Just Checked, Correction: Homebrew Has Arrived On The Switch :D
The Legend of Zelda - Breath of the Wild on pc... thank fuck for that. It would be a total waste such an apparently fantastic game on some thing called a Switch.
Sniper Elite III - 7/10
Most gamers would probably rate it 5-6/10 but I do like my shooters.
Ether One - 5.5/10
What a boring game. Nice idea behind it, but dull puzzles, fetch quest and it doesn't even look very good tbh, compared to other recent indie story based games.
Mass Effect 3 - 9.5/10
Oh lovely. Looks great for 2012. Combat finally at it's best in the trilogy. Great characters and story. There's not much more needed in this game apart from the ending, and I don't mean the story, there was nothing wrong with that. But just the way the previous work throughout the game building your army meant sfa in the end. I just got the option of a slightly different ending but mostly the same cinematics. Note I played the full DLC included version, the 3 main DLC's are a must play. Apparently at a certain point in development half the team got put on finishing the game, while the other half were put on creating the DLC's. Well it certainly shows. They should have been in the game and add about 10-13 hours of mostly action. One of modern gamings best games, or even games series, along with Dragon Age, Elder Scrolls, The Witcher.
Just playing through Watch Dogs now. Lame console sandbox gameplay but I'll persevere. Looks fucking nice on my new 31" curved 1440p 144hz monitor :D
That Jago character tricked me into giving Elder Scrolls Online a try, but he didn't mention it's 87 GB and by the time the download finishes, I'll probably have lost interest again!
That’s weird, the installed game is 60,1gb.
The bigger the better I reckon... more high quality textures. Report back on if it's any good, I plan to play it soon as well but I've never played an mmo before.
Launcher or website said 87 GB required, though it is 60 indeed. Took ages to download nevertheless.
I played for a few hours, but I'm not not sold. The world is very nice visually. Gameplay seems lame, though? Lots of "Find three NPCs" type of quests and respawning enemies - respawning right next to you after a couple of seconds, that is. And every action seems inconsequential so far, nothing to get invested in the story or NPCs or factions. Big assault on your town, but you just go to quest marker A and B and then things are back to normal and you move on to the next quest without looking back.
I suppose this is how MMO games work, certainly reminds me of the WoW trial I once played. Just doesn't grab me. Plus I'm not interested in interacting with other players, which I realize pretty much defies the purpose or playing a MMO.
Not sure if I'll continue playing.
A lot of the quests are indeed standard MMO fodder (only if often nicely disguised), but every zone has several larger story-based deeper quests that are often interesting (and sometimes outright hilarious), but I guess it's pretty hard to write entire zones worth of those.
As for player interactions, I am in a guild mostly for the chat. Out of roughly 120 hours I have put into the game so far, I've spent maybe 4-5 playing with other people.
By the way on Watch Dogs, I ended up quite enjoying it. Graphics with the mod some dude made to make the game look like it was supposed at the E3 launch made it look pretty awesome. The whole hackery thing is all fun and quite different to any other game I've played. How often does a game bring something new to the table? Let alone Ubisoft. Only those fucking timed minigames got on my tits.
Main character is a dullard (looks like they dropped him for WD2) and a bit of a shit ending but otherwise story is okay.
The problem with the game is it can be a right frustrating cunt at times. Trying to outrun the enemy is a rinse and repeat until you get lucky, because often the enemies cars are faster than you and somehow on rails always missing the obstacles. You can't just outdrive them, it's sometimes impossible they just keep catching up, so you've got to jump out and try to run, then jump back in a car and hide/get lucky.
Once the po po get on your dick late in the game it's horrible, they just keep coming endlessly. There's a couple of combat missions that are quite difficult too. If anyone here does play it, purchase the best assault rifle as soon as possible. Without it the gunplay is wonky as fuck with hopeless aim/recoil.
On to the next Ass Creed (Unity) now, shit this looks nice on 1440p maxed out. Actually this might be my first next-gen only title.
....for all you bitches who like playing in a fucking chess-board grid:
Did I mention how fucking good the graphics and details and world is in Grim Dawn?? Been playing the expansion and it's more of the same but more proper ARPG fun in a beautifully presented setting.
So. 1 hour into Wolfenstein The New Colossus and it has managed to pack in: racism, fat-shaming, animal cruelty, anti-semitism, abusive parenting, implied necrophilia, disability mocking, cultural stereo-typing, decapitation and dismemberment. Good effort!
Is it missing something?
In Other Words
Yeah so finished AC Unity. First next gen title I've played, looks like Ubisofts next gen engine is one real beauty. People like to rubbish big publishers like Ubisoft with their uplay, microtransactions, repetitive game releases, dumbed down gameplay. But they probably don't get as much credit as they deserve with the way they've pushed some areas of the industry, particularly the amazing amount of detail they put into the design of their Ass Creed games.
Look at these:
Meanwhile Dark Souls 2 has 4 brush hallways and is hailed as game of the year 2014. God, imagine if DS2 looked like this. What other games have this level of detail in 2014, or graphic capabilities that isn't Cryengine which no one uses anyway so there must be something wrong with it.
Anyway Unity, finally a game that feels like a real lived in city, which 1000s of people in it and always stuff happening on every street corner. The attention to detail in this game is amazing. I assume the next 2 AC games are just as detailed.
