News | Forum | People | FAQ | Links | Search | Register | Log in
A Place Of Malice [D3 ROE SP Map]
Howdy,

After this: <Rainbler> zombie FFS post about it on FUNC

I decided to make this post.

Today is the day I finally release my baby, it has been lots of hard work, and plenty of sweat. I hope you all enjoy it as much as I did making it.

You MUST have the Doom 3 expansion pack Resurrection Of Evil to play this.

Screenshots, story, and download:
http://www.planetdoom.com/zombie/temple.htm

Thanks to the tf'ers who helped out during mapping this thing :)

Another link to the file, try not to abuse it please and don't link it somewhere else:
http://zombie.bhdnet.com/mapfiles/temple_sp2.zip

Z
First | Previous | Next | Last
 
the screenshots look sweet! too bad i deleted roe after playing.
downloading the map anyway - maybe i'll reinstall roe for this one... 
Very Cool. 
Yes. Very cool. I liked it. Got good value for sure. Equal to the Thomas C map in my own personal tastes, but for very different reasons. Good sense of menace. Great style. Rockwork was impressive. Like the way you return to where you were and it's like that. Gameplay was good, better in some places than others. The ending tailed off quite a bit though.

Might write more later. 
Darn 
I really wish i had access to my "doom3-capable" machine at the moment. I've been looking forward to this map for a while now :} 
From The Screenshots 
this is the most original looking d3 level yet. Pity I cant play this. 
You Already Know I Like It 
It's all about the atmosphere. Love the broken stuff and lighting, love the cool moments with the fall ins and HK shizzle, and overall an impressive and ambitious map. Apart from a few niggly issues like lack of ammo, sparklies and difficulties with player movement this is all great stuff.

The start doesn't run too smoothly though. :o 
I Mostly Say The Same As BlackDock 
It's all about the atmosphere. Yes. Love the broken stuff and lighting, If only not every single piece of rubble was physics enabled and you got stuck on it, love the cool moments with the fall ins and HK shizzle, eh, it was ok. and overall an impressive and ambitious map. Apart from a few niggly issues like lack of ammo, Yup! sparklies Quite a bit actually. and difficulties with player movement Oh fuck yeah! this is all great stuff.

The start doesn't run too smoothly though. :o
No. It seriously ran at like 2 FPS, where I usually get 30-40 FPS.

Other stuff:
Should seriously have been clipped better. I don't know if you noticed but the hellknight statue that wakes up and greets you, is non-solid. Also stumbling over rubble, getting snagged on small pieces of brushwork, getting stuck in corners that I can't just strafe out of because there's a pebble in me way...

Also: PLEASE USE INFO_LOCATIONS!!!! PLEASE! 
Come ON People. 
WTF are you doing not playing this or at least not commenting on it. It's an obviously good map and not just-another-base-map. Sheesh is this a forum that is appreciative of FPS maps or what??

Anyway Zombie already knows I like it but I'll try to give some more productive feedback.

Good things that stood out:
- The expansive scene on the train in, very nice.
- The temple style. Refreshing to see something other than a base.
- The eerie combat-less atmosphere to start, got me tense and excited.
- The initial ambusing combats, worked nicely due to their sparcity and not knowing what was going to happen.
- Exploration and non-linear paths, very nice.
- Psycho zombie ambush, scared me anyway.
- Moving Hellknight statue.
- Nice bit of hellage, like the mancubi combats too.
- The way things changed on your return.
- General vibe and design.

Bad things that stood out:
- Bits of rock got a little irritating.
- Not enough monster variety. Those new imp things are pretty blrgh, more monsters would have been quite a bit better.
- Room design a bit boxy to start.
- Hell bit could have been more complex, it felt a bit arenary.
- Hellknight got stuck in his alcove on the way back.
- End combat was....absent? Really needed some spice to finish off.
- Can get out of the bottom level in the final room and behind scenery.

So yeah. Hope that's useful. Glad someone's made a good map and something a bit different too. Big up D3 w3rd. 
I'd Play It 
But I don't have RoE. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.