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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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@drow 
The screenshots look cool. But the Quake version of TF AFAIK has no bots and not too many servers. Please let me know if I am wrong. MP Quake is not exactly user friendly. And yes this is a SP focuses site for the most part. My first two posts here were for MP maps. So you're not alone. 
Fly Trap 
I deleted the stem and furnished it on a button plate.
I wonder how the qc would work, while eating the player.

Fly Trap

You've got mail, mfx. 
Cancelled Hc4. 
I have cancelled hc4 for reasons I'm stating here, starting from the next paragraph.

It is true that I was not an honest Quake map author. That was because my Quake maps were plagued with issues. Inconsistent, poor brushwork, too many monsters, unnecessarily easy, and worst of all I release a new version of my map that, contrary to my statements that it will be improved, are often worse than the original level. I won't lie anymore, okay anyone?

That spatial transcendence thing was dumb. I tired of word salad. "Psychedelic" is awful. "Anti-authoritarian" is awful. I brought up "word salad" in the same sentence with "Skinny Puppy" in it. I don't hate Skinny Puppy, it's just I don't listen to them as much as I used to since February 2017, though occasionally I do that when I have enough time to do so (which is nice but rare). I mostly listen to metal music (especially thrash metal), industrial music, old electronic music (including 20th century Detroit techno and 90s electronica), ambient music, and yes, Nine Inch Nails (yeah!). And I don't watch anime a lot these days.

And please notice that I am posting here without my func_msgboard "hexcalk" account because I don't use it anymore. That's because I was annoyed that my name appearing on the FAQ page for 3+ months straight without an apparent end on sight because people thought I was browsing func_msgboard for far too long. I still have my email intact, thankfully.

Better luck next time, me! ;)

hc4 was a metal map named "0: Metallic Fort", and I put up the final incomplete version on Quaketastic because I spent too long changing it. The link to the source map is here:

http://www.quaketastic.com/files/misc/hc4test5comb.map 
WWTF Dude !? 
Heeh ? 
Crossroads 
Okay, I was already encouraged by the func_msgboard community to get better at mapping, so yeah, I have done this "I release an incomplete version of hc4" thing for that reason. I am growing up, hoping that people make my mapping skills reach maturity levels. Whenever somebody tells someone to make a good Quake map, it's proof that the author's gonna accept his future as potential to become satisfied with how polished it is. 
@Hexcaulk 
Go map!

func_msgboard is not always the most pleasant place for newbs or people who go against the norm. Map for you and no one else and you will be happy. Just be prepared for criticism, learn from it and then let it go. 
Uhm 
mapping block is a regenerating process.
three months rest makes dust falling off. 
Interesting Responses. 
It's nice that everyone is giving me advice here. I'll listen. 
You Sound A Lot Like Me, Down To Not Logging In 
"Inconsistent, poor brushwork, too many monsters, unnecessarily easy, and worst of all I release a new version of my map that, contrary to my statements that it will be improved, are often worse than the original level."

The one difference is my maps are unnecessarily hard instead hahaha, but that last thing did happen when I released the Arcanum demo people thought the house map was fine, but then when I released the final version of the same map in the episode people hated it lol. Another difference is that I never cancel projects ever, I just take years to finish them. Oh and also I tend to listen to more metal-ish stuff. But keep at it, mapping is fun and interesting. 
TF Bots. 
http://www.moddb.com/mods/team-fortress/downloads/tf-bot-version-8

Only three of the waypoint files work and even then the bots are MEH. 
Re: TF Bots 
TF takes a lot of work to play on Quake even with humans. Configs etc. I personally wouldn't bother. Team Fortress Classic and 2 were more fun IMO. There was a GREAT Quake 3 version but no bots IIRC. 
 
I always keep a copy installed on the off chance people happen to be playing, which is incredibly rare. 
 
http://imgur.com/a/vExCe

Something that I started months ago but lost steam on. Hoping to finish it...someday.

Inspired by Neuschwanstein Castle 
@mukor 
Go back to that one! Looks promising. 
Yeah MUK 
Looks real cool. 
Inspired By A BavarIan Castle, 
really? Then how come it looks more middle-eastern than bavarian? 
Cos It's Inspired By Not Derived From. 
 
Hexcalk 
Don't go all sock on us. Just come back to it later or start a new one in a different theme. Just remember, have fun with it. 
Hey Mukor! 
Your loss of steam is the surprising moment of the observer!

I had a hard bite on FourFeather castle too.

Your map has a shadely athmosphere, looks promissing!
Map on!
:P 
Ikwhite Is My Secret Love Next To Metal-theme. 
 
Okay. 
I'll start a map in a new theme. I already created a outdoors Japanese shrine-themed map before saying this (as of now it's only 1 brush), but I've paused work on that one because people expect me to take a mapping block or start a level in a new theme. I chose the "new theme" route because I wanted to release another map in this year. It's gonna be an indoors Japanese castle map. 
Just Kidding. 
I'm not gonna do that "indoors Japanese castle" theme yet.

I'm just gonna do a map in a new theme, that being something I never quite used before. After I release that map, I'll take a 3 month break from mapping, then I'll do that "outdoors Japanese shrine" map and that "indoors Japanese castle" map. ( 
 
Have fun with whatever. Don't place any worries of expectations on us. We'll play whatever you make, whenever. I've got 4 maps I have been working off and on for 5+ years and no one has given me crap about taking too long or whatever. Take your time. Have fun! 
@Qmaster 
Okay, I'll "have fun with whatever" as you say! 
Blown Glass In Quake? 
Yes it is possible:
http://imgur.com/P1IN2yX

Being playing around with the alpha key and simple glass textures and came up with this little hourglass / sands of time thingy. Making it illusionary allows for the sand to be seen inside.

The alpha key is one of the coolest features available, thanks to whoever implemented it. I'm not sure if all engines support it though. I was thinking with alpha, and maybe a blue glass texture one could make ice cubes and a frozen castle style map... Lots of possibilities. 
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