Does the new qbsp actually decrease #clipnodes? Because that would be *really* cool ^_^
Usually no, but it really depends heavily on the structure of the map. You'd just have to try it and see. I'm sure it would produce much smoother hulls for terrain like you have in Marcher, but it may come at a cost of a few more clipnodes. I'd be interested to know what the results are. Even better, email me the map file if you're willing. 8)
Thanks for this, was looking forward to the clip detection. Also thanks for your recent inspiration for PH8DM2 with your Aggressor map :)
Shambler: It might be a tight finish, but I think I'll have something else out before the Earth is swallowed by our sun's expansion into a red giant.
Well, the map in question has a *long* way to go before I get into clipnode problems, so it's not an urgent issue yet, but I'll keep it in mind :)
yay screenshot of Unforgiven!
Is that a screenshot of the same area you had pictured on your site before? ;)
...it's from inside the castle... which is getting much more detailed now. Actually I've mostly been working on a certain idbase textured map.
you have a website named "disenchant" and a map named "dark ritual?"
EDC is still one of my favorite dm maps.
Ashes To Ashes + Shadowbane
Metl: Yeah, I used to play a lot of Magic when I was at Uni. My favourite decks were always black and white.