And The Post #666 Goes To�
IIRC, that isn't possible in the QC code because there's no way to concatenate transformations or to change their order in vanilla Quake. When surface alignment is calculated, the original angles gets lost.
Damn, Mankrip Is Stealing To Many 666.
Where Did All The Posts Go?
Between 666 and 673? Spam?
correct, the board hides posts that are flagged as spam
My Proyects And Music For Maps
1- Hello, my name is Christian.
2- I am working in a BIG Quake proyect(no supporters yet :). I want help in themes like QC compilation and creation, because I want to use some files from the old mission packs to be compiled in one with all ID1 files also. But I think it will be hard at the moment(I just have 6$ in paypal to pay :P and also I use another time).
3- I do music if you want: I can do a relax music or if you want a grunch with guitar, strings, pad effect, etc. Email me to firstname.lastname@example.org if you are interested.
Effect Sounds For Your Mods Can Be Also
I've already combined the mission packs into my mod.
No its not finished yet, but close.
I released a secret early version in my map Terracity if I recall correctly. Check it out, might already have what you need: https://www.quaddicted.com/reviews/terracity.html
Thank you, but I think my qc compiler sucks, so I don't know what to use now :P (in mac)
(I will play that attractive map)
I Think It Was My Compiler :P
Thanks anyway :)
Quake 1 Model Needed - Very Quick
I have an immediate need for a Quake 1 model of a Mario-style fireflower. I know this would take the right person literally 5 minutes - I just do not have the right combination of tools and skills to make one myself. The freebies I have found online are not converting in a cooperative manner with what I've got. I have been working on a brand new Team Fortress map, and this would really make it, I think. Please contact me at email@example.com.
.mdl needed, or does a .bsp the job?
<- Fire Flower
Here's the product of about an hour messing about this morning
The model isn't at all an attempt to design a Quake-style fire flower, it's just what a fire flower usually looks like. The skin is pretty basic, flat colours and a touch of shading, which I pretty much painted entirely in the 3d view of QME. You can argue it's stylised, or just lazy. In any case, I wouldn't be hurt at all if you decided to rework it.
Awesome! Thanks for your help! And basic is exactly what I was looking for, anyway.
Don't forget to post again when it's done, I'll put something on the blog. I did play around with some palette swaps to make a blue version, would a team colours version be any use for the map?