
Yay!
#1 posted by
negke [82.82.174.146] on 2005/12/12 09:16:35
trinca: tough fights, took me some five tries and the secret (next time mark it somehow) to finish. the dog slaughter was particularly cool. but no variations of the one texture.
also, there is some max distance-like bug at the end. no idea what causes it - fastvis maybe..
spirit: kudos for using a different tex (even though technically you used two besides trigger ;)). funny idea, too. and it looked fairly good with the fog. a tip for next time: just use minlight for such a large area instead of hundreds of point lights.
bambuzz: pretty dark, but nice and useful texture scaling. fortunately i was lucky enough not to get trapped at the exit... :)
#2 posted by
Trinca [194.65.31.249] on 2005/12/12 09:51:29

Heh
#3 posted by
bambuz [130.233.243.228] on 2005/12/12 10:24:12
I though ot "cheating" with the tex by making thin brushes and shifting them (like neg!ke seems to have done in the screenshot ;) ) but laziness won and I made a < 100 brush map where the only effect was scaling. My map, as the previous one (with the steep bridges over lava) too is very 2-d, and could be done in doom engine too. I'll try to make design actually some time again. :)

Oh And
#4 posted by
bambuz [130.233.243.228] on 2005/12/12 10:28:29
metal4_2 because I thought from irc that the actual texture was a "rule" too, and didn't bother changing anymore after i had started.

Damn!
#5 posted by
Spirit [80.171.27.57] on 2005/12/12 11:03:38
kudos for using a different tex (even though technically you used two besides trigger ;)).
That bricka2_2 is QuArK's standard texture. I just forgot to change it to trigger for two brushes :(
a tip for next time: just use minlight for such a large area instead of hundreds of point lights.
It's just about the duration of light.exe not about the performance of the resulting map, isn't it? I don't really like minlight (light in worldspawn that is?) but rather place my lights by hand.

Bamrit
#6 posted by
negke [82.82.174.146] on 2005/12/12 11:35:06
- it's not 'cheating', just using the one texture in any way possible.
i also thought about incorporating even crazier scales like x*5,y*0.5...
- it's not about the duration of light, about the time it takes to place all those entities. of course, placing them by hand is better and minlight looks bad most of time, but for a speedmap it's ok.
#7 posted by
metlslime [204.15.3.5] on 2005/12/12 14:51:47
it's not 'cheating', just using the one texture in any way possible.
This is actually what i'd hoped everyone would do.

Nice Pack
#8 posted by [84.130.231.134] on 2005/12/14 12:52:31

Nice Pack
#9 posted by sielwolf [84.130.231.134] on 2005/12/14 12:52:49
#10 posted by
Trinca [194.65.31.249] on 2005/12/15 05:04:25
#11 posted by
gone [213.170.89.98] on 2005/12/21 01:36:51
I was expecting cool geometry maps, but noo
what a let down :(