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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I'd be curious to see how it mixes with enforcers when you are done. 
Porting 
I have always wondered how difficult it is to fulfill a wish
until I have the know-how to make it work.
skinny 
 
I thought all Quake engines nowadays supported md2 files :/ 
Noesis Can Convert Chasm Models 
that zdoom kid doesnt mention it because he know hes violating noesis license by theft 
 
Who cares? Action Forms has been out of business for a long time 
Who Cares? 
another zdoomkid, because he knows how to convert the skinfile
 
Is the stratos done? maybe an video with him and the enforcer? 
 
:o 
 
It's Starting To Feel Like Quake Can Do ANYTHING... 
wow. 
 
That looks awesome and I'm stoked about another Arcane map. 
 
Was wondering what happened with that spaceship map. 
Yup 
Can't wait to put my dirty quaker fingers on that thing! 
This Place Is A Little Dry... Here's A Wet And Slimy Preview 
First I want to say that mfx's shot looks awesome!

Second Madfox if you are reading this, I hope you finish that StarTrek mod cause it looks great.

Third, I'm working on a really late under the sea themed map. The map itself isn't anything special, but it does have new monsters and other surprises! Take a peek:

Shark spray?
https://i.imgur.com/hoBCa4m.png

A witch!
https://i.imgur.com/kAoLGFv.png

Mdl animation demo:
https://i.imgur.com/8aQXJZm.gifv 
Redfield 
Those models do not fit into Quake in my opinion. They would better fit into a child game. There are already additional underwater monsters available for Quake including qc code. Ready to rumble:

The eel from Dissolution of Eternity:
http://quake.wikia.com/wiki/Electric_Eel

The Q2 Barracuda Shark:
http://pnmedia.gamespy.com/planetquake.gamespy.com/images/oldsite/clusterimages/barracuda.gif
http://www.quake2.com/gameinfo/enemies/flipper.jpg

The jellyfish from Madfox:
http://home.kpn.nl/lo2kf8/quake/models/q1models.htm

You could even use the serpent as an underwater model because it looks and moves exactly like a skate:
http://home.kpn.nl/lo2kf8/quake/models/q1models.htm

The Hydra:
http://quakeone.com/forum/quake-mod-releases/finished-works/6241-small-mod-compilation 
Quake Map? 
Yes I am aware of the other water monsters, I have played Quake for a long time.

I made these monsters because it is intended NOT to feel like a Quake map. Mission accomplished maybe:) 
Redfield 
Yes, that looks like a fairy monster that could fit well in your mod.
Don't look ugly like the ordinary quake ones, but attraction can have its own kind of scrambled inescapability.

As far for the StarTrek mod I'm still betatesting.
The new monsters are still a bit wriggled and tend to overload the game. I could post it on Quaddicted but with the site down, well uh..,
It's almost done, just have an 744 eddict where only 640 is permitted.

A bit strange I never had a response from the Gorge level I made for the QAnniversary 2016. 
 
Madfox, did you ever finish the stratos? 
Yes 
It tumbles for code. 
First Map, Feedback Appreciated 
I wasn't able to finish this map and I won't be able to work on it for a really long time, so I'm releasing it as an unfinished beta. This is my first Quake map and it was mostly an exercise in learning the tools. There are some bugs but it should be playable from start to finish. The ending areas were cobbled together at the last minute so some of it still looks like an unfinished mess.

This is a short map heavily inspired by sock, muk, Orl, and many others including everyone who worked on jam9. I'd like to say more but I'm already running really late for something and I have to bounce.

Feedback will be appreciated, although I might not have time to watch demos for a while. I'm hoping to get some advice on game play so that I can make something much better for my next map.

Screenshots:
1
2

Download:
Dropbox link 
That Looks Very Impressive Mr Chop. 
 
Mahogany Map 
Dude, your map is awesome.

It's unfinished? It looks like a finished product to me. Didn't found any bug yet. This map feels very Sock style.

About game play : in nightmare mode, there's not enough ass holes to frag in there. Need more arses to kick.

Map style and details are really great. Please, finish this! 
 
Sorry Madfox, you mean that the stratos code is not finished? 
Yeh1 
One of the major problems I have with the chasm models is, that it is rather hard to convert the skin file.
The models self are easy, but to remain to the original skinfile I have to paint them back again from a side-to-side skin to a qmle skinfile.
I know there are other methods to do this, but that is not in range of my workstyle.

So here is the result of my archivement. As you know Stratos shoots a double ringed sprite.
For getting that code right I have to lean back on the G-Rail code of Dr.Shadowborough.

So for maintaining your request: no, the code is not finished yet. 
Linked Animation Looks Great Madfox 
 
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