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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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#15457 
youtube links are broken; they link to creator studio. 
Oops! Here Are The Correct Ones! 
Patreon Trailer:
https://youtu.be/FMYbk__x4Mc

Alpha Tech Demo:
https://youtu.be/2HUUavrCdgs

Future Player Character w/ animations:
https://youtu.be/z426n8krhyc 
Look Good And Old School ! Dreamcast Lives ! 
 
A Gun (spoiler) 
I said I wouldn't share anymore so as not to spoil more stuff (assuming that's even an issue). If you do care about spoilers, don't look :D

video (all the usual disclaimers: WIP, unfinished skin, unbalanced, etc).

This gun almost got cut/totally redesigned and was the last to get modeled since I kept pushing it back because I just wasn't able to execute properly. The design did get simplified quite a bit (the intended design was asymmetrical and had a couple broken ribs instead of all metal "claws" as well as some intricate mechanical bits to move them).

Modeling all the other guns first really helped me get over the mental block/lack of experience. I'm not super happy with it, but satisfied overall considering I thought I was going to have to trash it up until the very end of its production.

I like how I come here intending to post a link then end up writing an essay. Sorry about that :P 
 
Reminds me of a Flak Cannon 
Very Unreal. 
But that's not a bad thing. Really like the teeth/claw style. I think less obvious green might be better tho. 
Unreal Tournament 
Others have said it's reminiscent of UT and I assumed they meant the bio-rifle (I've only played UT3). I guess previous iterations of the flak cannon were similar to this? 
 
Gameplay Wise 
i think it is like a Bio-Rifle and less bouncy RL's grenades. I suppose that the Flak Cannon is mentioned due to how the weapon launchs its projectiles through it. And by the way i am talking about UT, as I never saw much point in UT2003 and 2004 over UT and forgot about them quickly. 
Killpixel 
I have a suggestion regarding this weapon if you want to hear it:

Keep the teethy stuff, but turn it into a cursed gauntlet that the player wears, it bites into the players arm, curses it and morphs the arm itself into a weapon that shoots the green cursed goop or something similar.

Could have some fun sounds, like this: https://www.youtube.com/watch?v=VXvIjR8RWMs

or maybe a bit fleshier.

You could even do fun stuff like 1hp of life is one shot. Would make for an interesting risk / reward thing. 
Great Suggestions 
But there already is a gauntlet type weapon that consumes (a large portion of health) as ammo. However, this mechanic can be exploited by activating the 'life siphon' artifact if you have it.

Cool idea, I think. My current design for the gauntlet is less magic/cursed and more gory/mechanical (think of the absurdity of the bees plasmid in bioshock, sorta that kinda feel). 
The "Get-away-car" For One Of My 3 Projects 
@killpixel 
That looks neat. Reminds me of the spore launcher in HL: opposing force. 
#15461 
That is super Bio-Rifle-esque in its operation. TBH I always found UT's Bio-Rifle quite unsatisfying to use. I love your model and animations though. Maybe you could swap the green goop for something a bit less "50's B-Movie". Try changing to a purpley colour if you want it to be more Quakey, and maybe when it explodes the blob should really quickly expand rather than just dissipating like a wet fart. 
First One 
Hi! Kind of new here.
Started something simple, I looove Trenchbroom!

https://imgur.com/a/JmL35 
 
Proper id1-feel* 
Angles Are Goood Mmmmkay. 
 
@Newhouse & @Shambler 
Thanks! 
 
@qmaster - that's some good ship. Perhaps the wood planks of the hull should run horizontally as opposed to vertically. Also, I totally forgot about the spore launcher! Funny weapon.

@text_fish - Thanks for the feedback. TBH I always found UT's Bio-Rifle quite unsatisfying to use.

How about Quake's grenade launcher? 
 
Oh Quake's Grenade launcher is splendid. If the power of your goop gun is similar to the Q1 'nade launcher you definitely need to work on the explosion effect though, because right now it looks like a Tinkerbell sneeze. :P 
Mmm, Yeah 
you're right. It does look rather wimpy...

googles how to simulate liquid explosions in blender 
Spirts! 
And by that I mean sprites. But if you must know...

Use hooks and shape keys. 
Shapekeys, Eh? 
so far, using fluid sim to use as a mask for sprite creation works like a charm :D the new explosions have much power behind them.

first time learning about hooks and shapekeys, though. Definitely useful things to know. 
They Are Good For Blobby Lovecraftian Things 
 
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