#20122 AD(Arcane Dimensions)
#20123 posted by
damage_inc on 2019/04/23 21:40:44
Has "trigger_cdtrack"
I'm sure you could look at the QC and use that in your own progs.dat if you did not want to use the whole Mod.
@_GunStHighway
#20124 posted by
madfox on 2019/04/23 22:11:00
Short tutorial from Inside3D.
Quake1 Background Sounds
@damage_inc And Madfox
Thanks. I'm testing this and tell you if it works.
Best wishes
Gunny
Noob Question About Removing Limits
#20126 posted by
Strydom on 2019/04/24 09:24:54
Hi. I am new to mapping, and working on my first quake map, for AD mod. I am using the latest Quakespasm and Trenchbroom 2.
I am about about halfway done with the map, and seem to have hit the limits. When I compile, no lights and everything is dark.
From scouring the net, I understand I need to use BSP2 and sv_protocol 999 ?
How do I do this ? Where do I change these things ?
From scouring the net, I understand I need to use BSP2 and sv_protocol 999 ?
You 100% do not.
#20128 posted by
bal on 2019/04/24 11:57:40
No lights and pitch black map does not sound like something related to hitting any BSP limits, you probably broke something else.
To test bsp2, just put -bsp2 in your qbsp.exe params.
Compile With Light
#20129 posted by Pro Tip on 2019/04/24 14:44:53
Try running LIGHT.exe when you compile. Tends to brighten things up sometimes.
@Strydom
Come over to Quake Mapping Discord for real time help.
https://discordapp.com/invite/j5xh8QT
Sounds like you are running light but may not have enough (any?) in your map. If you didn't run LIGHT the map would be full brightness.
@Strydom
#20131 posted by
Shambler on 2019/04/24 21:26:40
AND come over to Terrafusion Discord for real time banter and casual on-topic and off-topic chat.
https://discord.gg/d5mytUj
Silly Question
#20144 posted by
madfox on 2019/05/01 20:54:51
and totally out of order,
but how do I take a screenshot in Doom1?
Screenshotting Doom Properly
#20145 posted by
Kinn on 2019/05/02 09:15:25
the correct way would be to play it on a 1993 CRT monitor, and take a photo of the monitor display using a traditional film camera, and then get your photos developed (i dunno where you do this now, i used to take mine to Boots in the 90s) and then post your photo via physical mail to a magazine publishing house that still prints a semi-amateur PC gaming magazine, like the sort you'd see in the 90s, you know the ones with headlines like "Commander Keen Kerbstomps The Konsole Kweens". Finally, get the magazine publishers to send you a copy of the edition containing the print of your photo. Anything less just wouldn't feel proper and retro.
@madfox
#20146 posted by
spy on 2019/05/02 14:33:47
depends on the engine you're using
i'd recommend gzdoom [prtscr button]
Ah!
#20147 posted by
madfox on 2019/05/02 21:06:07
@-Kinn: As I'm a publisher myself I can take my screenshot with a digital camera, send the picture to my computer, and than ask myself what to do with the blurry picture I got myself. Then I won't offend any magazine publisher, or in this case ID1, who is been that good to deliver the Doom'93 programm for free, on which I run it on a 386 PC.
@-spy: Thanks for the info. I'm aware of the SLADE programm, which give me all possible access to the programm itself.
There are a lot of screenshots published, so it's a bit stupid to ask the question anyway. Me in my ninties adaption was thinking there would really be a F12 button to do so.
Why I want a screenshot? Well, after converting all monsters to Quake1 I thought it a good qc aprehension to do so with the weapons as well.
Blessed the poor of armors, for they will inherate the heavens of weapons.