News | Forum | People | FAQ | Links | Search | Register | Log in
The Marcher Fortress - New Q1SP By Kinn
It brings me the most transcendent pleasure to announce the release of my latest Q1 map, The Marcher Fortress.

I appreciate all feedback, and demos are especially welcome.

Screenshots:

http://kinn.spawnpoint.org/maps/marcher01.jpg
http://kinn.spawnpoint.org/maps/marcher02.jpg

Download:

http://kinn.spawnpoint.org/maps/kinn_marcher.zip

With aguirRe's permission, I have supplied his engine executables inside the zip. Please read the readme before you start.
First | Previous | Next | Last
Yes 
but there's something about DP, To much wizz bang or something, I'll have another look at it soon. 
Hehe, 
i know what you mean. almost all of the stuff is disableable though, just takes some time as most of the things aren't in the menus and you have to play around with cvars. 
Necros 
The showstopper for DP is the fact that it has majorly broken physics. Try bunnyhopping. 
I Know About That Too. ;) 
i was just giving alternatives. 
For Kinn, Hell! 
Visually, very impressive. And that's in winquake on the lowest res. :-) (Bit of packet overflow in the final battles but that's to be expected).

Gameplay was just superb. I particularly liked a couple of things, let me think...

Oh yes, I was stood up on a ledge with some armour and below me kinghts and deathknights just kept piling out of a door. Seemed like hundreds of them. Same in the penultimate battle, as well as the stuff spawning around the big white thingies there was stuff constantly running out of the tower. Great use of doorways all the way through, I thought.

Um, yeah. There's a box of shell in a little broken hole in the wall and a spider jumped straight out into my face. If I'd have been wearing underpants I'd have had to change them. As it was I just had to give the chair a bit of a wipe down.

Other things too, but I can't remember. Everyone else has probably mentioned the already.

One slight niggle. When the flying dudes throw a big ball of fire at me and it hits the wall about an inch away from my face I'd expect some splash damage. Not much, just enough to know that I'd been singed by hellfire.

Oh, and I couldn't find the LG. I could see it from below but couldn't find anywhere above it to drop down to it from. 
Lol 
Um, yeah. There's a box of shell in a little broken hole in the wall and a spider jumped straight out into my face. If I'd have been wearing underpants I'd have had to change them. As it was I just had to give the chair a bit of a wipe down. 
Morfans 
The LG requires a little bit of exploration and some jumping to reach - probably a bit difficult for someone who runs SDA :P. 
Morfans 
(Bit of packet overflow in the final battles but that's to be expected).

Not if you use WinMarcher :)

a spider jumped straight out into my face.

Hehe, that one's a nasty little bugger ^_~

Good point about the lack of splash damage on the Imp fireballs - I'll probably fix that for my next release.

Glad you enjoyed it ^_^ 
Morfans... 
...after those comments, I'm wondering if you wouln't be up for some alpha testing.

What do you think? 
Distrans 
I'd be happy to do some testing for you.

my name at speeddemosarchive.com

Same day feedback won't always be possible but usually within a couple of days.

Shambler: bah!

Kinn: One other thing. I'd found all 4 secrets by about 1/2 way through the map (although I did save the pent until the end). They were all good secrets but knowing that there were no more to be found I stopped looking in all the corners and behind every decoration from then on. Small point. Oh, maybe this is why I didn't find the LG... 
Morfans 
Yeah, I'm kinda regretting not flagging the LG as a secret area - although I personally felt it wasn't tricky enough to qualify, others seemed to think it was. 
Save Me Trawling... 
With FitzQuake the sun is behind the castle as you emerge from the start point. This is clearly where the sun should be according to the shadows.

In DarkPlaces, the sun is behind you as you emerge from the start point to face the castle. And, therefore, the shadows are in the wrong place.

Presumably this is because DarkPlaces handles the skybox differently.

Comments please: is it important, does it spoil gameplay, is there a workaround etc? 
Mike 
LordHavoc and Kinn had a little confrontation on IRC about this - yes, DP aligned skyboxes incorrectly relative to every other quake-engine games. LH implemented a fix, though I don't know if that version of DP was/is released yet.
Given that dramatic setting is the principal achievement of this map, I'd say correct skybox alignment is important, and that's not just my obvious bias talking ;) 
Kell 
OK, thanks. I've tried the latest version but it's no different.

I agree that sun, shadow, skybox alignment is important. It really jumped out at me when I tried DarkPlaces. 
Yes 
This is why I hate most custom engines - they have the uncanny ability of making the map designer look like an idiot :) 
Yes 
Though map designers frequently achieve the same effect all by themselves :P 
Out Of Order 
what irc server do u guys use???
i use quakenet are u at enterthegame? 
Trinca 
irc.gamesurge.net 
Heh, 
i never even noticed it when i played but yeah, the skybox was reversed for me too. :P

...but i rarely notice things like that anyway.
o_o 
Skybox 
Is correct on my DP beta - but those never get posted on the DP website - you have to ask LordHavoc for them. Maybe he reverted the skybox back to the wrong configuration for later versions, I dunno o_O

Lol, Kell - I remember the skybox palava in #tf - I can't be bothered to go through that again O_O 
 
didn�t find irc.gamesurge.net :( in my mirc...and i got a huge list!!! 
Trinca 
I think you can access via a web browser using http://www.gamesurge.net but I'm not sure, correct me if I'm wrong..... BTW, I never be able to connect the irc using this method... doh...8P 
Trinca, Just Add New Server To The Server List Dammit 
yes 
Bleh 
Just type in /server irc.gamesurge.net 
Cant Download 
any other links? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.