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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Grm... 
I lowered it already to 64x306 but it doesn't matter. The half size picks up the black outlines.

I think it's the result of my chasm UV flipping. 
 
Skin width must be divisible by 4. Your skin is 614x68.
273 frames of animation is also pushing it. 
Ah! 
Yeh, lots of frames. I should stick to the 255.
I'll ook for the size again.

Thanks for the hints! 
More Skin Is Better... 
Very nice octopussy Madfox. It can be tricky to keep track of animating all those tentacles, nicely done.

Anyway, here is a Quake model to have a gander at:
To liberate your wild curiosity 
Ludwigh XIII 
Thanks, indeed it has a tricky foot. Although I think the shoulder parts a bit frozen. I would like to go for a sliding ball as sienna can get very flexible.

Good model, it is more realistic than I would fight avant-garde with. But beatific skin setting.

I'm eagerly searching for that dust appearance after making some sprites myself.
Do you have an idea how it is done? 
To Model Or To Sprite?... 
Madfox, for this scene the gun smoke and dust are models with scaling and position keyframed, along with the alpha blend shader. These models have only one single skin so there is no sprite animation. The effect is achieved by key-framing these three attributes:

A closer look

The model skins can be converted to sprites with AdQuedit 1.3. You can spawn these sprites as temp entities on the correct frame in code. You can also give the sprites a self.alpha for each frame.

Here are my smoke and dust alphas already in Quake palette as an example:
http://www.quaketastic.com/files/misc/dust_textures.zip 
The Sprite 
I was already amazed by the way you had that alpha on the pinetree. I see your aproach is different than mine.
I see you're using Blender to make these attitudes. I never managed to get my model in it, but it looks good seeing it is possible.

Only way I can use sprites is with an alpha screen on tiff file. Other extentions loose the transparant quality.

AdQuedit, I used it once to change the hub files. Didn't know it had that ability. 
I Come Bearing Gifs 
Nice Stuff 
and quite good for learning pruposes too! 
Ouch 
Right in the motivation package...

Just kidding, that stuff is awesome :D 
Then 
they aren't released maps, or are they? I wanted to check the texture set of this map: http://born-robotic.net/spog/thumbnails/isntanttele.gif
It suits the maps i am making lately. 
Seen A Couple Of These Before 
It's for a future release. 
 
Cocerello, I think they are from Makkon's textures:
https://drive.google.com/open?id=1_D51Sc4eaugI4XEwqHtSjD7Pkn0DFNIg 
Qmaster 
Thanks. Yeah, they are the same ones: even though it is hard to see details on the .gif, with the name i tracked them back to the source, on Twitter, and found the release post and later Bal showing some screenshots of that map to Makkon.

Surprisingly they look a lots less sharp on the map than on the .wad, which makes me think if Bal edited them a bit ... also because they are 178Mbytes and the textures for detail are all together into a single picture.

And, by the way, is there another repository for .wad files like Quaddicted or Quaketastic now? I have seen some new textures for Quake in the last years but no new files on either of them. 
Re: That Malice Textured 1024 Map 
Finally sealed that bad boy.
https://www.youtube.com/watch?v=RJklY_akUEs

I'm cautiously optimistic about meeting the Xmas Jam 2021 deadline now. 
 
Made in Quest??? 
Looks Great Neggers. 
Just needs a proper skybox, some fog, and nice coloured lights. 
Nice 
 
 
Also does anyone know what map has a "bloodfall" texture? I think I recall playing a map that had one but I can't remember what map. 
Wrong Thread 
 
Jam3 Has Bloodfalls 
Else search quaddicted wads

https://www.quaddicted.com/files/wads/ 
Czg07? 
 
 
ps Bal shit is as inspiring/dispiriting as ever.
Love the pointers and hints marbled in with the brainbreaking detail shots.
Negke - yes please! Some of my favourites from you are in this vein. Hope to get to play eventually. I'll even record a demo! (will probably record it in quoth though, full disclosure)
Shambler - you've been oddly quiet on the map front as of late! Here's hoping you release something with a proper skybox, some fog and nice coloured lights some time soon 
Drew 
Thanks for the encouragement, I haven't been mapping nor playing Quake though, I've been catching up on other games, and painting: https://teamshambler.blogspot.com/ 
@Qmaster 
@Qmaster, are you still working on the keep mod? 
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