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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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1 And 4 For Me 
but I looks like you went with 1 for final release, 
Fuck 
tough call.
Great shots. I'm very excited about the possibility of playing through that setting, and I'm very glad you're embracing a somewhat chunkier, more ... rustic?... vibe in this map. I might go with 4. It hints at a gameplay experience - falling through the floor unexpectedly perhape - while simultaneously also evoking classic custom quake - the button and rails set up reminds me of Fucking Hostile by JFG.

I'm not sure I'm completely sold on the rock/ground textures, as the level of detail feels somewhat incommensurate with that of the stock textures.
But other than that its a god damn cream dream, which looks like it will appeal to all my specific quake fetishes. 
My God 
This is probably the most exciting Sock release yet, something with mine-carts even!
To me, outdoor shots are always the most exciting, but that aside the last shot with the mine cart seems especially epic. Looking forward to playing this.

I am also going to hold an investment banker at gunpoint and force him to hire you (at a rate of your choosing since money is just an imaginary number to such people), to create a "Quake as Romero Might Have Intended, If He Was As Badass As Sock." Then after all the right documents are signed, I'm going to shoot him in the sack because he's an investment banker. 
Madfox 
The larger model contains all the extra information that QME uses to track objects and more accurate vertices. This information isn't used by Quake, but helps to preserve the model's quality when it's repeatedly edited. You can spot the difference by opening both models in QME. Notice how the first one has 29 objects, and the second only has 1. QME 3.1 does away with this and has it's own model format called "mdo" for storing the models in high quality.

QuArK doesn't read this data, and wouldn't know what to do with it if it did. So when it saves the model again it gets stripped out. 
Fine 
I wondered where all the data was gone.
Not that it is that important to me, but it's a rather big chunk
for a model to loose 2Mb weight for the same 500kb.

Qml30 shows all objects, even the small one.

For now I reached my beta state for Bender.
I like to add the runattack pose,
as the laughing act when the player dies.

Wow, I produced three models last week!
must start mapping again to add them. 
For Shambler, And Spirit: 
Moar 
 
I love what you have done with the textures and lighting. 
Heh 
Yeah - it's just a shell at the moment, I'm just happy because I sealed it today. 
I Reckon It Will Be Awesome... 
I can see beyond the lack of lighting and the basic textures.

It looks big and doom-ish. I cannot wait to play it, I always look forward to your maps! 
RickyT23 
What Spirit says...

Nice, really nice ! 
Mr. Richard 
if you'll need for betatester at any stage, i'd like to betataste it.

It is always nice to see something nonbased for you 
From 
 
Sock 
I prefer 1 over 2.
3 feels too close by.
I love 4. Gives a good view of the different tiers.
I don't like 5.

In order:

1,2,4,3,5 
Pixelated Blood Stains 
 
wow, that blends in really well 
YEAH!!! 
That's what I'm talking about!

That might be the only progs for me...... 
Perfect 
 
Ricky 
looks epic. I'm imagining that some skylight, fog and a suitable skybox would give the outdoor area a great sense of scale, distance and atmosphere.

Since you apparently haven't done much texturing yet, what if it was all snowy? 
Ricky. 
Like the scale and design, keep it going. 
 
Ricky can't map small, huh? Marcheresque BSP2 map. Have fun with the fullvis. 
Wait A Minute 
Holy crap, a non-base map by Ricky! Wow 
Some 
Experimental Pixels 
Ugh 
just terrible. 
Nice!! 
the doorway and window shapes remind me of unreal engine maps. 
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