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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Seen A Couple Of These Before 
It's for a future release. 
 
Cocerello, I think they are from Makkon's textures:
https://drive.google.com/open?id=1_D51Sc4eaugI4XEwqHtSjD7Pkn0DFNIg 
Qmaster 
Thanks. Yeah, they are the same ones: even though it is hard to see details on the .gif, with the name i tracked them back to the source, on Twitter, and found the release post and later Bal showing some screenshots of that map to Makkon.

Surprisingly they look a lots less sharp on the map than on the .wad, which makes me think if Bal edited them a bit ... also because they are 178Mbytes and the textures for detail are all together into a single picture.

And, by the way, is there another repository for .wad files like Quaddicted or Quaketastic now? I have seen some new textures for Quake in the last years but no new files on either of them. 
Re: That Malice Textured 1024 Map 
Finally sealed that bad boy.
https://www.youtube.com/watch?v=RJklY_akUEs

I'm cautiously optimistic about meeting the Xmas Jam 2021 deadline now. 
 
Made in Quest??? 
Looks Great Neggers. 
Just needs a proper skybox, some fog, and nice coloured lights. 
Nice 
 
 
Also does anyone know what map has a "bloodfall" texture? I think I recall playing a map that had one but I can't remember what map. 
Wrong Thread 
 
Jam3 Has Bloodfalls 
Else search quaddicted wads

https://www.quaddicted.com/files/wads/ 
Czg07? 
 
 
ps Bal shit is as inspiring/dispiriting as ever.
Love the pointers and hints marbled in with the brainbreaking detail shots.
Negke - yes please! Some of my favourites from you are in this vein. Hope to get to play eventually. I'll even record a demo! (will probably record it in quoth though, full disclosure)
Shambler - you've been oddly quiet on the map front as of late! Here's hoping you release something with a proper skybox, some fog and nice coloured lights some time soon 
Drew 
Thanks for the encouragement, I haven't been mapping nor playing Quake though, I've been catching up on other games, and painting: https://teamshambler.blogspot.com/ 
@Qmaster 
@Qmaster, are you still working on the keep mod? 
Gaaaaaaaay 
 
Jk 
hope you map soon tho 
Put The Jump Boots In The Keep Mod 
 
Stained Glass 
Finally a way to blast the window and get way through the pew!
tiffany 
Ah 
stupid, it's sealed. 
That Looks Very Cool. 
 
Maybe A Grenadelauncher.., 
Not To... 
...be a downer, but is that window intended to be used in places where a solid wall would exist underneath it? 
Unreal? In My Quake 1? 
Screenshot

Using Hourences' converted icy skaarjtech textures from Xidia Gold. 
Indeed 
Presuming it would be on 64 units height would give a natural look. It is always possible to lower the gibs of the underlying debris.

It is made as a static_debris using "newton force", that makes it possible to ruin every object in an exploding act so al components make a real advantage use of the gravity they depend on.

I made it a second time, as the first one didn't give enough space to crawl through. Now I'm left with a ruined scrambled skin. 
As You Can 
see

These are both static_debris with the original as reference. I used the HR tga windows0_1 skin file, so it might look a bit pale.

Now it has ruined my qc knowledge how to toggle it on and off for use as breakable and how to correkt the skin file. 
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