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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Great Suggestions 
But there already is a gauntlet type weapon that consumes (a large portion of health) as ammo. However, this mechanic can be exploited by activating the 'life siphon' artifact if you have it.

Cool idea, I think. My current design for the gauntlet is less magic/cursed and more gory/mechanical (think of the absurdity of the bees plasmid in bioshock, sorta that kinda feel). 
The "Get-away-car" For One Of My 3 Projects 
@killpixel 
That looks neat. Reminds me of the spore launcher in HL: opposing force. 
#15461 
That is super Bio-Rifle-esque in its operation. TBH I always found UT's Bio-Rifle quite unsatisfying to use. I love your model and animations though. Maybe you could swap the green goop for something a bit less "50's B-Movie". Try changing to a purpley colour if you want it to be more Quakey, and maybe when it explodes the blob should really quickly expand rather than just dissipating like a wet fart. 
First One 
Hi! Kind of new here.
Started something simple, I looove Trenchbroom!

https://imgur.com/a/JmL35 
 
Proper id1-feel* 
Angles Are Goood Mmmmkay. 
 
@Newhouse & @Shambler 
Thanks! 
 
@qmaster - that's some good ship. Perhaps the wood planks of the hull should run horizontally as opposed to vertically. Also, I totally forgot about the spore launcher! Funny weapon.

@text_fish - Thanks for the feedback. TBH I always found UT's Bio-Rifle quite unsatisfying to use.

How about Quake's grenade launcher? 
 
Oh Quake's Grenade launcher is splendid. If the power of your goop gun is similar to the Q1 'nade launcher you definitely need to work on the explosion effect though, because right now it looks like a Tinkerbell sneeze. :P 
Mmm, Yeah 
you're right. It does look rather wimpy...

googles how to simulate liquid explosions in blender 
Spirts! 
And by that I mean sprites. But if you must know...

Use hooks and shape keys. 
Shapekeys, Eh? 
so far, using fluid sim to use as a mask for sprite creation works like a charm :D the new explosions have much power behind them.

first time learning about hooks and shapekeys, though. Definitely useful things to know. 
They Are Good For Blobby Lovecraftian Things 
 
Terrain Practice, Getting The Hang Of It :) 
Cool Stuff #15483 
I would say you are nicknick! 
Killpixel 
The blobs did remind me of this, not sure if you can do as much shader magic without being somewhat specialized, but I love this effect looks.

https://80.lv/articles/shapeshifting-object-vfx-in-unity/ 
Yup Good Terrain Keep It Going. 
 
@nicknick 
Very nice looking~ 
Thanks!! Some More (heavy WIP) 
Looks Nice 
Good lighting and rock work 
^^^^ 
I agree with Fifth, I like the softness of the light at the top and the light source looks spot on. 
TELL ME I'M PRETTY 
so i feel good enough to work more on this stupid pack
https://i.imgur.com/VnsAcLU.jpg 
You Have Never Looked Better... 
And that shot is to die for! 
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