 Damn...
#9 posted by distrans on 2005/12/27 05:52:28
Be prepared to incorporate their feedback before you release the .pak to the public.
 The Best Thing To Happen To Me Today..
#10 posted by sielwolf on 2005/12/27 15:58:24
..that was very nice indeed !
start: yes it could be a bit more detailed, maybe with a (traditionally) secret entrance to nightmare skill; did the gold key door have any function ?(I played only once so far)
Agony map: awesome atmosphere, great sense of progress and very fun secrets. Actually I thought the ammo was just right, more at the beginning to lure you in to waste it and more tight towards the end; I really needed the quad for the two shamblers.
Some (minor) nitpicks: nearly no vertical action, it felt like a Doom map (which is not bad but not quakey either:), some areas looked a bit bland, and those long corridors were too easy sometimes, i.e. I see the enemies and can easily retreat as I pump them full of lead.
Boss map: nice and violent, great idea there with the end boss.
The only bad thing is: I need more ! Now ! :D
Just kidding.. thanks !
Btw I would really like to hear a full cd with Nehahra ambient tracks, Lustmord could pack in !
 I'd Like To Play This One, Too
#11 posted by negke on 2005/12/28 07:03:31
but the ugly minlight in the start map really put me off....
when will the second version be ready? is it worth waiting?
 Picky Sob U
#12 posted by gone on 2005/12/29 04:29:29
:)
 Yes.
#13 posted by ijed on 2005/12/29 07:58:34
(message kept short so you had the energy to read it)
 Woot
#14 posted by Vondur on 2005/12/30 00:08:10
very nice level pack, forced me to remember good old neh days.
though, levels lack proper lighting a bit. there's excessive use of ambient lights and poorly lit areas that are almost black.
but it was fun.
 :) Thks
#15 posted by Trinca on 2005/12/30 06:56:08
hey finaly had the time to play it!!! :) very nice map pack!!! love it very much i always was a fan o Nehahra ;) good to have it back! the game is very good with lots of action just think Rl came to soon and make things real easy!!!
thks for some minuts of real PURE FUN :)
 Heh
#16 posted by ijed on 2005/12/30 08:13:52
thanks - light is mostly what I�m working on now (how many times have I seen "excessive lightmaps"?) :(
I was going to upload the new version today but you know how it is when you pull at a thread . . .
 Ijed
#17 posted by Ankh on 2005/12/30 09:11:47
Give it some time. Really :)
 If Only . . .
#18 posted by ijed on 2005/12/30 17:14:09
aye, but real life (tm) is about to interfere, giving me something "important" to work on. The final version is practically done - just a nasty bug (as post #16) that refuses to die - I even removed all lights and replaced them but the error still occurred. Grr. I�ll be messing with it tommorow (new year�s day!) so . . . soon . . . patience has never been my strongpoint
 BREW HA HA
#19 posted by ijed on 2005/12/31 11:27:23
Here it is. The product of blood, sweat, tears and beer.
You need Bengt�s engine to play the final map (though I don�t know why and can�t solve the fucking problem because it doesn�t exist . . . GAH).
Screens:
[URL=http://imageshack.us][IMG]http://img427.imageshack.us/img427/3627/maelshot19dh.gif[/IMG][/URL]
[URL=http://imageshack.us][IMG]http://img438.imageshack.us/img438/632/maelshot28up.gif[/IMG][/URL]
[URL=http://imageshack.us][IMG]http://img438.imageshack.us/img438/7751/maelshot35nq.gif[/IMG][/URL]
And the file will be at Quaddicted (partial conversions) http://www.quaddicted.com/
Thanks to all for the feedback, hope you enjoy the Excessive version.
 Whoops
#20 posted by ijed on 2005/12/31 11:35:13
check Quaddicted for screenshots.
 Ijed
will this be the final version?
I wont do a review until i know its final. ;)
 Engine
#22 posted by Mindcrime on 2005/12/31 15:48:22
It's okay that you have to use Bengt's nehahra engine considering... well.. it will be the main engine that comes with Nehahra final.
(And I have a more updated snazzy version.. na-na-na na na na)
Happy New Year, btw.
 Hmm
#23 posted by Mindcrime on 2005/12/31 15:58:01
The version I downloaded off Quaddicted has the same dates on the files as the previous...
Are you sure it took?
 Hmm, Same Here
#24 posted by aguirRe on 2006/01/01 02:02:31
.
 Heh
#25 posted by Spirit on 2006/01/01 03:20:04
 ?
#26 posted by ijed on 2006/01/01 11:29:07
Happy new year!
the version from Quaddicted I just d/loaded is the up-to-date one . . . dated 31/12/2005
the last Q1 map made in 2005?
heheh
This is the final version - the bugs that remain I don�t have the time to fix, it plays in Aguire�s engine perfectly but I can�t promise anything in untested versions (basic GLQuake doesn�t even run on my PC).
anyhow - hope you have fun.
#27 posted by Trinca on 2006/01/01 13:51:34
runs perfect with joequake! :)
 Engines
#28 posted by Mindcrime on 2006/01/01 18:14:49
Actually ijed.. I noticed you mentioned winquake in the readme and glquake...
Nehahra doesn't run on any engine. It runs most reliably on the nehahra.exe and darkplaces.exe... I'm sure the maps run fine in darkplaces too.
Some engines support Nehahra, albeit not very well. (not well enough for me to condone their usage)
Most engines can't run it at all.
 Nehahra Addons Page
#29 posted by Mindcrime on 2006/01/02 04:42:56
As I said I would.. I have added this pak to the Nehahra Addons page ;)
http://www.planetquake.com/nehahra/addons.html
 Nice1
#30 posted by ijed on 2006/01/02 06:31:49
cheers - you even bothered to find the fileplanet upload. But; it�ll be the old version, the new has screenshots, but I uploaded em to the Quaddicted forum at;
http://www.quaddicted.com/component/option,com_simpleboard/Itemid,50/func,view/id,170/catid,3/
As to the engine problems they were built with the Bengt�s Neh engine in mind and I�m getting conflicting reports about thier functionality in others . . . I only said in gl because I took it for granted that it�d work and forgot to delete it later when I knew it wouldn�t. bah.
 Fileplanet
#31 posted by Mindcrime on 2006/01/02 07:01:46
Actually I uploaded version 2 to fileplanet in nehahra's folder ;)
 Played V2
#32 posted by negke on 2006/01/02 08:27:16
+ interesting style (choice of textures)
+ all the waterfall bits
+ good use of ambient sounds
+ rotated items
+ i had already forgotten about those boar-like monsters; leaning forward shamblers
+ roots in the caverns
+ boss map: fog, 'flame hands', translucent barriers looked great
- even though it's a little better than in v1, the lighting still looks very dull/boring and diminishes the overall very nice pack.
gameplay was ok. skill 2, 3/4 of all secrets, ~30 minutes.
i hope to see some more q1 maps from you in the future... ;)
 OT - Mindcrime
#33 posted by bambuz on 2006/01/02 10:33:07
the old nehahra screenshots would look better if they would be in their native res, not stretched some ten percent, which produces jagged artefacts. (Just remove the width and height tags from html?)
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