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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I love what you have done with the textures and lighting. 
Heh 
Yeah - it's just a shell at the moment, I'm just happy because I sealed it today. 
I Reckon It Will Be Awesome... 
I can see beyond the lack of lighting and the basic textures.

It looks big and doom-ish. I cannot wait to play it, I always look forward to your maps! 
RickyT23 
What Spirit says...

Nice, really nice ! 
Mr. Richard 
if you'll need for betatester at any stage, i'd like to betataste it.

It is always nice to see something nonbased for you 
From 
 
Sock 
I prefer 1 over 2.
3 feels too close by.
I love 4. Gives a good view of the different tiers.
I don't like 5.

In order:

1,2,4,3,5 
Pixelated Blood Stains 
 
wow, that blends in really well 
YEAH!!! 
That's what I'm talking about!

That might be the only progs for me...... 
Perfect 
 
Ricky 
looks epic. I'm imagining that some skylight, fog and a suitable skybox would give the outdoor area a great sense of scale, distance and atmosphere.

Since you apparently haven't done much texturing yet, what if it was all snowy? 
Ricky. 
Like the scale and design, keep it going. 
 
Ricky can't map small, huh? Marcheresque BSP2 map. Have fun with the fullvis. 
Wait A Minute 
Holy crap, a non-base map by Ricky! Wow 
Some 
Experimental Pixels 
Ugh 
just terrible. 
Nice!! 
the doorway and window shapes remind me of unreal engine maps. 
Sock 
Love the floor in the middle being sunken down with the pillars and walls looming above. Feel very oppressive. 
 
just terrible.

is how I feel about the name 
Sock 
I like the wooden steps leading into the lowered floor, that looks really nice. I really like your use of wood textures in this scene.

I'm not so sure about how the wooden support beams inside the door arches just end in the wall without any kind of fixture. I would add a vertical support beam on the wall that would carry the beams within the arch. 
Wood 
Yeah... Made me think of the pain maze, even though the floor isn't wooden... 
Need Moar Non-linearity! 
HTH 
 
@Drew, what is terrible, can you be more specific? Lighting, brushwork, screenshot angle etc
@OTP, yeah the name is a bit cheesy but the map does feature a lot of mirrored architecture. The original name was "The Horde of Zendar".
@SleepwalkR, yeah the strong brick edge does bother me too, especially with all the nice marble door/window edges in the background.
@Shambler, the next maps does have non linear routes but it is more compartmentalized to reduce the lost factor. 
Vote For 
Horde of Zendar 
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