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Q1SP (Quoth2) - Slave To A Machine
OK, here is my new map! There have been a l00t of high quality maps/mods to have come out in the past month or so, here's my contribution. This one is for Quoth2 so make sure you have the second part of Quoth installed.

Also note that this level is meant for GlQuake engines, preferably ones with .lit file support for coloured lighting. I would recommend FitzQuake or JoeQuake, both engines have been tested with this map, and work properly. (NOTE: JoeQuake users type "loadsky dragonheart" to view the skybox) Darkplaces has a bug which causes it to remove all of the doors from the map!!

This is a medium/large base map using Daikatana, Doom3 and Half-Life textures to give a tech/industrial feel. Almost 180 monsters on hard. Expect to see random telefraggings and in-fighting!

Here are some screenshots:
http://shub-hub.com/files/images/slave1.jpg
http://shub-hub.com/files/images/slave2.jpg
http://shub-hub.com/files/images/slave3.jpg

And heres a download or two:
http://www.mediafire.com/?nzxcbzl2irx
http://shub-hub.com/files/maps_singleplayer/slave.zip

And heres the mapsource:
http://www.mediafire.com/?elh9vw913wt

Enjoy! :-)
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Thoughts 
The map looks fantastic, very nice texturing style and as others have said, the coloured lighting is done very tastefully. Nice skybox too :) It was however way to dark, I could not see my attackers 50% of the time so that kind of ruined the gameplay for me unfortunately. I took some screenshots so you can see what its like on my pc...

http://daz.quaddicted.com/images/temp/slave1.jpg
http://daz.quaddicted.com/images/temp/slave2.jpg
http://daz.quaddicted.com/images/temp/slave3.jpg
http://daz.quaddicted.com/images/temp/slave4.jpg

A good tip (in case you didn't know) if you want to have a dark map but keep enemies illuminated is to light the floor a lot brighter than the walls / roof as the characters are lit based on the brightness of the floor below them.

The areas that were brighter were great fun to play though, monsters were well thought out and placed intelligently. I did get a bit annoyed at the constant spawning of enemies behind me (usually fiends) that then proceeded to snap my neck in two. I finally worked out that the warning message was to warn of enemies from behind... ;)

Overall.. Very nice map but the darkness kinda ruined it for me at least. 
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