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..::LvL Experimental Single Player Comp
Yep, an Experimental Single Player Comp using the Q3A engine as a base.

There is no physical prize, just bragging rights.

Submission deadline is 3rd Dec, 2010. More details on ..::LvL

http://lvlworld.com/
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Actual link:
http://lvlworld.com/#c=m1&d=2 Aug 2010&m=All&p=singleplayer 
Screw That Stupid Javascript Crap 
 
Don't bother trying to open the bottom links to the example maps in tabs, it won't work. 
Thumbs Up! 
^^

Finally some Q3 maps to explore and actually do something with! 
Try This Link Then... 
http://lvlworld.com/singleplayer.php

I'll add a 'permalink' to the page for people. 
All Links Should Now ... 
All links should now open in new tabs, but you may get a 'home page reload' when following links in the 'new tab' (no reload on Chrome, but yes on Firefox). This will only happen once per new tab. 
 
Thanks. :)

cinnamonpoptart is fun. 
Interesting Idea 
Let's discuss the SP potential of s(t)ock Q3A (or has this been done before in another thread?).

Seems like the limited entity variety of the game only allows for a) maze-like SP maps (=shit), b) explorational-type of gameplay with hidden pickups, c) obstacle courses with jumps and traps, d) logic gate puzzles like in Moteof, e) shooting gallery. What else?

I could imagine something like my spaceship arcade speedmap might work, too. And of course the most obvious thing, proper FPS gameplay. Shouldn't it be more or less possible to make a regular (linear) SP map by making the bots spawn in botclip cages and coming up with a way that prevents them from respawning in the same spots (killtarget the dm start or blocking it with an invisible object)?

Is it possible to hack some entities like in Quake? ;) 
@ Negke 
I remember Aliens vs Predator Single Player... That engine just kept throwing in aliens while you were trying to get to the map exit.

I suppose similar gameplay could be possible in Q3 but you'd need a way to 'end' the level... 
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