 Hehe - Makes Me Wanna Try A Map For Zer!
#44 posted by RickyT33 on 2008/02/16 16:44:46
Well I thought the cutscenes looked perfect!!
 Neg!Ke's Was Best
#45 posted by Drew on 2008/02/18 14:46:35
because of cutscenes, amazing architecture. focus on amazing architecture and ambience. interesting, not just intense game play.
 Hmmm
#46 posted by HeadThump on 2008/02/18 17:01:12
interesting, not just intense game play.
It's not like I used a mind numbing horde of monsters in every area (or hordes in any area, for that matter) coming at you on the same ground floor that you happen to be standing. I considered the tactical advantages of monster placement, anticipating the most likely way a player approaches the situation in front of him to throw in several surprises. To carry this off, the vast majority of the monster were low and mid-level with only a handful of higher level ones used mostly near the end.
And, I used as few in number of monsters as I could to do it while still presenting a challenge to the player.
I have nothing to apologize for in regard to game play accept maybe that last damn platform that doesn't work (and it didn't stop working until the last damn version of the map, damn it!).
I've pretty much stayed away from counter criticism as either I pretty much agreed with most of what has been said so far, or thought the critic had a valid point, but this one bugged me as it implied my map was nothing more than shoot what is in front of you, lazily constructed affair when nothing could be further from the truth.
 Headthump.
#47 posted by Shambler on 2008/02/18 18:19:04
I agree with you. The main flaws in your map were architecture / build quality. The gameplay was pretty neat throughout, and as you say somewhat tactical. Which is welcome.
#48 posted by ijed on 2008/02/18 19:48:16
It was kind of odd to see a old school build qaulity but with decent monster placement.
Visually the map suffered slightly but in game play it was allot of fun.
 Thanks Shambler&Ijed
#49 posted by HeadThump on 2008/02/18 23:32:23
and, also, my comments were not meant as a criticism of the maps of any one else who may have a different approach to game play and flow than I do.
 Yeah, Pretty Awesome!
#50 posted by mwh on 2008/02/19 07:43:26
Although I was forcefully reminded that I haven't played zer for far too long :) Took me ages to work out what was zer-like about efdat's map...
 Mwh
#51 posted by efdat on 2008/02/19 09:55:59
i'm a little confused.
Took me ages to work out what was zer-like about efdat's map...
have you ever played zer1m6 or zer1m7?
#52 posted by mwh on 2008/02/19 09:58:23
Yes, but ages ago, like I said. I'd figured it out by the time I got to the bottom :)
 Dude.
#53 posted by Drew on 2008/02/19 18:02:08
HT - I was complimenting Neg!kes skills, not putting yours down. Shit, I didn't even mention your map in the post ( or Efdats for that matter).
I meant I liked that the sort of low key gameplay allowed the impressive environment to take centre stage. that kind of gameplay isn't all that common in Quake maps.
With regards to your map, I agree with Shambler.
 Okay, I Can See Where You
#54 posted by HeadThump on 2008/02/19 19:43:10
are coming from.
I made a few assumptions there based on appearences; one func_ster brought your quote to my attention before I even read it, and a second person I asked confirmed they thought it was a dig on my map when they read the quote. Its obviously a misunderstanding, so lets forgetaboutit.
 Done.
#55 posted by Drew on 2008/02/20 18:14:30
 Obligatory Speedrun
#56 posted by mwh on 2008/02/22 03:55:17
http://python.net/crew/mwh/adr_044.dz
Not the most friendly run, with a long wait, then some annoying monster dodging, *then* the hard bit :)
 Spirit Did It In One Second Less IIRC
#57 posted by negke on 2008/02/22 19:21:49
Wouldn't it even be possible to jump down from the upper walkway with a grunt or enforcer boost?
 Nah
#58 posted by Spirit on 2008/02/22 20:59:11
It was 47. And the start elevator waiting is too de-motivating.
 Hm, I Hadn't Noticed That Route Option
#59 posted by mwh on 2008/02/24 06:56:22
I guess it would be possible, and faster to boot, but man it would be annoying. You're not getting it from me :)
 High Hopes Zerstorer`d
#60 posted by gone on 2008/02/27 14:43:26
neglige - impressive geometry movers show-off and cutscenes. That massive amazing castle-mountain alone is insta classic. Too bad the gameplay is lacking. Even the first map felt rather empty (maybe cause Iv circled those square corridors several times). Great final sequence that would crown any pack/tc.
headthump - as always style and texturing allover the place, doom3ish lighting with too many pitch dark spots, but it was prolly the most playable map with good combat setups
efdat - grand design pretty much wasted on the yet another mess-horde bloodcube combat :(
I didnt even bother
Really bad idea to limit a map to zer m6 'remake'. It was good the first time (back in whatever year) cause it was new and original and even then it was just ~20 seconds of blood run inbetween the other maps with other kinds of gameplay.
But doing this again is not any interesting cause its totally predictable and horde combat with the powerup doing most of the job for you is so meh :(
 Zerstorer`d
#61 posted by steven_a on 2008/03/02 08:35:29
Efdat's remake was great, and the intro was absolutely awesome. A little too hard with skill 1 for me.
Headthump's map - quality fun quaking.
Neg|ke - so much amazingness.
 Outside
#62 posted by steven_a on 2008/03/06 08:54:40
There's two cool secrets in adrlass2 (see neg|ke's demo).
Would have been nicer if it had been a jump pad/trampoline ;>
 Dead Link
#63 posted by steven_a on 2008/03/06 09:08:32
 Thanks, Fixed.
#64 posted by negke on 2008/03/06 09:19:15
It's actually .rar
I should probably finish this some time...
 Thanks For The Demo, Trinca
#65 posted by HeadThump on 2008/03/08 23:00:14
That moment when you are looking around for the fiend that you happen to be standing on, priceless!
#66 posted by Trinca on 2008/03/09 01:40:44
hummm will see my demo again :p
#67 posted by amoe on 2008/03/19 11:54:45
I found Headthump's & Efdat's to be the most enjoyable maps. I don't mind saying that Headthump's map scared the shit out of me, and that's my favourite kind of map. So many evil monsters popping up from corners. And Efdat's map was a blast, really enjoyable and nice architecture.
Neg!ke's map I have respect for but I always disliked the first level of Zer and to me it basically felt the same. Sorry :( It felt pretty brooding though, and the Bloodcube battle was fun.
 Thanks Amoe!
#68 posted by HeadThump on 2008/03/19 23:42:49
I've been freaky busy here of late, but I hope to get several more maps out the door this year.
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