StormShadow's port of Cajun Hell from Q3 to Q4 is a delight to play. Vertical combat and ambushes from above are the focus of the gameplay. With so much up-and-down-action, avoiding cratering is important to keep in mind. Washed out lighting and bland textures are the low points of this otherwise excellent map.
ultra-boring floaters (the space maps, not the unsinkable turds, although the latter description is almost as applicable)
Thank you. That made me laugh. A lot. I even had to explain the context/term to my non-FPS wife and bore her with it when she wondered why I nearly blew snot on myself.
(Thanks for the reviews too.)
Thx For The Fish Shambler
i no longer have the patience to wade through little billy's half-assed first mapping attempts in order to find a worth while map. The ratio of garbage vs treasure is simply to onesided these days. You have my sincerest thanks.
ps. i just finished q4 last night. i enjoyed it much more than doom3.
Two More Worth Trying
Looks great, plays fast. Jump pads need tweaking.
Rusty Dawn 1v1
Nice Q2 theme. Wide open RL duel map recreates Rocket Arena style gameplay.
1v1 2v2 3v3 4v4 Pvp Psp Pcp Php
Rusty Dawn looks cool. It also looks like the shot was taken with fov 60. I want to play Quake 4 and make maps like Q2.