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RemakeQuake
This is a thread about a project currently underway to remake Quake one.

It involves upgrading what exists already in order to play and look better or at least differently in all probable situations and enhance what is already there in this great game.

So we're remixing all the maps, monsters, and the player.

A specific engine in order to solve long-standing issues isn't out of the question, the main concerns being cross-OS support for features that should be common, like entity alpha and multiplayer. These things exist in various forms, but there's still no standard, at least today.

There's a great wealth of resource on this board - the one thing that doesn't exist here is apathy.

So, we're fishing for contributors. If you can make a map, animate or code and want to see this monster through to its conception then you're on the team.

Over the next few days I'll post info on what currently exists, and where it's headed.
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I Only Post Because You Guys Are So Criticism-resistant 
If you call it RemakeQuake then of course you will be compared to Quake. And if you are not "better" than the criticism is justified.

To me this sucks and that has not much to do with an "anti" attitude. Things don't fit together (sounds (terrible, sorry. The frequency does not matter.), Q2 rips, health vials). It feels totally random. There are many quirks but most have been defended as intended already. Bah.
Maybe call it DoomQuake instead or something?

I too found the map very confusing. Lighting is bad, too dark/black (not a lack of minlight, no). Fell into the slime too, bad.

PS: Quaketastic is there for your hosting needs... 
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Website copyright © 2002-2017 John Fitzgibbons. All posts are copyright their respective authors.