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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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This dithering gives a sexy retro feel. It's kinda scary retro, actually. You can render unsettling horror scenes this way. 
Skiffy 
The corrected version looks less vibrant because that's how that texture is. See the hardware-accelerated screenshot from Quaddicted:
https://www.quaddicted.com/reviews/screenshots/dwmtf.jpg

But I agree that there are cases in which color correction isn't desirable. retrojam4dlc_dw.bsp comes to mind, it looks better without it. And vanilla Quake in general feels a bit different to me with color-corrected lighting, so I'll make it optional.

#13277: That's a good description. 
Mankrip 
I'm definitely a colour correction OFF fella - with it on, it sort of has that sterile GL washed-out look.

Dithered light is kinda nice 
 
If you swapped the dithering algorithm slightly every frame, you'd like get a film grain effect for almost nothing. :P 
 
Kinn: I've also noticed that.

JneeraZ: :P It's already very grainy when in movement. Not so much in maps with textures that matches the colormap better, of course.

Fun fact: The more fidelity the drawing algorithm gets, the harder it is for the PNG compression to save space. The screenshot filesizes got progressively bigger. 
Mankrip 
I'm no coder but that is very impressive stuff. 
@Skiffy 
Just don't rush it. make it perfect like your Shambler. 
Yes Good Things Take Time. 
Yea I plan to do just that. And then it might be a while before I do another one. Because I have some serious anatomy course studies coming up in April which will consume my soul for a few months. So this and maybe another critter if I can then it will be quiet for a long time at least with new model updates. 
Skiffy 
Well, it happens. But let me thank you for having done a fantastic job on the shambler, which was sorely needed. Quake as a whole looks a lot better thanks to that.

I suppose your pending anatomy studies are the reason why you're focusing on non-humanoid characters at the moment. In that case, the fiend would be the logical next step, I guess.

:) But anyway, thanks for what you have already done. 
 
http://www.scott-eaton.com/anatomy-for-artists-online-course

this one for anyone interesting in upping their game as an artist. :)

Oh and here is my thread on polycount... I randomly post stuff there now and then.

http://polycount.com/discussion/119346/skiffys-wip-thread-old-and-new-projects 
Wow 
Surely you got some fine art in there, skiffy!
Some of the monsters do me think of characters from drwho,
or that fish like archville dolphin.

That anatomy site even spontaneous set me on drawing again. 
Did You Ever Release That Level Skiffy? 
 
Still Mapping Now And Then. 
Nope I did not... its still being worked on though as I learn from you guys and the level work from Arcane Dimension. It will be a level for that mod now for sure. 
Haha No One Here Learns Anything From Me 
 
Sigh 
 
which is exactly why I don't post screenshots anymore lol 
 
Do q swap with someone, get that badboy finished 
Don't Worry 
it is being rather actively worked on.

it'll come with an all-new hand-painted texture set and hopefully some interesting foliage models and maybe a new monster or two. 
Sigh 
which is exactly why I don't post screenshots anymore
I have that screenshot in my Quake inspiration folder, looks so good, the height variety, the architectural shapes, the church in the background and the zombie crucified at the top!?!
I don't suppose I can help test this map? I promise to find bugs!?! :) 
 
looks so good

Thanks :) The map has since turned into a ridiculous vis-mulching monstrosity, and sometimes I do worry that I've lost the simple elegance of that initial area I screenshotted years ago :/

I don't suppose I can help test this map?

You'll be the first I contact once I have something playable :} 
 
Kinn 
all-new hand-painted texture set

Insightful. Maybe it's the right approach for Q1. 
 
Necros 
love the colors 
When I Played Quake As A Kid 
My uncle always said the vores were his sister, that's why the shriek so loud. 
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