Hmm looks like someone else reads the back of the Tampon box when they don't have other appropriate reading material in the shitter. I thought I was the only one :)
Nice shots -- looks good. I would comment more but I don't have Q2 installed
yeah, nice shots. I have q2 installed, just need to copy around some paks so I can try it. I like the textures. cool.
Blitz, yea, the gf and I decided this name was priceless, and fit with the rest of my map names.
Nico, the textures are indeed fantastic. I was thrilled to find them already converted for Q2. I only made minor adjustments to a couple of them. Hats off to the original artists.
I just wanted to add that this level went through no less than 7 public betas, so gameplay is (hopefully) very tuned. I hope this one finds its way onto a couple servers. I spent almost too much time on it!
I just got acebot for linux and slapped it around in base1. i am starting to suck less in q2. i´ll sure try your map.
some of the texes remind me of old guitar amplifiers from the 70s. in general, the feeling is a bit quake1ish. not as open as a q1dm map however.
so i guess the fact that i don't get the name is a good thing? o_O
i need to figure out how to get q2 running again. :\
/me Gets Railed
large distances + absence of light + corridors with 90 degree turns + a bot with a railgun + q2 newbie = pain
gahhh. still it plays really well. just not good for newbs. ok, i got a few frags in, too.
thanks for this map.
Hehe.. the map is reasonably lit for me with vid_gamma 1 and gl_modulate 1. These are the default (dark) settings. Try bumping vid_gamma to 0.7 and gl_modulate to 2. Issue a vid_restart if the commands don't seem to take effect right away.
But thank you for trying it out :) We're actually going to be playing on it tonight, 9pm EST, if you care to try with humans:
Btw, I guess it isn't really a newbie-friendly map. I did design it with team dm in mind.