#13277 posted by adib on 2016/02/10 04:44:16
This dithering gives a sexy retro feel. It's kinda scary retro, actually. You can render unsettling horror scenes this way.
Skiffy
#13278 posted by mankrip on 2016/02/10 12:21:57
The corrected version looks less vibrant because that's how that texture is. See the hardware-accelerated screenshot from Quaddicted:
https://www.quaddicted.com/reviews/screenshots/dwmtf.jpg
But I agree that there are cases in which color correction isn't desirable. retrojam4dlc_dw.bsp comes to mind, it looks better without it. And vanilla Quake in general feels a bit different to me with color-corrected lighting, so I'll make it optional.
#13277: That's a good description.
Mankrip
#13279 posted by Kinn on 2016/02/10 12:37:03
I'm definitely a colour correction OFF fella - with it on, it sort of has that sterile GL washed-out look.
Dithered light is kinda nice
#13280 posted by JneeraZ on 2016/02/10 12:43:54
If you swapped the dithering algorithm slightly every frame, you'd like get a film grain effect for almost nothing. :P
#13281 posted by mankrip on 2016/02/10 13:09:03
Kinn: I've also noticed that.
JneeraZ: :P It's already very grainy when in movement. Not so much in maps with textures that matches the colormap better, of course.
Fun fact: The more fidelity the drawing algorithm gets, the harder it is for the PNG compression to save space. The screenshot filesizes got progressively bigger.
Mankrip
#13282 posted by nitin on 2016/02/10 13:25:33
I'm no coder but that is very impressive stuff.
@Skiffy
Just don't rush it. make it perfect like your Shambler.
Yes Good Things Take Time.
#13284 posted by Skiffy on 2016/02/11 15:03:16
Yea I plan to do just that. And then it might be a while before I do another one. Because I have some serious anatomy course studies coming up in April which will consume my soul for a few months. So this and maybe another critter if I can then it will be quiet for a long time at least with new model updates.
Skiffy
#13285 posted by mankrip on 2016/02/11 16:45:24
Well, it happens. But let me thank you for having done a fantastic job on the shambler, which was sorely needed. Quake as a whole looks a lot better thanks to that.
I suppose your pending anatomy studies are the reason why you're focusing on non-humanoid characters at the moment. In that case, the fiend would be the logical next step, I guess.
:) But anyway, thanks for what you have already done.
#13286 posted by Skiffy on 2016/02/11 16:53:51
http://www.scott-eaton.com/anatomy-for-artists-online-course
this one for anyone interesting in upping their game as an artist. :)
Oh and here is my thread on polycount... I randomly post stuff there now and then.
http://polycount.com/discussion/119346/skiffys-wip-thread-old-and-new-projects
Wow
#13287 posted by madfox on 2016/02/11 21:57:29
Surely you got some fine art in there, skiffy!
Some of the monsters do me think of characters from drwho,
or that fish like archville dolphin.
That anatomy site even spontaneous set me on drawing again.
Did You Ever Release That Level Skiffy?
#13288 posted by nitin on 2016/02/12 12:43:45
Still Mapping Now And Then.
#13289 posted by Skiffy on 2016/02/12 14:27:58
Nope I did not... its still being worked on though as I learn from you guys and the level work from Arcane Dimension. It will be a level for that mod now for sure.
Haha No One Here Learns Anything From Me
#13290 posted by nitin on 2016/02/12 15:18:17
Sigh
#13291 posted by spy on 2016/02/12 17:34:23
#13292 posted by Kinn on 2016/02/12 18:03:50
which is exactly why I don't post screenshots anymore lol
Do q swap with someone, get that badboy finished
Don't Worry
#13294 posted by Kinn on 2016/02/12 19:58:02
it is being rather actively worked on.
it'll come with an all-new hand-painted texture set and hopefully some interesting foliage models and maybe a new monster or two.
Sigh
#13295 posted by sock on 2016/02/12 20:54:09
which is exactly why I don't post screenshots anymore
I have that screenshot in my Quake inspiration folder, looks so good, the height variety, the architectural shapes, the church in the background and the zombie crucified at the top!?!
I don't suppose I can help test this map? I promise to find bugs!?! :)
#13296 posted by Kinn on 2016/02/12 21:07:02
looks so good
Thanks :) The map has since turned into a ridiculous vis-mulching monstrosity, and sometimes I do worry that I've lost the simple elegance of that initial area I screenshotted years ago :/
I don't suppose I can help test this map?
You'll be the first I contact once I have something playable :}
#13297 posted by mfx on 2016/02/12 22:10:23
Kinn
#13298 posted by adib on 2016/02/12 23:18:12
all-new hand-painted texture set
Insightful. Maybe it's the right approach for Q1.
#13299 posted by necros on 2016/02/12 23:46:01
Necros
#13300 posted by mfx on 2016/02/13 00:40:32
love the colors
When I Played Quake As A Kid
#13301 posted by Qmaster on 2016/02/13 04:33:28
My uncle always said the vores were his sister, that's why the shriek so loud.
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