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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Wrong Topic. 
 
Screens Of My Vanilla Doom 2 Map. 
Using those sweet, sweet Knave textures.

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4 
 
Thank you Dr Lovekok. 
Looks Good 
it has a strong Hexen vibe.

And thanks for not using Imgur for the screenshots. 
Meathole 
Kinda Cool. 
I like the weird lack of head. Claws could look a bit more inhuman. Deffo could work well in Quake. 
Boss2 
Isn't that not Ijed's model? 
It Is. 
But I'll be using it. 
 
http://shoresofnis.com/temp/Screenshot_Doom_20200113_195048.png

not sure if this would have been easier or harder in quake.

i will say the doom engine handles off-axis stuff nearly perfectly.
did Q1 compilers ever get around the limited number of planes? 
Adoria, Final Section And Progress 
After one year I think this work is going in its final lap.
My idea of creating a simple lighting mechanic test for my self turned into a storybased reference to games, films and music when I played Quake the first time.
There's still some work for me to do, especially because of the story (there will be a connection between the stories of quake and doom).
There are new features, known from modern games ,like voice guided sequences and changing music.
At the moment I'm working on the last section "the white room" wich should become a fresh change in the gamplay with some puzzles.

Screenshots:

comcenter:
http://www.quaketastic.com/files/screen_shots/gshw_atta/2/ua2.jpg

Prison overview:
http://www.quaketastic.com/files/screen_shots/gshw_atta/2/ua3.jpg

UAC-lunch room:
http://www.quaketastic.com/files/screen_shots/gshw_atta/2/ua4.jpg
UAC-quaters:
http://www.quaketastic.com/files/screen_shots/gshw_atta/2/ua5.jpg

Hopefully looking forward.

best wishes 
Ummm Wow 
This looks pretty epic. 
Bal Posted This On Twitter 
Looks Interesting 
I am eager to see what the storyboard is about and how it will be done. 
 
Yeah... sounds like it's part of a big AD update that sock and gang are preparing. 
 
also those conveyor belts .... maybe it's time to add either smooth scrolling textures, or high-framerate animated textures, to quakespasm/etc. 
An AD Update? 
I thought sock had written that AD was now a "complete project". I sure hope I got this wrong --- and if there's an update in the works, that it'll not feature only base maps. I can't wait to see another work in the vein of Foggy Bogbottom, Firetop Mountain, Leptis Magna or The Forgotten Sepulcher. 
AD 1.8 Is In The Works 
Lots of bug fixes and some new features (and monsters?) coming. But that's all I know second hand. 
 
i think they are adding Floyds 
"i Think They Are Adding Floyds" 
Finally, Quake is complete and life is perfect. 
 
Oh my. 2020 is going to be a wonderful year. 
Have I Ever Told You... 
New Deathmatch Map With Bot Support 
Hi, in case anyone's interested, I finished a large Q1 map with a slightly different flavor. It's deathmatch, but it's also designed so the Omicron bots can use it. So for those who want single player against bots, or playing against humans, or both bots and humans together, it's great. There was a time when just a few friends could have a closed multiplayer game, without somebody like Thresh showing up. Using this map, with DirectQ as the server, a small group can have a great time. To fill in the 16 person quota, you just add the correct number of bots. Some may remember the Omicron bot problems with original Q1 maps. I also had a few, and spent a lot of time ironing out the bugs, and getting a very enjoyable bot experience, for those who want this. I also didn't want anyone to be in the dark, as far as how the map works. It's very complex, so I am preparing a youtube instructional video.
Here's the video intro I intend to use at this point. I may change the music. Go to the following link:

http://www.quaketastic.com/index.php

Find the file "Intro.mp4" Turn up the volume and double left click the file. :) 
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