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Jobs & Mappers Wanted
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
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He 
 
Level Designers Needed Fulltime 
I'm currently looking to hire a few more level designers to come work for Streamline Studios Games Division in Kuala Lumpur Malaysia. Unreal 4 projects!

Currently 3 titles being worked on all using Ue4. Looking for folks with experience in Single player mission authoring. If interested please leave a message here. 
Qc Coders Wanted For Commercial Dreamcast Game! 
Hey there! I’m currently working on a Dreamcast game that I intend to sell. Willing to pay $10 for each small change to the code and $50 for each asset + fgd entry coded. Will put name in credits and give 5% royalty from each game sold. Bonus $200 and 10% of each game sold if you can convert Dreamcast makaqu engine to KGL. With $100 of that up front. Entity coding will have $25 up front. Small changes will have $5 up front. If Dreamcast port converted to KGL, it will be made open source. Some qc code will be made public domain for community to use. Please contact me at rizzoislandgame@gmail.com. 
Please Disregard Last Post From Daverising New Job Posting! 
Hey guys! The last post was utterly ridiculous with pricing, so here's the deal. Quote me your price, and I'll see if I can pay it for a commercial Dreamcast game!

Currently looking for:
QuakeC Programmers -What I really need right now for a demo!

Kallistios Programmers

OpenGL programmers

Quote me a price, or tell me if your interested by emailing me at rizzoislandgame@gmail.com

Thanks! 
Honestly 
You're going at this completely backwards. Show some concept art or some concept designs and try to get people interested that way.

Also what is the rest of the team like? What skill sets do they have? Can you show any of their stuff. It doesn't seem to me like you're doing a good job of wooing us.

FWIW I think you would have an easier time highlighting your late Uncle's music with visuals from a modern engine.

For others interested: https://www.patreon.com/rizzoisland

^ this is the project I assume you're working on. Good luck, it's not my cup of tea. 
Sorry, New To All This! 
Yeah, thats my Patreon! Sorry about this. I'm just kinda new to this, but I already have a modeler working for me so I'll show that when I get some of his work back. I have a level made already, but I should probably show off more stuff. I'm currently working on revamping my Patreon, so hopefully that will "inspire" more people to work on this project. Also, the sound you heard in the trailer is actually one song my Uncle made! I think it's perfect for the game! But yeah, I'll try to get more stuff so people get more interested! 
No One Will Buy Your Dreamcast Game 
 
 
Well, at least his patreon got more funding than mine ever got. 
Environmental BSP Artist Needed 
I need a map to fully showcase Retroquad's features. Just a single map, with several different areas, a few dynamic stuff like rotating doors and moving platforms to make the map look lively, but no monsters. However, it may eventually need to be split into multiple maps due to RAM requirements.

One of the main challenges is figuring out ways to make HD textures on low-poly (or, let's say, mid-poly) geometry look good. Also, the architecture must be intrincate enough to make the map look fun to navigate, even though it's just a demo.

I'm using a royalty-free texture pack, another texture pack which I've bought, and several textures created by myself. The texture image editing I can take care of, as it's something I've learned a lot how to do and I already know the kind of visual quality I'm aiming for.

There are lots to do in the engine, so I'll eventually have to tweak the map later, but this is something I can do myself. I'm clarifying this as there are artists who don't like their work to be modified by others afterwards.

This is what I've been mapping so far. No lighting yet, it's all in-engine fullbright screenshots. And it's only using a few of the textures I have:

Internal textures, and external textures. I'm using the Quake palette for the BSP/WAD file textures, to make them easier to use with any mapping tools/editors out there. The external textures are compiled to my custom palette.

Texture quality test

Grass textures

Roof textures

Stairs

Road

Beach

Wall

Waterfall

If anyone is interested, mail me a price & deadline proposal at GMail, and ask me any questions. 
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