Quakespasm 0.93.1 Bugs And Suggestions
>sometimes the player can get stuck going down/up ramps/angled brushes, touching obtuse (convex) corners. See the images for examples
>sometimes monsters teleport-in without particle effects
>increase the limit of the number of particles. Sometimes, particles vanish from launched rockets during very chaotic battles
sometimes monsters teleport-in without particle effects
i guess it's a 'spawn silent'/no gfx mode
increase the limit of the number of particles.
there's a command line option -particles
Getting stuck on those corners is not an engine bug. It's an issue in the map, or the compilers to be precise, and occurs during the QBSP stage.
Particles can be increased manually using the commandline option like спы says.
Its an engine bug in SV_RecursiveHullCheck.
FTE+DP+ezQuake all have fixed(and more efficient) versions, and porting FTE's over to QSS fixes the issue for me.
However there's a potential risk for things to fall out of one of the thousands of possible maps out there. Its probably not a huge risk, but its still there, hence why I was too paranoid to make that change.
Paranoia is a really bad thing. :(