News | Forum | People | FAQ | Links | Search | Register | Log in
Map. Play. Die (new Q1SP From Speedy)
http://speedy.planetquake.gamespy.com/

http://www.speeds.quaddicted.com/xplore06.jpg
First | Previous | Next | Last
Speedy 
you feeling ok? all these releases.

screenshots look good, back later with comments. 
 
Good map, but had a pretty hard time with it. Kept running out of ammo, didn't get nail gun the first time through, etc etc. It does reward exploration, which is a good idea and overall the map is well executed, but a perhaps you should have given a little attention to the main route for better overall balance.

I rate this as a lesbian teacher and two naughty Catholic girls that need to be spanked. 
Yeah Speedy 
did you lose a job or a girlfriend, or find a God or something?

Looks cool. 
Speeds 
i've finished it with a 3rd attempt on skill3,
one of the best levs of 2008, nice work 
Speeds 
Nice map ! I want to see more like this ! 
 
I thought it was very very dark. Which often made it hard to see the enemies. Anyways it was great fun.

firstrun on skill 1
http://shub-hub.com/files/demos_singleplayer/xplore_spirit.zip 
 
cool i will play it when i return from holidays...

after all spy make coments on other people maps... 
 
this map is a piece of art, nice spd 
How Fitting. 
A dark, depressing map that sucks made by
a dark, depressing man that sucks. 
Czg 
the map doesn't suck but there is far too little ammo in the end part. It was impossible to me (skill 1), had to godmode. And I did find most secrets (which were cool).

I like the architecture and style, it's not traditional but still the scale feels right and nice.

Not many maps have been done with the CR8 set am I right?

**spoilers**
coupling shamblers and lifts and no ammo just results in a no win situation. 
Another Release 
wow, haven't even played cogs yet, more later. 
Me Loves Speedy 
ok ok ok didn�t resisted and moved the Quake that i have in my pen drive do my wife�s computer!!!

P.S -> please don�t say anything to her...

simply amazing in game play and in visuals i don�t think is that hard... died in my first run on hard with only 2 monsters left...

since i�m away from home and i don�t have Quaddicted account password had to upload to my older page!

http://trinca.no.sapo.pt/xplore.dz

P.S2-> please more Speedy

P.S3-> Fuck Off czg 
 
ops forgot... this was my first run on Hard 
Bamb 
the version i played (very recent, might be the same), was, albeit hard, quite beatable on hard skill. Almost beat it on the first try, but died on the last spawn :( 
Cool Map ! 
Great map. I love it ! I played it in nightmare and God mode, though (I always play this way since I'm a freakin' bastard anyway).

More maps, man ! Gimme more ! 
 
I didn't find it too hard on skill 1. Never ran out of ammo either, not even remotely. Exploration pays off, but the map is not that non-linear and the off-route areas (items) aren't really hidden. 
2 Tries 
demo: http://necros.planetquake.gamespy.com/misc/ne_xplore.dz

unfortunately, i had 'c' bound to impulse 9 and accidentally hit it during my first run which screwed everything up.

when i played the second time, it was a lot easier, but i think i would have been ok the first time.

i realised a little late what kind of map this was. i wasn't really conserving ammo at the beginning, but i thought it was pretty cool. the ring saved me a crap-ton of ammo and work though, basically allowing me to bypass 2 ogres and the fiend, and making the final 2 tarbabies easy as well as the last vore.

the ending with the two doors was wierd though... it was like "oh... ok, if you say so..."

anyway, yeah, i found it a tad dark at times, but i play with a crt so that's probably why. but aside from the dimness, the lighting itself it well done. nice subtle colours (except for the last two doors 9_9 ) i liked all the exploration too. it wasn't a big deal to backtrack either, for health kits i saved and such. although that 1 secret is annoying, and i was able to get the armour by jumping without going into the secret itself. 
Demo 
http://shub-hub.com/files/configs/xpl_sham.dz

Recorded in AGLQuake, sorry spds. I know you said a coloured lighting engine, and I actually downloaded Fitzquake to give this a try, but I didn't like the visual look of it, so I stuck with what I knew (it looked pretty good as a normal Quake-looking map anyway).

Errr, anyway, that's a demo. 20 minutes of tedium, enjoy. 
Another Demo 
http://python.net/~mwh/xplore_mwh.dz

19:45, skill 1, 63/65 kills, 3/5 secrets.

Plenty of inane trickjumping and generally doing things the hard way.

I took it pretty carefully and didn't really find it at all hard. 
Oh Yeah And... 
I enjoyed it, I like exploring. Also found it a little dark. 
Good Map 
(Explorer's Hat for Icon)

I played skill 2 and found it to be just fine. Not really that hard and supplies held up.

I like to explore so I enjoyed this map. I also liked the visual theme. I uncovered all 5 secrets without too much trouble.

I'd enjoy more maps like this. 
Gg Speeds 
Another nice release. I also ran out of ammo a bunch, as I missed the nailgun the first time through also. Making it more visibly obvious through the window would have made the section where you pick it up a really strong introduction to how this map wanted you to get items/stuff. (The red cast of the lighting on weapons tended to just make them darker and harder to see anyway).

A valuable experiment. I really hope we start seeing more stuff like this - quake that needs to be played in ways other than classical straightforward quake. 
 
I ran out of ammo a lot and died but I apparently suck at exploring. I will say that this is maybe the first Quake map I've seen where I liked the colored lighting. It seemed to work well. 
Good Stuff 
I like the look and gameplay. I think it was a good idea to have the 'exploring' bits not be a whole new path but always visible to encourage detours. That way you cant really complain about choosing the wrong path and skipping over stuff so not having ammo (although I see some people did exactly this). oh well, i liked it. 
Good 
Liked the feeling, the look, the "almost everything at the same level of height" gameplay and loved the alternate routes to gain ammo-weaps-health.

Here is the first run on skill 1

http://shub-hub.com/files/demos_singleplayer/xplore_ci475.zip

Please, I want more to explore!!! after I'll found out all the secrets in this one :)-- 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.