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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Qc 
Madfox, what qc are you in need of? Perhaps I can point you to an example. 
@qmaster 
There are some things I really would like to do, but I know it is almost impossible to start with.
I remember I "stole" the rats from Malice, buy couldn't make out the code.
Years later someone here on func had the malice code, and to my surprise it were just a 5 sentenced script to make it go.

But to give you an idea what is puzzling me.
- code to "freeze" the players view.
almost impossible as one has to stop time, while the game runs on.
- the stolen weapon code from hiptronics.
I've been searching for months with no result.
- the statue code from hiptronics.
Can be easier, although it only worked for the knight and hellknight.
Hard coded maybe? 
 
•Nehahra has this sort of thing for cutscenes: https://www.quaddicted.com/files/engines/nehsrc254.zip
Check out cutscene.qc and maybe some other files.

•Hipnotic code, look at hipgrem.qc for weapon stealing: http://www.moddb.com/groups/qc/downloads/hipnotic-quake-c-release
There is a 50% chance of a weapon steal if within 100 units of self.enemy. If you use custom integer values for any items (e.g. IT_SUPER_SHOTGUN) or if the weapon the player is using is stored in self.items2 instead of self.items, make sure you account for that or else the enemy might steal all sorts of stuff like keys whenever the code performs a victim.items= victim.items - (victim.items & best);

•Status code? 
 
@qmaster - for cutscenes I used the CaptureCameraKit from the Vision level. A bit slow but I'll check this one out.
The weaponsteal code is a good link, thanks for that.

@shamblernaut - desaturate, colorize, qpal was the best way the go.
It looks good now 
Hacky Slideshow 
I was checking out the screenshots and wound up in the source directory. There were a lot of images. I didn't want to keep clicking back and forth between the source directory and the links so, I made a simple slideshow that scrapes the directory for image links.

https://drive.google.com/open?id=0B_b1AzSsfZ8xbkVqUGZxY0otNTg

instructions to start
1)download and unzip the above link to your documents directory (or any directory that is not the desktop. Otherwise, your system will complain about permissions with connecting to quaketastic remotely and will not honor permissions)
2)either open the standalone player I included, click "file" and select Quaketastic_Screens.swf or right click Quaketastic_Screens.swf and "open with" the provided standalone player (or any other standalone player you may have or need to download if you aren't on windows)

How to use:
Left Arrow Key = previous image
Right Arrow Key = next image

How it works (internally...if you want to know):
1) The entire directory is scraped of all image paths and those paths are pushed into an array
2) The first index of the array is automatically downloaded, pushed to the lib and displayed
3)every time you press right or left the library is checked. If the image exists it is displayed. If it doesn't exist it is downloaded, pushed to the library and displayed.

Basically the images are downloaded as you first request them. Past that it is just traversing the library. I'm telling you this because, if you have limited bandwidth this is potentially a terrible solution for you to view the images with.

I may make this better one day. It pretty much has zero features beyond previous/next image. 
QuaketasticScreens 0.65 
Numerous upgrades and polish. Included READ_ME explains everything.

https://drive.google.com/open?id=0B_b1AzSsfZ8xeXE0cVVLbWFqRHc 
New Q1SP Beta 
Looks Cool. 
Creative and atmospheric. Some proportions don't seem quite right but already as a beta version it's inspiring. Nice one. 
Looks Moody, 
gonna play this later tonight. 
Ooh 
I was just trying to find this the other night since I remembered the screenshots. Didn't realize it wasn't released yet.

Love the upsidedownness. I need to test this later if I have time but...too many releases lately (not a bad thing!). 
Little Crumb 
is growing over my hat.

crumbling
to
dust 
Nice To See You Mapping Again, Madfox 
 
Mad! 
Cool shots madfox, screen 3 (dust) just screams madfox to me haha.

Looking forward to more! 
Serge Jaeken 
has put up a page for his beta here
Madfox 
Nice screenshots! 
Old School 
Bad news - haven't finished AD_Sepulcher.

Good news - mapping instead.

noclip. 
@madfox 
Dumptruck_ds 
That looks fantastic! Great vibes with the red lighting 
@Bloughsburgh 
Thanks! It's about a 10-15 minute playthrough map. I am very close to finishing it. Need to refine skill 2 and 3 then some cosmetic things. So close! 
Chasm 
They're looking good, yhe1!

I'm playing though the first levels, and it is quiet an atractive mod.
Looking at the packed file, I think I'm not the first one who wonders, how to get grip on these rather unusual bin files? 
#14887 @madfox 
What mod? Someone did Chasm The Rift mod? 
Chasm Mod For Quake 1? 
 
@madfox 
If you are talking about the models, I am not sure they can be extracted because they are in an unknown format.

The following link is the closes I found

https://www.doomworld.com/vb/xwe/52039-xwe-and-chasm-the-rift/ 
@madfox 
Thanx Yhe1! 
That's a hint in the good direction.
I didn't realize using dosbox had already created an extra map with further info about the game.

It looks as if this mod is more for win98, or better MSDOS. Most of the addons won't like winxp. The mapeditor looks like an early version of the first doom editors I remember. Rather kinky because there are no faq's.

Transferring all to my old computer, see how far I can get. I didn't know they made addons for this mods too. I wonder what I can extract. 
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