Gameplay is just the same old shit though, so 7/10 it gets from me. They're not even attempting to continue the main story arc anymore.
Predictions For Wolfenstein 3: The Ancient Colossal Blood.
(Based on the masterpiece of subtlety and coherence that is Woflmao2: The Nu Colossus.)
1. The Nazis have successfully managed to clone Hitler and most of the larger enemies in the game are equipped with chain-cannons firing a stream of actual Hitlers at you. It's possible to use one of these cannons yourself in you can put up with the incessant German-tourettes ranting from the ammo compartment.
2. Half of the cutscenes are song-and-dance numbers set to increasingly bewildering EDM micro-genres, with the NPCs personalities mostly based on 4chan posters. The order of the cutscenes and missions is entirely randomised and can only be reverted to chronological order by editing a hidden encrypted .ini file that's revealed if you collect 100% of secrets on your first run through.
3. You get anally impregnated as part of an abhorrent Nazi medical experiment (hinted at with a hallucinatory anus-cam cutscene) and then have to successfully give birth in a critical Quicktime event, to a biomechanical combat drone who then accompanies you with a mixture of wise-cracking quips and morose Descartian philosophy.
4. Every weapon you pick up gets added to your current wielding but reduces the amount of health and armour you carry, so that by the late game you have 10% maximum health but 12 different weapons circling the screen with a damage output of 480,000 HP - if you can see any enemies in the tiny oval of view available.
5. For the final boss you descend into Nazi-Vahalla to fight the Aryan version of Satan himself, but in a surprise twist it turns out Satan is your father, you emotionally reconcile, he realises the error of his ways, and wipes out the Nazi master race via a gene-tailored plague that causes violently deadly diarrhoea and all Nazi troopers to drown in their own armour suits - shown in glorious HD slo-mo close-up as one of the 17 finishing cutscenes.
You heard it here first. Bethesda NDAs have nothing on me, nothing!
This is the perfect spiritual successor to Quake.
Shambler gave me an excuse to shamelessly self-promote. I wrote a review of Wolf 2 a while back.
So Wofl 2 Itself.
+ Graphics were great and ran super smooth.
+ Varied locations and styles.
+ Submarine base was super-stylish and detailed.
+ Weapons satisfying once upgraded.
+ Gameplay can be fun + exciting when it works.
+ Enemy reasonably interesting for Nazi style.
+ A FEW of the cutscenes were lol.
+ Many areas have minor multiple routes.
- No smooth progression through game world, each section completely separate.
- Small bits of gameplay constantly broken up by cutscenes.
- Items / secrets entirely useless fluff / concepts / starcards bullshit, apart from weapon upgrades.
- No control over perks.
- Far too many and far too long.
- Can't tell which ones are insta-skip and which ones are useful to advance plot.
- Emotional tone of the cutscenes and indeed game is all over the place and constantly jarring between American teen movie comedy, doom and gloom philosophy, Tarantino OTT farce.
- Generally hallucinatory MTV-generation ritalin-required OTT incoherence for teenagers raised on Youtube and social-media memes.
- Player is less of a glass cannon and more of a semi-frozen piss cannon with all enemies armed with one-shot hairdryers as well as normal weapons.
- Fragility means less hectic action, more cover-based shooter, or constant quickloading.
- Ammo absolutely EVERYWHERE so little use for managing ammo nor weapon usages.
- Settings so detailed and sometimes so gloomy / foggy that enemy are entirely invisible except crosshair.
- Heavy weapons frustrating as uberslow movement = more instant death.
Basically it's a mess. A classic example of ignoring "less is more", shoving absolutely everything in that the crack-smoking devs could possibly think of, without any thought to the overall result. OTOH if it is a fun shooter when it works, and if they'd taken out 2/3 of the cutscenes, added in 1/3 more gameplay, and linked the missions together more, it could have been great...
As A Contrast.
30 mins into Prey, which has another long-ish "intro", and is so far hampered by boring scenery, it's already more interesting and more gripping than entire WOFL2 game....
Call Of Cthuhlu
Errr M8 U B0rked That Link Right Up.
Played Some Older Shooters...
So these games aren't that new, but I recently played them and really liked them so I thought I'd post a little review.
F.E.A.R. (2005) - I really love the gameplay in this one. The AI is just vicious and the old school healthpacks and armor shard pick ups make this a very challenging shooter. The office buildings get very repetitive, and the textures suck mostly, but the environment changes later in the game. The combat, particle, effects and sounds are just mind blowing, even now in 2018 it looks amazing.
The story is really simple and cliche but its still a good ghost/revenge story, and combined with the great lighting effects the game is very spooky at times.
Return to Castle Wolfenstein (2001) - What a game, just a classic shooter in every respect. Brutal difficulty, great level designs, and a huge variety of enemies and weapons. Each level has a different theme to it, and some are even based on stealth (which only works to an extent). The art work in this game is just spot on, and it really gives a great supernatural/World War 2 feeling.
The environments and enemy models are really well detailed for a Q3 engine game. The gameplay is old-school all the way and perhaps even too difficult towards the end of the game. Highly recommended for lovers of 90s style FPSs.