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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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In D&D 
Madfox is Chaotic Chaotic. 
 
i can turn my head 90 degrees to the left and cross my eyes. it's in 3d! 
It Always Irked Me 
how the ogre holds a nail gun, yet shoots grenades.

I once modded them to shoot nails. Ruined the ogre experience. Always felt like he should have had a sack of grenades that he reached into to throw. 
Ambient_fox 
Mini shub was born while I played OneDarkNight and the Old One wouldn't let me win that tiny orbit.
So I painted my eyes and received a blind spot from the
rocket of this creep.
Bender is there to steal fried schrimps of Scampy and he sure jumps the gun with his shiny ass!

Much fun to meet a monster that doesn't do what you expect.
I'll never cured from chaotic after QuakeTest'96. 
That's 
what I ment with a blind spot. 
Omg 
that's so cute 
 
oh no my fried schrimps :( 
#12869 
I love mini shub! 
 
awesome. baby shub and eyeball look great in their solo photoshoots. 
Thanx 
We did it for you! 
Madfox 
your are a gem of its own kind! 
 
 
i like the ceiling. 
Skybox Generator 
Recently a really cool skybox generator was released... but it took me fucking forever to figure out the right orientation. So here's a cheatsheet and a link to the tool to help you get started -

https://twitter.com/GavinEdgington/status/670624431459442688

It should be easy to figure out, make sure you save as a .tga file and the asterisk is what you name the skybox. 
 
That's very cool!

What do rt, bk, ft etc. even mean, though? I've never seen an explanation anywhere. 
Right, Back, Front Maybe? 
 
 
Basically you need to name the file ending with those things. DW is right, it stands for right back front etc. 
Pretty Awesome. 
Nice, quick skybox generator. 
 
fifth, the _ isn't necessary, or you're going to have to specify your 'skybox' in worldspawn with an underscore at the end of the name.

also, front/back means x+/x-, left/right means y+/y-, and up/down is z+/z-. (or more likely some daft never-tested rearrangement of same.) 
#12880 
dn=down
up=up
ft=front
bk=back
lf=left
rt=right 
Lun 
yeah I was so excited that I had figured it out that I insta-posted my findings... There are definitely problems. However, it's probably the most helpful thing I've done in a while :P 
 
I had to write down my own thumbnail 'htf do u skybox' guide for the source engine in my notebook, because they're all mirrored left to right as if projected from OUTSIDE the skybox and not the viewer, and also north is upside down and east and west are both rotated 90 degrees.

SOURCE� 
To Be Fair.. 
Even Valve struggles to get their own skyboxes correct. If you turn the graphics down to minimum in L4D2 then the skyboxes disappear because of missing texture errors... 
'Even Valve' 
Hm... I saw how they did their path finding solution. They're incredibly good at some things and have massive knowledge gaps in others.

I think I own most of their games though, so just ignore me. 
 
Right. Valve make great games but have god awful tools. It's always been that way... 
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