamation
idea
flame
noflame
error
skull
beer
moon
pent
rocket
sheep
pacman
pig
cheese
worldcraft
gauntlet
crate
pitfall
pimp
smile
cool
sad
frown
oi
yay
tongue
evil
wink
neutral
q1
q2
q3
ut
hl
cs
doom
dkt
serious
cube
Website copyright © 2002-2018 John Fitzgibbons. All posts are copyright their respective authors.