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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I don't think the skin file size is a big issue, as the regular quakesapsm could just expand its limits.

I also tested it on Aguirre's engine, works fine there also 
Seize 
What about the size of the entities?
In Chasm I'm not further than the second level, so I'm not that experienced.


All I can do is compare the two games and it looks as if all y-axes are somehow " shrinked". 
 
You mean the size of chasm monsters compared to quake monsters? 
< Eyesight 
The comparishment between the way chasm monsters appear in Chasm and how they look in Quake. I think of a mincer and a goblin with a smaller bbox than fire height, or should I look to an orc on eyesight or look up at it. 
 
Are you worried that the height will affect the monsters attacks? 
 
Also, where is the skeleton and the final boss of the addon? I do not see him in the loko video 
I Think This Is A Bit Off Topic? 
Maybe a dedicated Chasm mod thread is in order? 
 
or move it to Modelling Help 
 
Fire Height 
I made all chasm entities seized between a quake ogre and rotweiler.
I seized the Worm like Shambler.
Maybe they should be more ponounced. 
Off Topic 
Maybe you'te right. I never started a new toppic, maybe time to do so. 
 
As long as the chasm monsters can attack the player properly, I don't see how size is a big issue. 
Lords Of Chaos - Initial Screens 
It's been about 20 years since I last made any level for Quake. After a long hiatus, I made a Doom 2 WAD (DK Shrine - Remastered) released earlier this year, and I've moved on to Quake.

I never thought I made a Quake level which I would consider 'good'. Lords of Chaos I hope will fill the gap. A large level, which will be more about exploration and ambiance, with a horror theme. I'm using dumptruck ds's progs_dump, but apart from that, and some textures from 3rd party wads, its a classic Quake experience.

I'm over halfway done, as most of the map is fleshed out, just needing details and gameplay elements thrown in.

http://members.iinet.net.au/~dennisk@netspace.net.au/loc/loc1.jpg
http://members.iinet.net.au/~dennisk@netspace.net.au/loc/loc2.jpg
http://members.iinet.net.au/~dennisk@netspace.net.au/loc/loc3.jpg
http://members.iinet.net.au/~dennisk@netspace.net.au/loc/loc4.jpg 
Borax Man 
Those shots look properly menacing. Good luck. LMK if you need help with pd_ and also, we're working on 1.1.2 right now. It has some bug fixes and a handful of features. Not sure when it will be ready. Hopefully days, not weeks.

Good luck on Lords of Chaos. 
 
Yeah I like those touches of color. Really helps in a metal theme map. Reminds me of jam3_ionous just a bit. 
Good Stuff. 
I like the arches especially. 
 
While we are waiting for Lords of Chaos, do check out DK Shrine from Borax Man. Its a great set of Doom 2 maps with good gameplay and interesting non-linear layouts. 
DK Shrine 
Thanks Orl,

For anyone interested in DK Shrine, be sure to get the "Remastered" version and not the 1996 version.

https://www.moddb.com/mods/dk-shrine-remastered 
 
 
@lpowell.

Looks nice, and I'm pleased that you've strayed from using solely the standard 'metal' texture set and done something a little more original. 
Looks Cool. 
Except base enemy and knights together = totally unacceptable. I like the blend of map styles tho. 
 
You're probably gonna have to live with it. I mean the whole idea of the map is tech+medieval style anyway, so it would be weird to *not* mix monster types. 
@lpowell 
Nice looking shots. The lighting feels flat but not terrible. I agree the theme mix feels pretty fresh here. 
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