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Fitzquake 0.85 Released At Last!
New in this version: increased map and protocol limits (can load all known limit-breaking maps,) model interpolation, per-entity alpha support, new network protocol, more external texture support, hardware compatability improvements, many bug fixes, and a cleaner source release to make it easier to install and compile.

Go! http://www.celephais.net/fitzquake

(Thanks to the beta-testers: Baker, JPL, negke, Preach, and Vondur.)
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There seems to be some issue with ATI.

Some german guy reported this:
http://r4d1um.seitzinger.eu/DSC00038.JPG
Ati Radeon X1250 with latest drivers
AMD Turion 64 X2 TL-60 2x2,0 GHz & 2 GB Ram
Windows XP SP2 (32 Bit)

If he starts the game it looks like that. If he alt-tabs out and right back in it fixes itself. But as soon as the next map is loaded it is garbled again and he has to alt-tab out and in once more.

He encounters the same in GL Quake, GL QuakeWorld and Hexen II. 
I Have Similar On My X1300 
at work (shhh) ;) 
Spirit: 
any idea, does he have this issue with all glquake engines or do some have fixed behavior? 
 
Dunno, I could ask him to try some. Which ones would be good? aguirRe's and Joequake maybe? 
-bpp 32 
I have the same problems on ATI hardware. The fix? Add -bpp 32 to the command line or in the case of Fitzquake it can be set in the config. 
Great 
That fixed it for that guy too. Thanks!
Maybe make 32 bit the default in the future? 
 
Doesn't it run slower then? 
 
These days? I can't imagine. 
Not Slower... 
but it uses more memory (since quake loads all textures are at the same color depth as the framebuffer.) So 32bpp uses twice the total video memory compared to 16bpp. 
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