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The Definitive Frikbot Waypack
The Definitive Frikbot Waypack, by Lightning Hunter:

After working on this for nearly 6 months on and off, I give you the Definitive Frikbot Waypack! Get ready for hours of bot fragging fun!

Description:
This pack adds bot support for nearly 400 user created Quake maps, all extensively tested and perfected by the biggest bot perfectionist (me). It is for use with the Frikbots. Around 167 of these were created from scratch, while the rest were improved by me. When I say improved, I mean that I basically spent so much time updating waypoints by other authors that it probably would have been easier creating them from scratch. I was very meticulous about making sure each and every map had the best bot support possible. I didn't slack off in any one map! For this very reason, I have titled this pack the Definitive Frikbot Waypack. You will not find a more comprehensive archive of Frikbot waypoints - all of them the very best quality. Nothing has been left out, so stop your waypoint searching here.

Please visit the thread here for downloads, more information, YouTube videos of the bot navigation abilities, 24-bit texture packs, and more.
http://quakeone.com/forums/quake-mod-releases/finished-works/5154-definitive-frikbot-waypack.html

NOTE: The waypoints do not currently work with Quakeworld (Quakeworld needs a different format). I am looking into making a QW version in the future. These should work with every other engine, however.
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Nice Work LH 
 
Way Cool 
LH....nice stuff:)

I know you from the Unreal Community and am glad you share my passion for the game that originally fried my synapses..Quake! 
WOW! 
Thanks for your work!! 
 
Thanks guys. :)

Yo Zbreaker! It's fun catching other classic gamers on multiple forums. :D 
Just Downloaded This 
havent played quake dm for years, ever since skorpion's omibot site closed down for waypoints.

much much appreciated! 
 
Lightning_Hunter nice work, cant wait for the Quakeworld version! this will be really cool NQ for dm maps are not as fun as QW 
Fired Up Some Classics 
efdm12, baldm8, kikdm5, kikdm6, carddm2, p3a and a2.

Bloody hell they still look damn good! Got raped since it was my first attempt at quake dm in years, I'm way too slow right now. 
 
this bot is a fecking cheater.

his unbelievable boomstick aiming, and his boomstick aiming much better than my lg aiming, wtf???
no delay between respawning and this is very annoying

just played vs skill 3 bot on pkeg1, and 'twas way too hard,

i prefer frogbot :) 
Why Complain About That Here? 
I didn't design the code for the Frikbots. I only made some waypoints for them. Why complain about that here? Besides, why are you playing them on skill 3 if it's too hard for you? I personally think they are a nice challenge.

The Frikbots have unbelievable aim with the boomstick, sure - but I also believe they have the best navigation skills of any bot. Just look at the videos I uploaded on the official thread.

Also, Nitin just reminded me, I was going to upload a video of the bot navigation skills in p3a but forgot. It's up now. You can view it here:

http://www.youtube.com/watch?v=Y_OsZXpV3Yk 
 
but I also believe they have the best navigation skills of any bot. Just look at the videos I uploaded on the official thread.

i disagree about friks best nav skills af any bot
here are 2 small demos
frogbot p3a navigation and frikbot p3a navigation
http://www.quaketastic.com/upload/files/demos/frognav_vs_friknav.rar

Besides, why are you playing them on skill 3 if it's too hard for you? I personally think they are a nice challenge.

i have played them on skill 3 just to know, can i beat 'em or can't. it was tough but i could beat the frikbot on skill 3
-----------------------------

ps. sorry no offence here.
to each his own...... 
 
Are you seriously calling that navigation better? First of all, how long did you watch the Frikbots to see them making those mistakes? They do make mistakes, sure, but your demo showed the worst case scenario. I'll bet you showed the best case scenario for the Frogbot's, which I would argue is equal to the Frikbot's worst case scenario.

What version of the Frogbots are you using and where do you download them? I would like to compare their navigation on a more complicating map than p3a and upload my own "comparision". 
 
What version of the Frogbots are you using and where do you download them?
that version of the frogbots is modified 012c version
First of all, how long did you watch the Frikbots to see them making those mistakes? They do make mistakes, sure, but your demo showed the worst case scenario. I'll bet you showed the best case scenario for the Frogbot's, which I would argue is equal to the Frikbot's worst case scenario.
both demos was recorded with only one attempt.
believe or not.
I would like to compare their navigation on a more complicating map than p3a and upload my own "comparision".
which map do you calling "more complicated"?
i know that frogbot can't play any map, some of the maps are too complicated for frogbot to play. eg. dm2 
 
Where can I get the modified 012c verson of the Frogbots? And can I use it in anything else but Quakeworld? I can only seem to find a QW version...

The Frikbots have dm2 support, but the waypoints were not done by me. They do a pretty good job of obtaining everything and activating some of the traps.

Complicating maps include anything with hard to reach powerups, like ztnbase, damaul2, cmt1b, etc.. An example would be the pentagram in "Agent.bsp". Can the Frogbots obtain it? Can they use the secret teleporter in ztndm6? Can they It's rare that I come across a button-combo/item that the Frikbots cannot obtain.

