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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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You Can Do It With A Hack 
Make an 'info_notnull' entity underneath the player start.

Add the following keys and values:

"think" "PlaceItem"
"nextthink" "0.2"
"touch" "BackpackTouch"
"ammo_shells" "-25"

This basically makes an invisible backpack item, like monsters or deathmatch opponents would drop, and contains -25 shells. 
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