 Metlslime / Shambler
#24 posted by JPL on 2010/01/04 13:31:50
Were you training for speed-running ?
 Errr No.
#25 posted by Shambler on 2010/01/04 14:31:58
Training for confusing spirit.
Why doesn't the demo play back in GLQW which I recorded it in??
 He He
#26 posted by Hrimfaxi on 2010/01/04 15:54:02
Nice one melt - Shows that noone can stop a player 8-)
 JPL:
#27 posted by metlslime on 2010/01/04 22:55:52
no, i was just trying to get to the megahealth secret, so i was climbing/jumping on everything i could find.
#28 posted by [Kona] on 2010/01/05 06:05:13
yeah i jumped up there too and found a fiend facing the wrong way so figured i better jump back down the way i came before i ruin the level for myself by skipping a large portion.
 Secrets 5/9
I suck :-(
Highlights for me were the the platform along the bloody spiked hallway, and the intriguing architecture with jumpable angled beams. Gunna play them all again on hard :>
 You Suck?
#30 posted by Shambler on 2010/01/05 11:24:07
Highlights for me were the the platform along the bloody spiked hallway,
Were you dropped on your head as a baby?!
 Oi!
Sucking's not too bad.
 No...
#32 posted by Shambler on 2010/01/05 12:15:24
...but like lava platform deathtrap bits is a bit...weird to say the least!!
 Heh
#33 posted by nitin on 2010/01/05 13:25:59
I liked that bit too, very creepy.
Metal map was the best of the lot but I enjoyed the others too. Gameplay on Brownie needed more finetuning, especially the ending but loved the use of the undule textures in that map. Any plans for a full blown map in that style?
Lastly, small bug, after finishing Voidscape I ended back in the start map with all weapons which carried over to Brownie (nothing a quick console reload couldnt fix though).
#34 posted by Drew on 2010/01/05 23:48:42
I loved that lava trap section - The abundance of interesting traps was an aspect that warmed my heart.
Then again, I always loved Xen, too.
 On Xen
#35 posted by necros on 2010/01/06 02:02:08
there was nothing wrong with xen except for it's placement within the game w/respect to pacing. the xen maps were cool.
 Fantastic!
#36 posted by lizard on 2010/01/06 03:16:20
What a way to start 2010.
What are turtle maps anyway?
#37 posted by necros on 2010/01/06 03:29:03
they are like speedmaps in that they are made within a time limit, except instead of 1 or 2 hours, they are made in a week.
 Got Zquake Going. Ezquake Seemed To Work Too.
Rebb: I'm standing on a spike
...
Spirit: I think he forgot spawn points
What a laugh %>
 Okay.
#39 posted by Shambler on 2010/01/06 12:03:32
I got Zquake and managed to watch my demo. Even if I do say so myself, the last 2 minutes of the main map and the return to the start map are pretty damn cool :).
How do I upload my demo and how do I watch spirits?? The 7Z file won't Dzip...
#40 posted by Spirit on 2010/01/06 13:19:30
 LOL.
#41 posted by Shambler on 2010/01/06 20:34:09
What a good team we make. It's not so much the blind leading the blind as the remedial leading the spasticated.
You are allowed to dodge Fiends, BTW ;).
Also, I am a bastard, my "coop" consists of stealing all the supplies and encouraging you to go into dangerous situations first...
 Ta Da
#42 posted by Shambler on 2010/01/06 21:05:21
 Finally...
#43 posted by generic on 2010/01/13 01:09:24
I finished these maps. My favorite was For Love of Evil, followed by Brownie, and then Voidscape.
FLoE had lots of great gameplay and nice balance between big, open areas and other interesting rooms/hallways connected together by vacuum tubes. The lava trap could have been executed a little better and the disappearing brushes bothered me a bit, but runic rocks!
Brownie had nice textures and interesting architecture albeit with a simple layout.
Voidscape left me a little too confused on where to go next.
Great stuff, Hrimfaxi!
 For Love Of Evil + Colored Lights
#44 posted by jakub on 2010/01/15 20:32:22
thanks for this pack. i enjoyed all maps but let's face it - for the love of evil is by far the best one in this pack (even though i liked brownie too. reminds me the day of the lords, for me maybe the best q1 level ever created). i just wonder why mappers usually don't use colored lights in q1. hey.. i'm playing q1 since 97 so i can call myself oldschool but i don't think q1 has to be only black&gray game anymore. i generated lit file for floe and believe me or not - it looks just great!
 Upload It To Quaketastic
#45 posted by ijed on 2010/01/15 20:53:00
 Colored Lights Uploaded
#46 posted by jakub on 2010/01/15 21:46:55
i've uploaded lit file with colored lights for the map "for love of evil" to www.quakestatic.com. i have also added into that zip lit file for level "day of the lords" - my personal favorite q1 map. lit files are generated by WinMHColour - thank you mh.
link here
 Thanks
#47 posted by ijed on 2010/01/15 22:18:38
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