How about the powerups in efdm12? Can they reach the pentagram, Quad, and ring of shadows? 
LH 
just a question, and it may be a frikbot problem rather than waypointing, but a few times I caught them stuck in wall corner. Happened a few times so it seems a frikbot bug but thought I would ask if you'd experienced it. 
 
Any particular map or corner? The Frikbots, like all bots, will sometimes get stuck - but it shouldn't ever be for very long. Now, there is one bug in their combat AI code where if they are following a set path on top of a ledge, see someone and jump down to attack them, they will sometimes try to get back up to the place they were at - resulting in them stuck on a wall for a few seconds. They always get back on track though. If you see them doing it constantly in one spot, then something is up. 
Ok 
another nav comparison
gmdm1
http://www.quaketastic.com/upload/files/demos/gmdm1_dem.rar

watch how many items the frogbot has picked up,
and watch how many the frik has.

Where can I get the modified 012c verson of the Frogbots? And can I use it in anything else but Quakeworld? I can only seem to find a QW version...
i made it for myself by mysekf from an origianl v012 src itis nq only version

Complicating maps include anything with hard to reach powerups, like ztnbase, damaul2, cmt1b, etc.. An example would be the pentagram in "Agent.bsp". Can the Frogbots obtain it? Can they use the secret teleporter in ztndm6? Can they It's rare that I come across a button-combo/item that the Frikbots cannot obtain.

i see, no the frogbot can't perform such acts
in fact there are actually no support for ztnbase,damaul2,cmt1b maps, but it can use the sec_tele in ztndm6
and anyway i'm playing with the powerups off.
the items that hard to reach to frogbot can be easely moved via qc hack ;) 
 
I'm not sure what you mean by, "watch how many times they have picked up", but it seems to me that both bots had pretty decent navigation in Gmdm1. The Frikbot got stuck once in the Wind tunnel - but not for long. The Frogbot fell in the slime once, but not for long. I agree, the Frogbot's are awesome - don't get me wrong. Just don't start calling your own little Frogbot modification the best. Both bots have their strengths and weaknesses.

Please don't rip apart the Frikbot when it's obvious they aren't terrible like you say they are. It is kind of rude to come into my project thread and start talking about things that are beyond my control. I spent ages creating these waypoints. If you find issues with my waypoints themselves, then I don't mind hearing about it. I don't mind fixing bugs with the waypoints. Heck, since you know how to code, why don't you improve the Frikbot code? I would LOVE it if someone gave them more human-like aim, or fixed a few of the bugs I've seen while waypointing. 
 
Just don't start calling your own little Frogbot modification the best
i have never did it ;)

It is kind of rude to come into my project thread and start talking about things that are beyond my control.

sorry, i didn't want to abuse you,

Heck, since you know how to code, why don't you improve the Frikbot code?
sorry, but my coding knowlege is not enough to
improve the Frikbot code, maybe frik could do it. i'm just stealing the code from here and there to paste it into theFrog. it is a really shame that frog himself has never completed his bot ((( 
 
sorry, i didn't want to abuse you

It's ok... I just don't like the feeling that I get when someone thinks my time and effort in creating these waypoints was wasted on a the wrong bot. I know these waypoints are about as good as they can get for the Frikbots, and I believe they do a damn good job of navigating some of the hardest maps. I probably could have made decent waypoints for the Frogbots too, but I chose the Frikbots because I felt they were very finished well-done bots for the most part. I still stand by my decision.

maybe frik could do it.

You mean Frika C? He's too busy these days. Believe me, I tried asking him. Hah. I can only hope for someone to pop up someday and fix a few of the bugs with the Frikbots. They really are my favorite bots in Quake, and I had a lot of fun creating these waypoints for them. 
LH 
p3a was the map I noticed it on, but I think your response about jumping down and trying to get to the same spot covers what I was talking about as that is usually when it happens.

cheers. 
 
Parboil made a great job in the FrogBot they play almost like a player... and they follow the objectives pretty well together, maps like cmt4 is pure fun on 4on4, but they don�t get penta :p

Anyway nice job Lightning_Hunter your objective wasn�t make bots better, was just to make a big waypoint pack like was did with frogbots some time ago Frogbots Big Pack
, but you did for NQ and FrogBot is for QW, so was necessary work for NQ player!

Well done cheers 
Wait A Minute 
The frogbot is worse than the frikbot. Am I missing something here? 
Frogbot Isn't QW Only 
Here is an NQ Frogbot download with support for the 120 maps Trinca waypointed for Quakeworld:

http://quakeone.com/proquake/frogbots-099.zip 
 
I know Baker, but Parboil improved frogbot AI a lot... this is the old version i think!

the bots dont play as good as Parboil last versions 
For Some Reason 
the baker's frogbot mod is crashes with PR_ExecuteProgram3: misaligned edict 0 error.
???

aguirRe's glquake.exe 
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